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<TR><TD valign=top> <A href="types.html#DFBInputEventFlags">DFBInputEventFlags</A> </TD><TD valign=top> Flags defining which additional (optional) event fields are valid. </TD></TR> <TR><TD valign=top> <A href="types.html#DFBInputEventType">DFBInputEventType</A> </TD><TD valign=top> The type of an input event. </TD></TR> <TR><TD valign=top> <A href="types.html#DFBInsets">DFBInsets</A> </TD><TD valign=top> Insets specify a distance from each edge of a rectangle. <br><br> Positive values always mean 'outside'. </TD></TR> <TR><TD valign=top> <A href="types.html#DFBLocation">DFBLocation</A> </TD><TD valign=top> A rectangle specified by normalized coordinates. <br><br> E.g. using 0.0, 0.0, 1.0, 1.0 would specify the whole screen. </TD></TR> <TR><TD valign=top> <A href="types.html#DFBPaletteCapabilities">DFBPaletteCapabilities</A> </TD><TD valign=top> The palette capabilities. </TD></TR> <TR><TD valign=top> <A href="types.html#DFBPaletteDescription">DFBPaletteDescription</A> </TD><TD valign=top> Description of the palette that is to be created. </TD></TR> <TR><TD valign=top> <A href="types.html#DFBPaletteDescriptionFlags">DFBPaletteDescriptionFlags</A> </TD><TD valign=top> Flags defining which fields of a DFBPaletteDescription are valid. </TD></TR> <TR><TD valign=top> <A href="types.html#DFBPoint">DFBPoint</A> </TD><TD valign=top> A point specified by x/y coordinates. </TD></TR> <TR><TD valign=top> <A href="types.html#DFBRectangle">DFBRectangle</A> </TD><TD valign=top> A rectangle specified by a point and a dimension. </TD></TR> <TR><TD valign=top> <A href="types.html#DFBRegion">DFBRegion</A> </TD><TD valign=top> A region specified by two points. <br><br> The defined region includes both endpoints. </TD></TR> <TR><TD valign=top> <A href="types.html#DFBResult">DFBResult</A> </TD><TD valign=top> Every interface method returns this result code.<br> Any other value to be returned adds an argument pointing to a location the value should be written to. </TD></TR> <TR><TD valign=top> <A href="types.html#DFBScreenCallback">DFBScreenCallback</A> </TD><TD valign=top> Called for each existing screen. "screen_id" can be used to get an interface to the screen. </TD></TR> <TR><TD valign=top> <A href="types.html#DFBScreenCapabilities">DFBScreenCapabilities</A> </TD><TD valign=top> Capabilities of a screen. </TD></TR> <TR><TD valign=top> <A href="types.html#DFBScreenDescription">DFBScreenDescription</A> </TD><TD valign=top> Description of the display encoder capabilities. </TD></TR> <TR><TD valign=top> <A href="types.html#DFBScreenEncoderCapabilities">DFBScreenEncoderCapabilities</A> </TD><TD valign=top> Capabilities of a display encoder. </TD></TR> <TR><TD valign=top> <A href="types.html#DFBScreenEncoderConfig">DFBScreenEncoderConfig</A> </TD><TD valign=top> Configuration of a display encoder. </TD></TR> <TR><TD valign=top> <A href="types.html#DFBScreenEncoderConfigFlags">DFBScreenEncoderConfigFlags</A> </TD><TD valign=top> Flags for display encoder configuration. </TD></TR> <TR><TD valign=top> <A href="types.html#DFBScreenEncoderDescription">DFBScreenEncoderDescription</A> </TD><TD valign=top> Description of a display encoder. </TD></TR> <TR><TD valign=top> <A href="types.html#DFBScreenEncoderScanMode">DFBScreenEncoderScanMode</A> </TD><TD valign=top> Scan modes. </TD></TR> <TR><TD valign=top> <A href="types.html#DFBScreenEncoderTVStandards">DFBScreenEncoderTVStandards</A> </TD><TD valign=top> TV standards. </TD></TR> <TR><TD valign=top> <A href="types.html#DFBScreenEncoderTestPicture">DFBScreenEncoderTestPicture</A> </TD><TD valign=top> Test picture mode. </TD></TR> <TR><TD valign=top> <A href="types.html#DFBScreenEncoderType">DFBScreenEncoderType</A> </TD><TD valign=top> Type of display encoder. </TD></TR> <TR><TD valign=top> <A href="types.html#DFBScreenMixerCapabilities">DFBScreenMixerCapabilities</A> </TD><TD valign=top> Capabilities of a mixer. </TD></TR> <TR><TD valign=top> <A href="types.html#DFBScreenMixerConfig">DFBScreenMixerConfig</A> </TD><TD valign=top> Configuration of a mixer. </TD></TR> <TR><TD valign=top> <A href="types.html#DFBScreenMixerConfigFlags">DFBScreenMixerConfigFlags</A> </TD><TD valign=top> Flags for mixer configuration. </TD></TR> <TR><TD valign=top> <A href="types.html#DFBScreenMixerDescription">DFBScreenMixerDescription</A> </TD><TD valign=top> Description of a mixer. </TD></TR> <TR><TD valign=top> <A href="types.html#DFBScreenMixerTree">DFBScreenMixerTree</A> </TD><TD valign=top> (Sub) tree selection. </TD></TR> <TR><TD valign=top> <A href="types.html#DFBScreenOutputCapabilities">DFBScreenOutputCapabilities</A> </TD><TD valign=top> Capabilities of an output. </TD></TR> <TR><TD valign=top> <A href="types.html#DFBScreenOutputConfig">DFBScreenOutputConfig</A> </TD><TD valign=top> Configuration of an output. </TD></TR> <TR><TD valign=top> <A href="types.html#DFBScreenOutputConfigFlags">DFBScreenOutputConfigFlags</A> </TD><TD valign=top> Flags for screen output configuration. </TD></TR> <TR><TD valign=top> <A href="types.html#DFBScreenOutputConnectors">DFBScreenOutputConnectors</A> </TD><TD valign=top> Type of output connector. </TD></TR> <TR><TD valign=top> <A href="types.html#DFBScreenOutputDescription">DFBScreenOutputDescription</A> </TD><TD valign=top> Description of a screen output. </TD></TR> <TR><TD valign=top> <A href="types.html#DFBScreenOutputSignals">DFBScreenOutputSignals</A> </TD><TD valign=top> Type of output signal. </TD></TR> <TR><TD valign=top> <A href="types.html#DFBScreenPowerMode">DFBScreenPowerMode</A> </TD><TD valign=top> Screen Power Mode. </TD></TR> <TR><TD valign=top> <A href="types.html#DFBSpan">DFBSpan</A> </TD><TD valign=top> A horizontal line specified by x and width. </TD></TR> <TR><TD valign=top> <A href="types.html#DFBStreamCapabilities">DFBStreamCapabilities</A> </TD><TD valign=top> Capabilities of an audio/video stream. </TD></TR> <TR><TD valign=top> <A href="types.html#DFBSurfaceBlendFunction">DFBSurfaceBlendFunction</A> </TD><TD valign=top> Blend functions to use for source and destination blending </TD></TR> <TR><TD valign=top> <A href="types.html#DFBSurfaceBlittingFlags">DFBSurfaceBlittingFlags</A> </TD><TD valign=top> Flags controlling blitting commands. </TD></TR> <TR><TD valign=top> <A href="types.html#DFBSurfaceCapabilities">DFBSurfaceCapabilities</A> </TD><TD valign=top> The surface capabilities. </TD></TR> <TR><TD valign=top> <A href="types.html#DFBSurfaceDescription">DFBSurfaceDescription</A> </TD><TD valign=top> Description of the surface that is to be created. </TD></TR> <TR><TD valign=top> <A href="types.html#DFBSurfaceDescriptionFlags">DFBSurfaceDescriptionFlags</A> </TD><TD valign=top> Flags defining which fields of a DFBSurfaceDescription are valid. </TD></TR> <TR><TD valign=top> <A href="types.html#DFBSurfaceDrawingFlags">DFBSurfaceDrawingFlags</A> </TD><TD valign=top> Flags controlling drawing commands. </TD></TR> <TR><TD valign=top> <A href="types.html#DFBSurfaceFlipFlags">DFBSurfaceFlipFlags</A> </TD><TD valign=top> Flipping flags controlling the behaviour of <a href="IDirectFBSurface_Flip.html">IDirectFBSurface::Flip()</a>. </TD></TR> <TR><TD valign=top> <A href="types.html#DFBSurfaceLockFlags">DFBSurfaceLockFlags</A> </TD><TD valign=top> Flags defining the type of data access. These are important for surface swapping management. </TD></TR> <TR><TD valign=top> <A href="types.html#DFBSurfacePixelFormat">DFBSurfacePixelFormat</A> </TD><TD valign=top> Pixel format of a surface. </TD></TR> <TR><TD valign=top> <A href="types.html#DFBSurfacePorterDuffRule">DFBSurfacePorterDuffRule</A> </TD><TD valign=top> Available Porter/Duff rules. </TD></TR> <TR><TD valign=top> <A href="types.html#DFBSurfaceTextFlags">DFBSurfaceTextFlags</A> </TD><TD valign=top> Flags controlling the text layout. </TD></TR> <TR><TD valign=top> <A href="types.html#DFBTriangle">DFBTriangle</A> </TD><TD valign=top> A triangle specified by three points. </TD></TR> <TR><TD valign=top> <A href="types.html#DFBTriangleFormation">DFBTriangleFormation</A> </TD><TD valign=top> Way of building triangles from the list of vertices. </TD></TR> <TR><TD valign=top> <A href="types.html#DFBUniversalEvent">DFBUniversalEvent</A> </TD><TD valign=top> Universal event for custom usage with variable size. </TD></TR> <TR><TD valign=top> <A href="types.html#DFBUserEvent">DFBUserEvent</A> </TD><TD valign=top> Event for usage by the user of this library. </TD></TR> <TR><TD valign=top> <A href="types.html#DFBVertex">DFBVertex</A> </TD><TD valign=top> Transformed vertex of a textured triangle. </TD></TR> <TR><TD valign=top> <A href="types.html#DFBVideoModeCallback">DFBVideoModeCallback</A> </TD><TD valign=top> Called for each supported video mode. </TD></TR> <TR><TD valign=top> <A href="types.html#DFBVideoProviderCapabilities">DFBVideoProviderCapabilities</A> </TD><TD valign=top> Information about an IDirectFBVideoProvider. </TD></TR> <TR><TD valign=top> <A href="types.html#DFBVideoProviderStatus">DFBVideoProviderStatus</A> </TD><TD valign=top> Information about the status of an IDirectFBVideoProvider. </TD></TR> <TR><TD valign=top> <A href="types.html#DFBWindowCapabilities">DFBWindowCapabilities</A> </TD><TD valign=top> Capabilities a window can have. </TD></TR> <TR><TD valign=top> <A href="types.html#DFBWindowDescription">DFBWindowDescription</A> </TD><TD valign=top> Description of the window that is to be created. </TD></TR> <TR><TD valign=top> <A href="types.html#DFBWindowDescriptionFlags">DFBWindowDescriptionFlags</A> </TD><TD valign=top> Flags defining which fields of a DFBWindowDescription are valid. </TD></TR> <TR><TD valign=top> <A href="types.html#DFBWindowEvent">DFBWindowEvent</A> </TD><TD valign=top> Event from the windowing system. </TD></TR> <TR><TD valign=top> <A href="types.html#DFBWindowEventType">DFBWindowEventType</A> </TD><TD valign=top> Window Event Types - can also be used as flags for event filters. </TD></TR> <TR><TD valign=top> <A href="types.html#DFBWindowOptions">DFBWindowOptions</A> </TD><TD valign=top> Flags controlling the appearance and behaviour of the window. </TD></TR> <TR><TD valign=top> <A href="types.html#DFBWindowStackingClass">DFBWindowStackingClass</A> </TD><TD valign=top> The stacking class restricts the stacking order of windows. </TD></TR> <TR><TD valign=top> <A href="types.html#video">video</A> </TD><TD valign=top> Informations about an audio/video stream. </TD></TR> </TABLE></CENTER></P><P> <CENTER> <H3>Definitions</H3> <TABLE width=90% border=0 cellpadding=2> <TR><TD valign=top> <A href="types.html#DFB_COLOR_EQUAL (x,y)">DFB_COLOR_EQUAL (x,y)</A> </TD><TD valign=top> Macro to compare two colors. </TD></TR> <TR><TD valign=top> <A href="types.html#DFB_DISPLAYLAYER_IDS_ADD (ids,id)">DFB_DISPLAYLAYER_IDS_ADD (ids,id)</A> </TD><TD valign=top> Adds the id to the bitmask of layer ids. </TD></TR> <TR><TD valign=top> <A href="types.html#DFB_DISPLAYLAYER_IDS_EMPTY (ids)">DFB_DISPLAYLAYER_IDS_EMPTY (ids)</A> </TD><TD valign=top> Empties (clears) the bitmask of layer ids. </TD></TR> <TR><TD valign=top> <A href="types.html#DFB_DISPLAYLAYER_IDS_HAVE (ids,id)">DFB_DISPLAYLAYER_IDS_HAVE (ids,id)</A> </TD><TD valign=top> Checks if the bitmask of layer ids contains the id. </TD></TR> <TR><TD valign=top> <A href="types.html#DFB_DISPLAYLAYER_IDS_MAX ">DFB_DISPLAYLAYER_IDS_MAX </A> </TD><TD valign=top> Maximum number of layer ids. </TD></TR> <TR><TD valign=top> <A href="types.html#DFB_DISPLAYLAYER_IDS_REMOVE (ids,id)">DFB_DISPLAYLAYER_IDS_REMOVE (ids,id)</A> </TD><TD valign=top> Removes the id from the bitmask of layer ids. </TD></TR> <TR><TD valign=top> <A href="types.html#DFB_LOCATION_EQUAL (a,b)">DFB_LOCATION_EQUAL (a,b)</A> </TD><TD valign=top> Macro to compare two locations. </TD></TR> <TR><TD valign=top> <A href="types.html#DFB_RECTANGLE_EQUAL (a,b)">DFB_RECTANGLE_EQUAL (a,b)</A> </TD><TD valign=top> Macro to compare two rectangles. </TD></TR> <TR><TD valign=top> <A href="types.html#DFB_REGION_EQUAL (a,b)">DFB_REGION_EQUAL (a,b)</A> </TD><TD valign=top> Macro to compare two regions. </TD></TR> </TABLE></CENTER></P></BODY></HTML>
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