📄 drawtriangleapplet.java
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// Fig. 2.10_04: DrawTriangleApplet.java
// 绘制等腰三角形
import java.awt.*; // 引入 java.awt包中所有的类
import javax.swing.*; // 引入 javax.swing包中所有的类
public class DrawTriangleApplet extends JApplet
{
int[] TriangleXValues = new int[3];
int[] TriangleYValues = new int[3];
int alpha = 60; //等腰三角形的底角
int baseLine = 80; //等腰三角形的底边长
// 三角形的方向
final int UP = 1, RIGHT = 2, DOWN = 3, LEFT = 4;
// 三角形的绘制风格
final int OUTLINE = 1, FILL = 2, MIXED = 3;
Color fillColor = Color.BLACK; // 缺省的填充颜色
Color outlineColor = Color.BLACK; //缺省的轮廓颜色
public void drawTrigangle(int x, int y, int triangleDirection, int
triangleStryle, Graphics g)
{
// 计算偏移量
int offset = (int)(baseLine / 2 * Math.tan(alpha * Math.PI / 180));
// 计算三角形3个顶点的坐标
switch (triangleDirection)
{
case 1:
TriangleXValues[0] = x - baseLine / 2;
TriangleYValues[0] = y;
TriangleXValues[1] = x + baseLine / 2;
TriangleYValues[1] = y;
TriangleXValues[2] = x;
TriangleYValues[2] = y - offset;
break;
case 2:
TriangleXValues[0] = x;
TriangleYValues[0] = y - baseLine / 2;
TriangleXValues[1] = x;
TriangleYValues[1] = y + baseLine / 2;
TriangleXValues[2] = x + offset;
TriangleYValues[2] = y;
break;
case 3:
TriangleXValues[0] = x - baseLine / 2;
TriangleYValues[0] = y;
TriangleXValues[1] = x + baseLine / 2;
TriangleYValues[1] = y;
TriangleXValues[2] = x;
TriangleYValues[2] = y + offset;
break;
case 4:
TriangleXValues[0] = x;
TriangleYValues[0] = y - baseLine / 2;
TriangleXValues[1] = x;
TriangleYValues[1] = y + baseLine / 2;
TriangleXValues[2] = x - offset;
TriangleYValues[2] = y;
break;
}
// 根据三角形的坐标及风格进行绘制
switch (triangleStryle)
{
case 1:
g.setColor(outlineColor);
g.drawPolygon(TriangleXValues, TriangleYValues, 3);
break;
case 2:
g.setColor(fillColor);
g.fillPolygon(TriangleXValues, TriangleYValues, 3);
break;
case 3:
g.setColor(fillColor);
g.fillPolygon(TriangleXValues, TriangleYValues, 3);
g.setColor(outlineColor);
g.drawPolygon(TriangleXValues, TriangleYValues, 3);
break;
}
}
public void setBaseLine(int baseLine)
{
this.baseLine = baseLine;
}
public void setFillColor(Color fillColor)
{
this.fillColor = fillColor;
}
public void setOutlineColor(Color outlineColor)
{
this.outlineColor = outlineColor;
}
// 在applet上绘制三角形
public void paint(Graphics g)
{
// 调用父类的 paint 方法
super.paint(g);
// 设置字体
g.setFont(new Font("汉真广标", Font.PLAIN, 35));
g.drawString("三角形的画法", 10, 35);
setFillColor(Color.RED);
// 绘制三角形1
drawTrigangle(50, 120, UP, OUTLINE, g);
// 绘制三角形2
drawTrigangle(100, 120, RIGHT, FILL, g);
setBaseLine(40);
setOutlineColor(Color.BLUE);
setFillColor(Color.GREEN);
// 绘制三角形3
drawTrigangle(200, 120, DOWN, MIXED, g);
setBaseLine(60);
setFillColor(Color.ORANGE);
// 绘制三角形4
drawTrigangle(300, 120, LEFT, FILL, g);
} // paint 方法结束
} // DrawTriangleApplet 类结束
/**************************************************************************
* (C) Copyright 2004-2005 by Jingkui Zhong(钟京馗) and Huan Tang(唐桓). *
* All Rights Reserved. *
* *
* DISCLAIMER: The authors of this code have used their *
* best efforts in preparing the code. These efforts include the *
* development, research, and testing of the theories and programs *
* to determine their effectiveness. The authors and publisher make *
* no warranty of any kind, expressed or implied, with regard to these *
* programs or to the documentation contained in these codes. The authors *
* shall not be liable in any event for incidental or consequential *
* damages in connection with, or arising out of, the furnishing, *
* performance, or use of these programs. *
**************************************************************************/
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