⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 brewgame.cpp

📁 象棋框架
💻 CPP
📖 第 1 页 / 共 4 页
字号:
/*===========================================================================
FILE: BrewGame.c
===========================================================================*/
#include "BrewGame.h"
#include "BrewHelpAndIntro.h"

CBrewGame::CBrewGame(){
	UINT16 x,y;
	m_nCurrentGameId = MKND_CHESS;
	m_nGameRunFlag = FALSE;
	frame = NULL;
	m_pIShell = NULL;
	//  m_nGameState = GAME_INIT;
	m_nCurrentTableId = 0;
	m_nCurrentSeatId = 0;
	m_pIGameCanvas = CreateGameCanvas();
	if (m_pIGameCanvas != NULL)
		m_pIGameCanvas->setFrame(this);
	m_pUList = NULL;
	m_nUCount = 0;
	////////////////////////////////
	m_bInitData=FALSE;
	m_bGameStart=FALSE;
	m_bShowMenuOnly=TRUE;
	m_bNextRound=FALSE;
	m_pMainMenuCtl=NULL;   
	m_pMenu=NULL;
    m_pRiver=NULL;
	m_pHand=NULL;
	m_pGeneral=NULL;//7-16
	m_pChatMenu=NULL;
	m_pDlg=NULL;
	m_pHelp=NULL;
	m_pApplyResult[0]='\0';
	m_pApplyResult[1]='\0';
	m_ApplyInd[0]='\0';
	m_ApplyInd[1]='\0';
    m_bShowGeneral=FALSE;
	m_time=0;
	m_clock=0;
	m_bMsgResponse=FALSE;
	m_bProcessedTIMEIND=FALSE;
	m_bShowClock=FALSE;
	for(x=0;x<9;x++)
		for(y=0;y<10;y++)
			m_cChessVal[x][y]=0;
	m_cSelectedChess=0;
	m_cEndChess=0;
	m_setupCnt=0;	
	m_pChess=NULL;	
	m_pImage=NULL;
	m_bChessSelected=FALSE;
	m_bShowRect=FALSE;
	m_bMyturn=FALSE;
	m_eMove=ENONE;	
	m_bShowOppRect=FALSE;
	m_pIMWriter=NULL;
	m_pBoard=NULL;
	m_pLastLayout=NULL;	
	MEMSET(m_psIDName,'\0',sizeof(m_psTypeName));
	MEMSET(m_psTypeName,'\0',sizeof(m_psTypeName));
	MEMSET(m_psLayout,'\0',sizeof(m_psLayout));
	MEMSET(m_ChessMapField,'\0',sizeof(m_ChessMapField));
	m_bChessCanMove=FALSE;//7-19改为false,因为会在悔棋等动作时出现上一次的框
    m_bMainMenuCtl=FALSE;
	m_bMainMenu=FALSE;
	m_bChatMenu=FALSE;
	m_bHelpView=FALSE;
	m_bYouBack=FALSE;
}

void CBrewGame::freeData(){
	freeMyData();
  m_pIShell = NULL;

  if (m_pIGameCanvas != NULL){
	m_pIGameCanvas->Release();
	m_pIGameCanvas = NULL;
  }
  clearUserList();
}

void CBrewGame::clearUserList(){
  struct UserItemStruct *uItem;
  UINT16 i;

  for (i = 0; i < m_nUCount; i ++){
    if (m_pUList == NULL)
	  break;
	uItem = m_pUList;
	m_pUList = m_pUList->userNext;
	FREE(uItem);
  }
  m_nUCount = 0;
}

CBrewGame::~CBrewGame(){
  freeData();
}

void CBrewGame::setGameFrame(IBrewGameFrame *f){
  frame = f;
  if (frame != NULL){
    m_pIShell = frame->getCurrentShell();
	m_pIDi = frame->getDeviceInfo();
  }
}

UINT16 CBrewGame::getCurrentGameId(){
  return m_nCurrentGameId;
}

void CBrewGame::onUserInfo(UINT8 ret, UINT16 num, struct UserItemStruct *uItem){
	if (m_nGameRunFlag == FALSE)
			return;
  UINT16 i;
  UINT16 j;
  struct UserItemStruct *uFromItem;
  struct UserItemStruct *uToItem;
  struct UserItemStruct *uLastItem;

  uLastItem = NULL;
  uFromItem = uItem;
  for (i = 0; i < num; i ++){
	  if (uFromItem == NULL)
		  break;
	  uToItem = m_pUList;
	  uLastItem = NULL;
	  for (j = 0; j < m_nUCount; j ++){
		  if (uToItem == NULL)
			  break;
		  if ((uToItem->userItem.userNameLength == uItem->userItem.userNameLength)
			  && (MEMCMP(uToItem->userItem.userName, uItem->userItem.userName, uItem->userItem.userNameLength) == 0))
			  break;
		  uLastItem = uToItem;
		  uToItem = uToItem->userNext;
	  }
	  if (uToItem == NULL){
		  uToItem = (struct UserItemStruct *)MALLOC(sizeof(struct UserItemStruct));
		  if (uToItem == NULL)
			  break;
		  m_nUCount ++;
		  if (uLastItem == NULL){
			  uToItem->userNext = NULL;
			  m_pUList = uToItem;
		  }else{
			  uToItem->userNext = uLastItem->userNext;
			  uLastItem->userNext = uToItem;
		  }
	  }
	  MEMCPY(&(uToItem->userItem), &(uFromItem->userItem), sizeof(struct UserInfoStruct));
	  ProcessUserInfo(&uToItem->userItem);
	  uFromItem = uFromItem->userNext;
  }
}

void CBrewGame::onInviteUser(UINT16 num, struct InviteItemStruct *inviteItem){
}

void CBrewGame::onChat(UINT16 num, struct ChatItemStruct *chatItem){
	AECHAR* szMsg=NULL;
	int i,j,k;	
	for(k=0;k<num;k++){	
		i=0;j=0;
		while(chatItem[k].chatItem.info[i]!=0){
			if(szMsg==NULL){
				szMsg=(AECHAR*)MALLOC(chatItem[k].chatItem.infoLength+2);
				MEMSET(szMsg,'\0',chatItem[k].chatItem.infoLength+2);
			}
			szMsg[j]=*(UINT16*)&chatItem[k].chatItem.info[i];
			szMsg[j]=NTOHS(szMsg[j]);
			i+=2;
			j++;
		}
		szMsg[j]='\0';	
		frame->postMessage(szMsg,0,MESSAGE_WARNING_COLOR,5000,MESSAGE_TEXT_CENTER);
		if(szMsg)
			FREE(szMsg);		
		szMsg=NULL;
	}
	return;
}

void CBrewGame::onDisconnectGameServer(UINT8 retCode){
	if(m_nGameRunFlag == FALSE)
		return;
	AECHAR* pszMsg=NULL;
	if((m_nGameState==GAME_STATE_SELSTART)||(m_nGameState==GAME_STATE_WAIT)||(m_nGameState==GAME_STATE_ROUNDOVER)||(m_nGameState==GAME_STATE_NEXTROUND)){
		m_nGameRunFlag = FALSE;
		frame->standUp();
		freeMyData();
		frame->postUserEvent(HALL, SWITCH_INTO, 0);
		frame->showHint(NULL,0,HINT_TOP);
		frame->showHint(NULL,0,HINT_BOTTOM);
		return;
	}
	UINT16 hintType;
	if(m_bMyturn)
		hintType=HINT_TOP;
	else
		hintType=HINT_BOTTOM;
	pszMsg=(AECHAR*)MALLOC(40);
	MEMSET(pszMsg,'\0',40);
	ISHELL_LoadResString(m_pIShell,GAMEVV_RES_FILE,IDC_MYDISCONNECT,pszMsg,20);
	frame->showHint(pszMsg,0,hintType);
	clearUserList();
	m_bShowClock=FALSE;
	((CBrewGameCanvas*)m_pIGameCanvas)->m_bShowHand=FALSE;
	FREE(pszMsg);
	pszMsg=NULL;
}

void CBrewGame::onStart(){
}

void CBrewGame::onStop(){
  freeData();
}

void CBrewGame::onSuspend(){
	if((m_pMainMenuCtl!=NULL)){
		m_bMainMenuCtl=IMENUCTL_IsActive(m_pMainMenuCtl);
		if(m_bMainMenuCtl)
			IMENUCTL_SetActive(m_pMainMenuCtl,FALSE);
	}
	if(m_pMenu!=NULL){
		m_bMainMenu=IMENUCTL_IsActive(m_pMenu);
		if(m_bMainMenu)
			IMENUCTL_SetActive(m_pMenu,FALSE);
	}
	if(m_pChatMenu!=NULL){
		m_bChatMenu=IMENUCTL_IsActive(m_pChatMenu);
		if(m_bChatMenu)
			IMENUCTL_SetActive(m_pChatMenu,FALSE);
	}
	
	return;
}

void CBrewGame::onResume(){
	if((m_pMainMenuCtl!=NULL)&&m_bMainMenuCtl)
		IMENUCTL_SetActive(m_pMainMenuCtl,TRUE);	
	if((m_pMenu!=NULL)&&m_bMainMenu)		
		IMENUCTL_SetActive(m_pMenu,TRUE);	
	if((m_pChatMenu!=NULL)&&m_bChatMenu)		
		IMENUCTL_SetActive(m_pChatMenu,TRUE);	
	
	return;
}

void CBrewGame::onPlay(){
	if (m_nGameRunFlag == FALSE)
		return;
	UINT32 nowTime;
	switch (m_nGameState){
	case GAME_STATE_NONE: 						
		break;
	case GAME_STATE_SELSTART://举手
		m_bShowMenuOnly=TRUE;
		break;
	case GAME_STATE_WAIT:	
		break;
	case GAME_STATE_PLAY:
		m_bShowMenuOnly=FALSE;
		m_bMyturn=CheckWhoTurn();//7-14为了显示下过棋的框而调用	
		if(m_bShowGeneral){//7-16
			nowTime=ISHELL_GetUpTimeMS(m_pIShell);
			if(((nowTime-m_time)>=2000))//将字显示延迟时间到达1秒后就不再显示
				m_bShowGeneral=FALSE;
		}
		break;
	case GAME_STATE_CHAT:
		break;
	case GAME_STATE_MENU:	
		break;
	case GAME_STATE_ROUNDOVER:
		break;
	case GAME_STATE_NEXTROUND:
		break;
		
	default:
		break;
	}
}

void CBrewGame::onYouBack(UINT8 roomId, UINT8 tableId, UINT8 seatId){
//	m_nCurrentTableId=tableId;
//	m_nCurrentSeatId=seatId;
	m_bShowClock=TRUE;
	m_bYouBack=TRUE;
	m_nGameRunFlag=TRUE;
	if(m_bInitData==FALSE){
		m_bInitData=InitData();
		if((m_sChessState.m_turn&0xF0)==1){
			if(m_nCurrentSeatId==1)
				m_cMycolor=BLACK;
			else
				m_cMycolor=RED;
		}else {
			if(m_nCurrentSeatId==1)
				m_cMycolor=RED;
			else
				m_cMycolor=BLACK;
		}
	}
	m_nGameState=GAME_STATE_PLAY;
}
void CBrewGame::ProcessReConnect()
{	
	MEMSET(m_psLayout,'\0',sizeof(m_psLayout));					
	MEMCPY(m_psLayout,m_ChessMapField,sizeof(m_ChessMapField));
	SetOrigin(m_cMycolor);//实时更新棋谱
	m_setupCnt=(m_sChessState.m_stateID[0]<<8)+(m_sChessState.m_stateID[1]&255);
	m_bMyturn=CheckWhoTurn();
	if(m_bMyturn){
		m_bShowClock=TRUE;
		m_clock=ISHELL_GetUpTimeMS(m_pIShell);
	}
	m_bChessCanMove=FALSE;
	m_bShowOppRect=FALSE;
	m_cSelectedChess=0;
	m_cEndChess=0;	
	m_bChessSelected=FALSE;
	m_bShowRect=FALSE;
}
void CBrewGame::onPackage(IMessageReader *mReader){
	INT8 i=0;
	INT16 num;
	if(m_nGameRunFlag ==FALSE)
		return;
	switch (mReader->getModuleKind()){
	case MKND_CHESS:
		switch (mReader->getMessageID()){		
        case MFC_M_IND://棋谱信息
			ProcessMFC_M_INDmsg(mReader);
			switch(m_nGameState){
			case GAME_STATE_NONE:								
				SetOrigin(m_cMycolor);
				if(m_bInitData){
					m_nGameState = GAME_STATE_SELSTART;
					ShowIntroduce();
				}
				break;
			case GAME_STATE_ROUNDOVER:
				gameReset();//新的一局开始7-18
				SetOrigin(m_cMycolor);
				break;
			default:
				break;
			}
			break;
		case MFC_TIME_IND://局况指示
			ProcessMFC_TIME_INDmsg(mReader);
			i=(INT8)(m_sChessState.m_ChessState&0x0F);
			switch(i){
			case 0:
				switch(m_nGameState){
				case GAME_STATE_WAIT:
				case GAME_STATE_MAINMENU:
				case GAME_STATE_MENU:
				case GAME_STATE_HELP:
				case GAME_STATE_PLAYERINFO:
					ProcessSelStart();
					break;
				}				
				break;
			case 1://走子结果
				ProcessGoResult();
				break;
			case 2://悔棋结果
				ProcessRegret();//7-16
				break;
			case 3://重联结果
				ProcessReConnect();
				break;
			case 4://双方交换棋子
				ProcessChange();
				break;
			case 5://将军
				m_bShowGeneral=TRUE;
				m_time=ISHELL_GetUpTimeMS(m_pIShell);//为了在自己这里画出将军
				ProcessGoResult();
				break;
			}
			if(i!=0){				
				num=(m_sChessState.m_stateID[0]<<8)+(m_sChessState.m_stateID[1]&255);
				if((num-m_setupCnt)==1)
					m_setupCnt=num;
				else{
					MEMSET(m_psLayout,'\0',sizeof(m_psLayout));					
					MEMCPY(m_psLayout,m_ChessMapField,sizeof(m_ChessMapField));
					SetOrigin(m_cMycolor);//实时更新棋谱
					m_setupCnt=num;
				}
			}
			break;
		case MFC_ROUNDEND_IND://棋局结束指示
			ProcessMFC_ROUNDEND_INDmsg(mReader);
			m_cOldColor=m_cMycolor;
			m_nGameState = GAME_STATE_ROUNDOVER;
			showMsg(m_nGameState,0,0,0,0,0);
			break;
		case MFC_CLAIM_IND://请求
			ProcessMFC_CLAIM_INDmsg(mReader);
			break;
		case MFC_ACTION_IND://走棋结果
			ProcessMFC_ACTION_INDmsg(mReader);
			break;
		case MFC_CLAIM_REQ://求和、悔棋、交换的指示
			ProcessMFC_CLAIM_REQmsg(mReader);
		default:
			break;
		}	
		break;
		default:
			break;
	}
	
}

void CBrewGame::onEvent(AEEEvent eCode, UINT16 wParam, UINT32 dwParam){
	if (frame == NULL)
		return;
//	struct UserItemStruct *userItem=NULL;
	switch (eCode){
    case EVT_COMMAND:
		if (m_nGameRunFlag == FALSE)
			break;
		///////////////////////////////////////////////
		switch (m_nGameState){ 
		case GAME_STATE_PLAY:		    	
		case GAME_STATE_GIVEUP:
		case GAME_STATE_SELSTART:			
        case GAME_STATE_WAIT:
		case GAME_STATE_CHANGE:
		case GAME_STATE_REGRET:
		case GAME_STATE_COMPROMISE:
		case GAME_STATE_ROUNDOVER:
		case GAME_STATE_NEXTROUND:
			ProcessMyDecide(m_nGameState,wParam,dwParam);
			break;
		case GAME_STATE_CHAT:
			DispatchChatMsg(wParam);
			m_nGameState=m_nPreGameState;
				break;
		case GAME_STATE_MAINMENU://主菜单界面			
			switch (wParam){//菜单选项
			case IDC_MENUCHAT:
				m_nGameState = GAME_STATE_CHAT;//聊天
				ProcessChat();
				break;
			case IDC_MENUCHANGE:
				m_nGameState = GAME_STATE_CHANGE;//交换
				showMsg(m_nGameState,2,2,MESSAGE_WARNING_COLOR,0,MESSAGE_YES|MESSAGE_NO|MESSAGE_TEXT_CENTER);	
				break;
			case IDC_MENUGIVEUP://放弃
				m_nGameState = GAME_STATE_GIVEUP;
				showMsg(GAME_STATE_GIVEUP,0,0,MESSAGE_WARNING_COLOR,10000,MESSAGE_YES|MESSAGE_NO|MESSAGE_TEXT_CENTER);
				break;
			case IDC_MENUREGRET:
				m_nGameState = GAME_STATE_REGRET;//悔棋
				showMsg(m_nGameState,2,2,MESSAGE_WARNING_COLOR,0,MESSAGE_YES|MESSAGE_NO|MESSAGE_TEXT_CENTER);					
				break;
			case IDC_MENUCOMPROMISE:
				m_nGameState = GAME_STATE_COMPROMISE;//求和
				showMsg(m_nGameState,2,2,MESSAGE_WARNING_COLOR,0,MESSAGE_YES|MESSAGE_NO|MESSAGE_TEXT_CENTER);	
				break;
			case IDC_MAINMENU:
				m_nGameState = GAME_STATE_MENU;//菜单
				((CBrewGameCanvas*)m_pIGameCanvas)->BuildMenu();
				break;				
			default:
				break;
			}		
			break;				

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -