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📄 stdafx.h

📁 借鉴他人的成果(包括图片等资源和一些算法)进行了射击游戏内容的修改和开发环境的转换。
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// stdafx.h : include file for standard system include files,
//  or project specific include files that are used frequently, but
//      are changed infrequently
//

#if !defined(AFX_STDAFX_H__ABCD5D93_B5BB_4635_807B_590DB1BAF2B7__INCLUDED_)
#define AFX_STDAFX_H__ABCD5D93_B5BB_4635_807B_590DB1BAF2B7__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

#define VC_EXTRALEAN		// Exclude rarely-used stuff from Windows headers

#include <afxwin.h>         // MFC core and standard components
#include <afxext.h>         // MFC extensions
#include <afxdisp.h>        // MFC Automation classes
#include <afxdtctl.h>		// MFC support for Internet Explorer 4 Common Controls
#ifndef _AFX_NO_AFXCMN_SUPPORT
#include <afxcmn.h>			// MFC support for Windows Common Controls

#include <windows.h>
#include <commctrl.h>
#include <windowsx.h>
#include <stdlib.h>
#include <stdio.h>
#include <mmsystem.h>
#pragma comment(lib,"winmm.lib")
#define SHLoadDIBitmap(szBmpName)	(HBITMAP)LoadImage(GetModuleHandle(NULL),\
szBmpName, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE);
#define	ScreenW			450		//游戏窗口宽度
#define	ScreenH			550		//游戏窗口高度

#endif // _AFX_NO_AFXCMN_SUPPORT
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_STDAFX_H__ABCD5D93_B5BB_4635_807B_590DB1BAF2B7__INCLUDED_)

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