📄 itf_brewgame.h
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#include "BrewDefine.h"
#include "Itf_MessageReader.h"
#include "global.h"
struct IBrewGame{
virtual void setGameFrame(IBrewGameFrame *f) = 0;
virtual UINT16 getCurrentGameId() = 0;
virtual void onSitDown(UINT8 tableId, UINT8 seatId, UINT8 action, UINT8 retCode) = 0;
virtual void onUserInfo(UINT8 ret, UINT16 num, struct UserItemStruct *uItem) = 0;
virtual void onInviteUser(UINT16 num, struct InviteItemStruct *inviteItem) = 0;
virtual void onChat(UINT16 num, struct ChatItemStruct *chatItem) = 0;
virtual void onDisconnectGameServer(UINT8 retCode) = 0;
virtual void onYouBack(UINT8 roomId, UINT8 tableId, UINT8 seatId) = 0;
virtual void onStart() = 0;
virtual void onStop() = 0;
virtual void onSuspend() = 0;
virtual void onResume() = 0;
virtual void onPlay() = 0;
virtual void onPackage(IMessageReader *mReader) = 0;
virtual void onEvent(AEEEvent eCode, UINT16 wParam, UINT32 dwParam) = 0;
virtual void Release() = 0;
};
IBrewGame *CreateBrewGame();
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