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<h1>FDTDefineMorphShape  Class Reference</h1>a flash object which defines a morphing shape. It contains appearance information about an original shape and a shape being morphed into. <a href="#_details">More...</a><p><code>#include &lt;<a class="el" href="class_fdtdefinemorphshape-include.html">FDTShapes.h</a>&gt;</code><p><p>Class diagram for FDTDefineMorphShape:<p><center><img src="class_fdtdefinemorphshape.gif" usemap="#FDTDefineMorphShape_map" border="0"></center><map name="FDTDefineMorphShape_map"><p><area href="class_fdt.html" ALT="FDT" shape="rect" coords="0,56,146,80"><area href="class_fobj.html" ALT="FObj" shape="rect" coords="0,0,146,24"></MAP></P><a href="class_fdtdefinemorphshape-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0><tr><td colspan=4><br><h2>Public Members</h2></td></tr><tr><td><img src="null.gif"></td><td><img src="null.gif"></td><td nowrap align=right valign=top>&nbsp;</td><td valign=top><a class="el" href="class_fdtdefinemorphshape.html#a0">FDTDefineMorphShape</a> (<a class="el" href="class_frect.html">FRect</a>* _rect1, <a class="el" href="class_frect.html">FRect</a>* _rect2)</td></tr><tr><td><img src=null.gif></td><td><img src=null.gif></td><td></td><td><font size=-1><em>Constructor just takes the before and after bounds RECTs.</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr><p><tr><td><img src="null.gif"></td><td><img src="null.gif"></td><td nowrap align=right valign=top>&nbsp;</td><td valign=top><a class="el" href="class_fdtdefinemorphshape.html#a1">~FDTDefineMorphShape</a> ()</td></tr><tr><td><img src="null.gif"></td><td><img src="null.gif"></td><td nowrap align=right valign=top><a class="el" href="Macromedia.H.html#a1">U32</a>&nbsp;</td><td valign=top><a class="el" href="class_fdtdefinemorphshape.html#a2">AddFillStyle</a> (<a class="el" href="class_fmorphfillstyle.html">FMorphFillStyle</a>* fillStyle)</td></tr><tr><td><img src=null.gif></td><td><img src=null.gif></td><td></td><td><font size=-1><em>Add Fill style to array and record its index.</em> <a href="#a2">More...</a><em></em></font><br><br></td></tr><p><tr><td><img src="null.gif"></td><td><img src="null.gif"></td><td nowrap align=right valign=top><a class="el" href="Macromedia.H.html#a1">U32</a>&nbsp;</td><td valign=top><a class="el" href="class_fdtdefinemorphshape.html#a3">AddLineStyle</a> (<a class="el" href="Macromedia.H.html#a1">U32</a> startLineWidth, <a class="el" href="class_fcolor.html">FColor</a>* startLineColor, <a class="el" href="Macromedia.H.html#a1">U32</a> finalLineWidth, <a class="el" href="class_fcolor.html">FColor</a>* finalLineColor)</td></tr><tr><td><img src=null.gif></td><td><img src=null.gif></td><td></td><td><font size=-1><em>Add line style to array and record its index.</em> <a href="#a3">More...</a><em></em></font><br><br></td></tr><p><tr><td><img src="null.gif"></td><td><img src="null.gif"></td><td nowrap align=right valign=top>void&nbsp;</td><td valign=top><a class="el" href="class_fdtdefinemorphshape.html#a4">FinishStyleArrays</a> (void)</td></tr><tr><td><img src=null.gif></td><td><img src=null.gif></td><td></td><td><font size=-1><em>Cleans up the internal representation of the fill and line style arrays.</em></font><br><br></td></tr><p><tr><td><img src="null.gif"></td><td><img src="null.gif"></td><td nowrap align=right valign=top>void&nbsp;</td><td valign=top><a class="el" href="class_fdtdefinemorphshape.html#a5">AddShapeRec_1</a> (<a class="el" href="class_fshaperec.html">FShapeRec</a>* _shapeRec)</td></tr><tr><td><img src=null.gif></td><td><img src=null.gif></td><td></td><td><font size=-1><em>Add a Shape Record to the first morph object definition.</em> <a href="#a5">More...</a><em></em></font><br><br></td></tr><p><tr><td><img src="null.gif"></td><td><img src="null.gif"></td><td nowrap align=right valign=top>void&nbsp;</td><td valign=top><a class="el" href="class_fdtdefinemorphshape.html#a6">AddEdgeRec_2</a> (<a class="el" href="class_fshaperec.html">FShapeRec</a>* _shapeRec)</td></tr><tr><td><img src=null.gif></td><td><img src=null.gif></td><td></td><td><font size=-1><em>Add a Shape Record to the second morph object.</em> <a href="#a6">More...</a><em></em></font><br><br></td></tr><p><tr><td><img src="null.gif"></td><td><img src="null.gif"></td><td nowrap align=right valign=top><a class="el" href="Macromedia.H.html#a7">U16</a>&nbsp;</td><td valign=top><a class="el" href="class_fdtdefinemorphshape.html#a7">ID</a> (void)</td></tr><tr><td><img src=null.gif></td><td><img src=null.gif></td><td></td><td><font size=-1><em>Record morphing objects's ID for later reference.</em></font><br><br></td></tr><p><tr><td><img src="null.gif"></td><td><img src="null.gif"></td><td nowrap align=right valign=top>void&nbsp;</td><td valign=top><a class="el" href="class_fdtdefinemorphshape.html#a8">WriteToSWFStream</a> (<a class="el" href="class_fswfstream.html">FSWFStream</a>* _SWFStream)</td></tr><tr><td><img src=null.gif></td><td><img src=null.gif></td><td></td><td><font size=-1><em>Called by the <a class="el" href="class_fobj.html">FObj</a> to write to the output stream.</em> <a href="#a8">More...</a><em></em></font><br><br></td></tr><p></table><hr><a name="_details"></a><h2>Detailed Description</h2>a flash object which defines a morphing shape. It contains appearance information about an original shape and a shape being morphed into.<p>Note: this is the SWF info and should be rewritten. I would have expected that a morph would take two character IDs instead of defining everything here. ??? Defines the metamorphosis of one shape (Shape1) into another (Shape2). The ShapeBounds1 specifies the boundaries of the original shape, while ShapeBounds2 specifies the boundaries of the shape into which Shape1 changes. The data specified in MorphFillStyles and MorphLineStyles are for both shapes. For example, the fill style for Shape1 is specified, then the corresponding fill style for Shape2 is specified. Edges1 specifies the edges for Shape1 as well as the morph style data for both shapes. Edges2 specifies the edges for Shape2, and contains no style data. The number of edges specified in Edges1 must equal the number of edges in Edges2.<p>Should point to example code here. <hr><h2>Member Function Documentation</h2><a name="a0" doxytag="FDTDefineMorphShape::FDTDefineMorphShape"><p><table width=100%% cellpadding=2 cellspacing=0 border=0><tr><td class="md"><b>FDTDefineMorphShape::FDTDefineMorphShape (<a class="el" href="class_frect.html">FRect</a> * <em>_rect1</em>, <a class="el" href="class_frect.html">FRect</a> * <em>_rect2</em>)</b></td></tr></table></a><div class="in"><p>Constructor just takes the before and after bounds RECTs.<p><dl compact><dt><b>Parameters: </b><dd><em>_rect1</em> - , _rect2 rects of before and after shapes </dl></div><a name="a1" doxytag="FDTDefineMorphShape::~FDTDefineMorphShape"><p><table width=100%% cellpadding=2 cellspacing=0 border=0><tr><td class="md"><b>FDTDefineMorphShape::~FDTDefineMorphShape ()</b></td></tr></table></a><div class="in"><p><p></div><a name="a2" doxytag="FDTDefineMorphShape::AddFillStyle"><p><table width=100%% cellpadding=2 cellspacing=0 border=0><tr><td class="md"><b><a class="el" href="Macromedia.H.html#a1">U32</a> FDTDefineMorphShape::AddFillStyle (<a class="el" href="class_fmorphfillstyle.html">FMorphFillStyle</a> * <em>fillStyle</em>)</b></td></tr></table></a><div class="in"><p>Add Fill style to array and record its index.<p>You should have used FMorphFillStyles (solid, gradient, bitmap) to create a morph fill style <dl compact><dt><b>Parameters: </b><dd><em>fillStyle</em> -  </dl></div><a name="a3" doxytag="FDTDefineMorphShape::AddLineStyle"><p><table width=100%% cellpadding=2 cellspacing=0 border=0><tr><td class="md"><b><a class="el" href="Macromedia.H.html#a1">U32</a> FDTDefineMorphShape::AddLineStyle (<a class="el" href="Macromedia.H.html#a1">U32</a> <em>startLineWidth</em>, <a class="el" href="class_fcolor.html">FColor</a> * <em>startLineColor</em>, <a class="el" href="Macromedia.H.html#a1">U32</a> <em>finalLineWidth</em>, <a class="el" href="class_fcolor.html">FColor</a> * <em>finalLineColor</em>)

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