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📄 brewtest.dsp

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# Microsoft Developer Studio Project File - Name="BrewTest" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **

# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102

CFG=BrewTest - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE 
!MESSAGE NMAKE /f "BrewTest.mak".
!MESSAGE 
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE 
!MESSAGE NMAKE /f "BrewTest.mak" CFG="BrewTest - Win32 Debug"
!MESSAGE 
!MESSAGE Possible choices for configuration are:
!MESSAGE 
!MESSAGE "BrewTest - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "BrewTest - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE 

# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe

!IF  "$(CFG)" == "BrewTest - Win32 Release"

# PROP BASE Use_MFC 2
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 2
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_AFXDLL" /YX /FD /c
# ADD CPP /nologo /MTd /W3 /GX /O2 /I "$(BREWDIR)\inc" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "AEE_SIMULATOR" /YX /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x804 /d "NDEBUG" /d "_AFXDLL"
# ADD RSC /l 0x804 /d "NDEBUG" /d "AEE_SIMULATOR" /MTd
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 /nologo /subsystem:windows /dll /machine:I386
# ADD LINK32 MessageProcess.obj BrewFrame.obj oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386 /out:"BrewTest.dll"

!ELSEIF  "$(CFG)" == "BrewTest - Win32 Debug"

# PROP BASE Use_MFC 2
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 2
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_AFXDLL" /YX /FD /GZ /c
# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "$(BREWDIR)\inc" /I "hall" /I "." /I "brewcontrol" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "AEE_SIMULATOR" /YX /FD /GZ /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x804 /d "_DEBUG" /d "_AFXDLL"
# ADD RSC /l 0x804 /d "_DEBUG" /d "AEE_SIMULATOR" /MTd
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 /nologo /subsystem:windows /dll /debug /machine:I386 /pdbtype:sept
# ADD LINK32 MessageProcess.obj BrewFrame.obj oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386 /out:"BrewTest.dll" /pdbtype:sept

!ENDIF 

# Begin Target

# Name "BrewTest - Win32 Release"
# Name "BrewTest - Win32 Debug"
# Begin Group "Source Files"

# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File

SOURCE=..\..\src\AEEAppGen.c
# End Source File
# Begin Source File

SOURCE=..\..\src\AEEModGen.c
# End Source File
# Begin Source File

SOURCE=.\BrewGame.cpp
# End Source File
# Begin Source File

SOURCE=.\BrewGameCanvas.cpp
# End Source File
# Begin Source File

SOURCE=.\BrewHall.cpp
# End Source File
# Begin Source File

SOURCE=.\BrewHallCanvas.cpp
# End Source File
# Begin Source File

SOURCE=.\hall\BrewHallCanvas2.cpp
# End Source File
# Begin Source File

SOURCE=.\hall\BrewHelpAndIntro.cpp
# End Source File
# Begin Source File

SOURCE=.\BrewLogin.cpp
# End Source File
# Begin Source File

SOURCE=.\BrewLoginCanvas.cpp
# End Source File
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SOURCE=.\hall\BrewLoginCanvas2.cpp
# End Source File
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SOURCE=.\hall\BrewLoginCanvas3.cpp
# End Source File
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SOURCE=.\hall\BrewLoginCanvas42.cpp
# End Source File
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SOURCE=.\hall\BrewLoginCanvasBase.cpp
# End Source File
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SOURCE=.\hall\BrewMainMenu.cpp
# End Source File
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SOURCE=.\hall\GameAbout.cpp
# End Source File
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SOURCE=.\hall\GameIntro.cpp
# End Source File
# Begin Source File

SOURCE=.\hall\GameSetting.cpp
# End Source File
# Begin Source File

SOURCE=.\global.cpp
# End Source File
# Begin Source File

SOURCE=.\hall\OpGuide.cpp
# End Source File
# Begin Source File

SOURCE=.\hall\UserInfoDlg.cpp
# End Source File
# Begin Source File

SOURCE=.\hall\UserMng.cpp
# End Source File
# Begin Source File

SOURCE=.\VBrewFrame.cpp
# End Source File
# Begin Source File

SOURCE=.\hall\WaitingCanvas.cpp
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# Begin Group "Header Files"

# PROP Default_Filter "h;hpp;hxx;hm;inl"
# Begin Source File

SOURCE=..\..\inc\AEEAppGen.h
# End Source File
# Begin Source File

SOURCE=..\..\inc\AEEModGen.h
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# Begin Source File

SOURCE=.\BrewDefine.h
# End Source File
# Begin Source File

SOURCE=.\BrewFrame.bid
# End Source File
# Begin Source File

SOURCE=.\BrewGame.h
# End Source File
# Begin Source File

SOURCE=.\BrewGameCanvas.h
# End Source File
# Begin Source File

SOURCE=.\BrewHall.h
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SOURCE=.\BrewHallCanvas.h
# End Source File
# Begin Source File

SOURCE=.\hall\BrewHallCanvas2.h
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SOURCE=.\hall\BrewHelpAndIntro.h
# End Source File
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SOURCE=.\BrewLogin.h
# End Source File
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SOURCE=.\BrewLoginCanvas.h
# End Source File
# Begin Source File

SOURCE=.\hall\BrewLoginCanvas2.h
# End Source File
# Begin Source File

SOURCE=.\hall\BrewLoginCanvas3.h
# End Source File
# Begin Source File

SOURCE=.\hall\BrewLoginCanvas42.h
# End Source File
# Begin Source File

SOURCE=.\hall\BrewLoginCanvasBase.h
# End Source File
# Begin Source File

SOURCE=.\hall\BrewMainMenu.h
# End Source File
# Begin Source File

SOURCE=.\hall\GameAbout.h
# End Source File
# Begin Source File

SOURCE=.\hall\GameIntro.h
# End Source File
# Begin Source File

SOURCE=.\hall\GameSetting.h
# End Source File
# Begin Source File

SOURCE=.\global.h
# End Source File
# Begin Source File

SOURCE=.\Itf_BrewCanvas.h
# End Source File
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SOURCE=.\Itf_BrewFrame.h
# End Source File
# Begin Source File

SOURCE=.\Itf_BrewGame.h
# End Source File
# Begin Source File

SOURCE=.\Itf_BrewGameFrame.h
# End Source File
# Begin Source File

SOURCE=.\Itf_BrewHall.h
# End Source File
# Begin Source File

SOURCE=.\Itf_BrewHallFrame.h
# End Source File
# Begin Source File

SOURCE=.\Itf_BrewLogin.h
# End Source File
# Begin Source File

SOURCE=.\Itf_BrewLoginFrame.h
# End Source File
# Begin Source File

SOURCE=.\Itf_MessageReader.h
# End Source File
# Begin Source File

SOURCE=.\Itf_MessageWriter.h
# End Source File
# Begin Source File

SOURCE=.\hall\OpGuide.h
# End Source File
# Begin Source File

SOURCE=.\Package.h
# End Source File
# Begin Source File

SOURCE=.\hall\UserInfoDlg.h
# End Source File
# Begin Source File

SOURCE=.\hall\UserMng.h
# End Source File
# Begin Source File

SOURCE=.\VBrewFrame.h
# End Source File
# Begin Source File

SOURCE=.\hall\WaitingCanvas.h
# End Source File
# End Group
# Begin Group "Resource Files"

# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# End Group
# End Target
# End Project

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