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📄 itf_brewgameframe.h

📁 象棋框架
💻 H
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#include "Itf_BrewCanvas.h"
#include "Itf_MessageWriter.h"
#include "global.h"

struct IBrewGameFrame{
  virtual void Release() = 0;
  virtual UINT16 standUp() = 0;
  virtual UINT16 escape() = 0;
  virtual UINT16 startGame() = 0;
  virtual UINT16 quitGame() = 0;
  virtual UINT16 inviteUser(UINT8 userNameLength, UINT8 *userName) = 0;
  virtual UINT16 gamePulse(UINT8 param) = 0;
  virtual UINT16 queryUser(UINT8 userNameLength, UINT8 *userName) = 0;
  virtual UINT16 queryTable(UINT8 tableId, UINT8 seatId) = 0;
  virtual UINT16 sendPackage(IMessageWriter *mWriter) = 0;
  virtual UINT16 setCanvas(IBrewCanvas *c) = 0;
  virtual UINT16 postUserEvent(UINT16 where, UINT16 wParam, UINT32 dwParam) = 0;
  virtual void postMessage(AECHAR *msg, UINT8 sno, UINT32 color, UINT32 time, UINT32 mode) = 0;
  virtual IShell *getCurrentShell() = 0;
  virtual AEEDeviceInfo *getDeviceInfo() = 0;
  virtual UINT16 getTextHeight(AEEFont f) = 0;
  virtual UINT16 getScreenOffsetX() = 0;
  virtual UINT16 getScreenOffsetY() = 0;
  virtual UINT32 getGameParam() = 0;
  virtual void setGameParam(UINT32 param) = 0;
  virtual UINT32 getCommonParam() = 0;
  virtual void setCommonParam(UINT32 param) = 0;
  virtual void showHint(AECHAR *hint, UINT32 time, UINT16 type) = 0;
  virtual IBitmap *HZH_LoadResBitmap(IShell *shell, char *res, int id) = 0;
  virtual IImage *HZH_LoadResImage(IShell *shell, char *res, int id) = 0;
};

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