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📄 indeterminateprogressbar.java

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💻 JAVA
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/* * IndeterminateProgressBar.java * * Copyright (C) 2002, 2003, 2004, 2005, 2006 Takis Diakoumis * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA. * */package org.underworldlabs.swing;import java.awt.Color;import java.awt.EventQueue;import java.awt.Graphics;import java.util.Timer;import java.util.TimerTask;import javax.swing.JComponent;import javax.swing.UIManager;/* ---------------------------------------------------------- * CVS NOTE: Changes to the CVS repository prior to the  *           release of version 3.0.0beta1 has meant a  *           resetting of CVS revision numbers. * ---------------------------------------------------------- *//** * * @author   Takis Diakoumis * @version  $Revision: 1.4 $ * @date     $Date: 2006/05/14 06:56:07 $ */public class IndeterminateProgressBar extends JComponent                                      implements Runnable {        private Color scrollbarColour;        private int scrollerWidth;    private int animationOffset;        private Timer timer;    private TimerTask paintProgress;        private boolean inProgress;    private boolean paintBorder;        public IndeterminateProgressBar() {        this(true);    }        public IndeterminateProgressBar(boolean paintBorder) {        inProgress = false;        scrollerWidth = 20;        this.paintBorder = paintBorder;        animationOffset = scrollerWidth * -1;        scrollbarColour = UIManager.getColor("ProgressBar.foreground");    }        public void run() {        animationOffset++;        repaint();        if (animationOffset >= 0) {            animationOffset = scrollerWidth * -1;        }    }        public void stop() {        if (timer != null) {            timer.cancel();        }        inProgress = false;        repaint();    }        public void start() {                paintProgress = new TimerTask() {            public void run() {                EventQueue.invokeLater(IndeterminateProgressBar.this);            }        };                timer = new Timer();        timer.schedule(paintProgress, 0, 25);        inProgress = true;        repaint();    }        public void cleanup() {        if (timer != null) {            timer.cancel();        }        timer = null;    }        public void paintComponent(Graphics g) {                int width = getWidth();        int height = getHeight();                int y1 = height - 2;        int y4 = height - 3;                if (paintBorder) {            // draw the line border            g.setColor(scrollbarColour);            g.drawRect(0, 0, width - 2, height - 2);            width--;        }                else {            // draw the default border            paintBorder(g);            y1 = height;            y4 = height - 1;        }                if (!inProgress) {            return;        }                // set the polygon points        int[] xPosns = {0, 0, 0, 0};        int[] yPosns = {y1, 1, 1, y1};                // constrain the clip        //g.setClip(1, 1, width - 3, y4);        g.setClip(0, 1, width, y4);                g.setColor(scrollbarColour);                for (int i = 0, k = width + scrollerWidth; i < k; i += scrollerWidth) {                        xPosns[0] = i + animationOffset;            xPosns[1] = xPosns[0] + (scrollerWidth / 2);            xPosns[2] = xPosns[0] + scrollerWidth;            xPosns[3] = xPosns[1];            g.fillPolygon(xPosns, yPosns, 4);                    }            }   }

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