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📄 gamesetting.h

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// GameSetting.h: interface for the CGameSetting class.
//
//////////////////////////////////////////////////////////////////////

#if !defined(AFX_GAMESETTING_H__7C3701A5_50E9_4275_967C_1C8F8C697ED2__INCLUDED_)
#define AFX_GAMESETTING_H__7C3701A5_50E9_4275_967C_1C8F8C697ED2__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

#include "BrewLoginCanvasBase.h"
#include "brewlogin.h"
#include "brewhall.h"

class CGameSetting : public CBrewLoginCanvasBase  
{
public:
	CBrewLogin* frame1;
	CBrewHall* frame2;
	boolean m_bDating,m_bCaozuo;
	CGameSetting();
	virtual ~CGameSetting();

	void setFrame(void*f)
	{
		int i = 0;
	}
	void setFrame(CBrewLogin *f);
	void setFrame(CBrewHall *f);
	virtual void GetInfoRect();		//显示主要信息的区域,不包含辅助内容
	virtual void GetMainRect(AEERect& rt);
	virtual void SetDisplayInfo(IDisplay* d);

    void paint(IDisplay *d, IGraphics *g);		
	boolean key(UINT16 code, UINT32 param);
	void DrawExtroInfo();
};

#endif // !defined(AFX_GAMESETTING_H__7C3701A5_50E9_4275_967C_1C8F8C697ED2__INCLUDED_)

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