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<o:Created>1999-09-28T21:47:00Z</o:Created>
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style='background:#E0E0E0'><span style="mso-spacerun: yes"> </span><a
href="hierarchy.html">Class Hierarchy</a> <a href="classes.html">Alphabetical
List</a> <a href="headers.html">Header Files</a> <a
href="functions.html">Compound Members</a> 18 Nov 1999<o:p></o:p></span></p>
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<h1>Flash File Format SDK Compound List</h1>Here are the classes, structs and unions with brief descriptions:<ul><li><a class="el" href="class_addremoveevent.html">AddRemoveEvent</a> (<em>No description available</em>)<li><a class="el" href="class_fabuttonrecord.html">FAButtonRecord</a> (<em>No description available</em>)<li><a class="el" href="class_facxform.html">FACXForm</a> (Abstract Base class of <a class="el" href="class_fcxform.html">FCXForm</a> and <a class="el" href="class_fcxformwalpha.html">FCXFormWAlpha</a>)<li><a class="el" href="class_fafillstyle.html">FAFillStyle</a> (Abstract Base Class. All edge records fall into this category)<li><a class="el" href="class_fagradrecord.html">FAGradRecord</a> (Virtual Base Class of <a class="el" href="class_fgradrecord.html">FGradRecord</a>,<a class="el" href="class_fmorphgradrecord.html">FMorphGradRecord</a>)<li><a class="el" href="class_falinestyle.html">FALineStyle</a> (Abstract Base class of <a class="el" href="class_flinestyle.html">FLineStyle</a>, <a class="el" href="class_fmorphlinestyle.html">FMorphLineStyle</a>)<li><a class="el" href="class_factionadd.html">FActionAdd</a> (An action that adds two numbers)<li><a class="el" href="class_factionand.html">FActionAnd</a> (An action that performs a logical AND of two numbers)<li><a class="el" href="class_factionasciitochar.html">FActionAsciiToChar</a> (An action that converts ASCII to character code)<li><a class="el" href="class_factioncall.html">FActionCall</a> (An action that calls a subroutine)<li><a class="el" href="class_factionchartoascii.html">FActionCharToAscii</a> (An action that converts character code to ASCII)<li><a class="el" href="class_factionclonesprite.html">FActionCloneSprite</a> (An action that clones a sprite)<li><a class="el" href="class_factiondivide.html">FActionDivide</a> (An action that divides two numbers)<li><a class="el" href="class_factionenddrag.html">FActionEndDrag</a> (An action that ends drag operation)<li><a class="el" href="class_factionequals.html">FActionEquals</a> (An action that tests two numbers for equality)<li><a class="el" href="class_factiongetproperty.html">FActionGetProperty</a> (An action that gets a movie property)<li><a class="el" href="class_factiongettime.html">FActionGetTime</a> (An action that reports milliseconds since player started)<li><a class="el" href="class_factiongeturl.html">FActionGetURL</a> (An action that opens the given URL in a given window)<li><a class="el" href="class_factiongeturl2.html">FActionGetURL2</a> (An action that opens a URL in an indicated window (stack based))<li><a class="el" href="class_factiongetvariable.html">FActionGetVariable</a> (An action that gets a variable's value)<li><a class="el" href="class_factiongotoframe.html">FActionGotoFrame</a> (An action that goes to the specified frame)<li><a class="el" href="class_factiongotoframe2.html">FActionGotoFrame2</a> (An action that goes to a identified frame (stack based))<li><a class="el" href="class_factiongotolabel.html">FActionGotoLabel</a> (An action that goes to the frame indicated by the given label)<li><a class="el" href="class_factionif.html">FActionIf</a> (An action that test a condition and branches)<li><a class="el" href="class_factionjump.html">FActionJump</a> (An action that performs an unconditional branch)<li><a class="el" href="class_factionless.html">FActionLess</a> (An action that tests if a number is less than another number)<li><a class="el" href="class_factionmbasciitochar.html">FActionMBAsciiToChar</a> (An action that converts ASCII to character code (multi-byte aware))<li><a class="el" href="class_factionmbchartoascii.html">FActionMBCharToAscii</a> (An action that converts character code to ASCII (multi-byte aware))<li><a class="el" href="class_factionmbstringextract.html">FActionMBStringExtract</a> (An action that extracts a substring from a string (multi-byte aware))<li><a class="el" href="class_factionmbstringlength.html">FActionMBStringLength</a> (An action that computes the length of a string (multi-byte aware))<li><a class="el" href="class_factionmultiply.html">FActionMultiply</a> (An action that multiplies two numbers)<li><a class="el" href="class_factionnextframe.html">FActionNextFrame</a> (An action that goes to next frame)<li><a class="el" href="class_factionnot.html">FActionNot</a> (An action that performs the logical NOT of a number)<li><a class="el" href="class_factionor.html">FActionOr</a> (An action that performs the logical OR of two numbers)<li><a class="el" href="class_factionplay.html">FActionPlay</a> (An action that starts playing the movie at the current frame)<li><a class="el" href="class_factionpop.html">FActionPop</a> (An action that pops a value off the stack)<li><a class="el" href="class_factionprevframe.html">FActionPrevFrame</a> (An action that goes to the previous frame)<li><a class="el" href="class_factionpush.html">FActionPush</a> (An action that pushes a given value onto the stack)<li><a class="el" href="class_factionrandomnumber.html">FActionRandomNumber</a> (An action that constructs a random number)<li><a class="el" href="class_factionrecord.html">FActionRecord</a> (A general class specifying an action to be performed by the Flash player)<li><a class="el" href="class_factionremovesprite.html">FActionRemoveSprite</a> (An action that removes a cloned sprite)<li><a class="el" href="class_factionsetproperty.html">FActionSetProperty</a> (An action that sets a movie property)<li><a class="el" href="class_factionsettarget.html">FActionSetTarget</a> (An action that sets the context of action)<li><a class="el" href="class_factionsettarget2.html">FActionSetTarget2</a> (An action that sets the context of action (stack based))<li><a class="el" href="class_factionsetvariable.html">FActionSetVariable</a> (An action that sets a variable)<li><a class="el" href="class_factionstartdrag.html">FActionStartDrag</a> (An action that starts dragging a movie clip)<li><a class="el" href="class_factionstop.html">FActionStop</a> (An action that stops movie play at the current frame)<li><a class="el" href="class_factionstopsounds.html">FActionStopSounds</a> (An action that stops playing all sounds in movie)<li><a class="el" href="class_factionstringadd.html">FActionStringAdd</a> (An action that concatenates two strings)<li><a class="el" href="class_factionstringequals.html">FActionStringEquals</a> (An action that tests two strings for equality)<li><a class="el" href="class_factionstringextract.html">FActionStringExtract</a> (An action that extracts a substring from a string)<li><a class="el" href="class_factionstringlength.html">FActionStringLength</a> (An action that computes the length of a string)<li><a class="el" href="class_factionstringless.html">FActionStringLess</a> (An action that test if a string is less than another string)<li><a class="el" href="class_factionsubtract.html">FActionSubtract</a> (An action that subtracts a number from another number)<li><a class="el" href="class_factiontointeger.html">FActionToInteger</a> (An action that converts a value to an integer)<li><a class="el" href="class_factiontogglequality.html">FActionToggleQuality</a> (An action that toggles screen quality between high and low)<li><a class="el" href="class_factiontrace.html">FActionTrace</a> (An action that sends debugging output string)<li><a class="el" href="class_factionwaitforframe.html">FActionWaitForFrame</a> (An action that waits for a specified frame, otherwise skips a specified number of actions)<li><a class="el" href="class_factionwaitforframe2.html">FActionWaitForFrame2</a> (An action that waits for a frame to be loaded)<li><a class="el" href="class_fbuttonrecord1.html">FButtonRecord1</a> (<em>No description available</em>)<li><a class="el" href="class_fbuttonrecord2.html">FButtonRecord2</a> (<em>No description available</em>)<li><a class="el" href="class_fbuttonrecordlist.html">FButtonRecordList</a> (<em>No description available</em>)<li><a class="el" href="class_fct.html">FCT</a> (<em>No description available</em>)<li><a class="el" href="class_fctdoaction.html">FCTDoAction</a> (<em>No description available</em>)<li><a class="el" href="class_fctframelabel.html">FCTFrameLabel</a> (<em>No description available</em>)<li><a class="el" href="class_fctplaceobject.html">FCTPlaceObject</a> (<em>No description available</em>)<li><a class="el" href="class_fctplaceobject2.html">FCTPlaceObject2</a> (<em>No description available</em>)<li><a class="el" href="class_fctprotect.html">FCTProtect</a> (<em>No description available</em>)<li><a class="el" href="class_fctremoveobject.html">FCTRemoveObject</a> (<em>No description available</em>)<li><a class="el" href="class_fctremoveobject2.html">FCTRemoveObject2</a> (<em>No description available</em>)<li><a class="el" href="class_fctsetbackgroundcolor.html">FCTSetBackgroundColor</a> (<em>No description available</em>)<li><a class="el" href="class_fctshowframe.html">FCTShowFrame</a> (<em>No description available</em>)<li><a class="el" href="class_fctstartsound.html">FCTStartSound</a> (<em>No description available</em>)<li><a class="el" href="class_fcxform.html">FCXForm</a> (Color Transform)<li><a class="el" href="class_fcxformwalpha.html">FCXFormWAlpha</a> (Set the values of the transform - same as <a class="el" href="class_fcxform.html">FCXForm</a> with alpha channel)<li><a class="el" href="class_fcolor.html">FColor</a> (This object specifies a color object)<li><a class="el" href="class_fdt.html">FDT</a> (<em>No description available</em>)<li><a class="el" href="class_fdtdefinebits.html">FDTDefineBits</a> (<em>No description available</em>)<li><a class="el" href="class_fdtdefinebitsjpeg2.html">FDTDefineBitsJPEG2</a> (<em>No description available</em>)<li><a class="el" href="class_fdtdefinebitsjpeg3.html">FDTDefineBitsJPEG3</a> (<em>No description available</em>)<li><a class="el" href="class_fdtdefinebitslossless.html">FDTDefineBitsLossless</a> (<em>No description available</em>)<li><a class="el" href="class_fdtdefinebitslossless2.html">FDTDefineBitsLossless2</a> (<em>No description available</em>)<li><a class="el" href="class_fdtdefinebitslosslessbase.html">FDTDefineBitsLosslessBase</a> (<em>No description available</em>)<li><a class="el" href="class_fdtdefinebutton.html">FDTDefineButton</a> (<em>No description available</em>)<li><a class="el" href="class_fdtdefinebutton2.html">FDTDefineButton2</a> (<em>No description available</em>)<li><a class="el" href="class_fdtdefinebuttoncxform.html">FDTDefineButtonCXForm</a> (<em>No description available</em>)<li><a class="el" href="class_fdtdefinebuttonsound.html">FDTDefineButtonSound</a> (<em>No description available</em>)<li><a class="el" href="class_fdtdefineedittext.html">FDTDefineEditText</a> (<em>No description available</em>)
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