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📄 brewgamecanvas.h

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/*===========================================================================
FILE: BrewGameCanvas.h
===========================================================================*/

#ifndef BREWGAMECANVAS_H
#define BREWGAMECANVAS_H

//*****************************************************************************
// INCLUDE FILES
//*****************************************************************************
#include "Itf_BrewCanvas.h"
#include "BrewGame.h"
#include "global.h"

//*****************************************************************************
// DEFINITIONS
//*****************************************************************************

//*****************************************************************************
// ENUMERATED TYPE DEFINITIONS
//*****************************************************************************

//*****************************************************************************
// GLOBAL APPLICATION DATA STRUCTURES
//*****************************************************************************
#include "AEEMenu.h"

class CBrewGameCanvas:public IBrewCanvas{
  public:
    CBrewGameCanvas();
    virtual ~CBrewGameCanvas();

  public:
	void *frame;
	UINT32 paintCounter;
  public:
    void setFrame(void *f);
    void paint(IDisplay *d, IGraphics *g);
    boolean keyPressed(UINT16 code, UINT32 param);
    boolean keyReleased(UINT16 code, UINT32 param);
    boolean keyRepeated(UINT16 code, UINT32 param);
    boolean key(UINT16 code, UINT32 param);
    void Release();
private:
	boolean CreateBitmap(IDisplay *d,IBitmap ** ppIBitmap,UINT16  w,UINT16  h);
	boolean m_bExit;
	void DrawRect(IDisplay *d);
	void DrawHand(IDisplay *d);
	

	boolean AddMenuItem(IMenuCtl * pMenu, UINT16 wTextID, UINT16 wImageID, UINT16 wItemID,uint32 dwData);
	void BuildMainMenu();
	void DrawChessBoard(IDisplay *d,IGraphics *g);
	void DrawChess(IDisplay *d);

	boolean m_bMainMenu;
	boolean m_bHaveMainMenu;
	boolean m_bUp,m_bDown,m_bLeft,m_bRight;
	boolean m_bClockJust;
	IBitmap* pHand,*pImage[6],*pChess[14],*pGeneral,*pRiver;
	
	
	void DrawClock(IDisplay *d);
	
	boolean Process_CLR_Key(UINT16 code,UINT32 param);
	boolean Process_5_SelectKey(UINT16 code,UINT32 param);
public:
	INT8 m_cOldColor;
	AEERect handRect;
	INT16 xPos;
	INT16 yPos;
	boolean m_bShowMenu;
	boolean m_bShowHand;
	void BuildMenu();
	void SetMenuStyle(IMenuCtl* pMenuCtl);
};

IBrewCanvas *CreateGameCanvas();
#endif

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