📄 rpng2-x.c
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sscanf(bgstr+1, "%2x%2x%2x", &r, &g, &b);
rpng2_info.bg_red = (uch)r;
rpng2_info.bg_green = (uch)g;
rpng2_info.bg_blue = (uch)b;
} else
rpng2_info.need_bgcolor = TRUE;
rpng2_info.done = FALSE;
rpng2_info.mainprog_init = rpng2_x_init;
rpng2_info.mainprog_display_row = rpng2_x_display_row;
rpng2_info.mainprog_finish_display = rpng2_x_finish_display;
/* OK, this is the fun part: call readpng2_decode_data() at the start of
* the loop to deal with our first buffer of data (read in above to verify
* that the file is a PNG image), then loop through the file and continue
* calling the same routine to handle each chunk of data. It in turn
* passes the data to libpng, which will invoke one or more of our call-
* backs as decoded data become available. We optionally call sleep() for
* one second per iteration to simulate downloading the image via an analog
* modem. */
for (;;) {
Trace((stderr, "about to call readpng2_decode_data()\n"))
if (readpng2_decode_data(&rpng2_info, inbuf, incount))
++error;
Trace((stderr, "done with readpng2_decode_data()\n"))
if (error || feof(infile) || rpng2_info.done)
break;
if (timing)
sleep(1);
incount = fread(inbuf, 1, INBUFSIZE, infile);
}
/* clean up PNG stuff and report any decoding errors */
fclose(infile);
Trace((stderr, "about to call readpng2_cleanup()\n"))
readpng2_cleanup(&rpng2_info);
if (error) {
fprintf(stderr, PROGNAME ": libpng error while decoding PNG image\n");
exit(3);
}
/* wait for the user to tell us when to quit */
do
XNextEvent(display, &e);
while (!(e.type == ButtonPress && e.xbutton.button == Button1) &&
!(e.type == KeyPress && /* v--- or 1 for shifted keys */
((k = XLookupKeysym(&e.xkey, 0)) == XK_q || k == XK_Escape) ));
/* we're done: clean up all image and X resources and go away */
Trace((stderr, "about to call rpng2_x_cleanup()\n"))
rpng2_x_cleanup();
return 0;
}
/* this function is called by readpng2_info_callback() in readpng2.c, which
* in turn is called by libpng after all of the pre-IDAT chunks have been
* read and processed--i.e., we now have enough info to finish initializing */
static void rpng2_x_init()
{
ulg i;
ulg rowbytes = rpng2_info.rowbytes;
Trace((stderr, "beginning rpng2_x_init()\n"))
Trace((stderr, " rowbytes = %ld\n", rpng2_info.rowbytes))
Trace((stderr, " width = %ld\n", rpng2_info.width))
Trace((stderr, " height = %ld\n", rpng2_info.height))
rpng2_info.image_data = (uch *)malloc(rowbytes * rpng2_info.height);
if (!rpng2_info.image_data) {
readpng2_cleanup(&rpng2_info);
return;
}
rpng2_info.row_pointers = (uch **)malloc(rpng2_info.height * sizeof(uch *));
if (!rpng2_info.row_pointers) {
free(rpng2_info.image_data);
rpng2_info.image_data = NULL;
readpng2_cleanup(&rpng2_info);
return;
}
for (i = 0; i < rpng2_info.height; ++i)
rpng2_info.row_pointers[i] = rpng2_info.image_data + i*rowbytes;
/* do the basic X initialization stuff, make the window, and fill it with
* the user-specified, file-specified or default background color or
* pattern */
if (rpng2_x_create_window()) {
readpng2_cleanup(&rpng2_info);
return;
}
}
static int rpng2_x_create_window()
{
ulg bg_red = rpng2_info.bg_red;
ulg bg_green = rpng2_info.bg_green;
ulg bg_blue = rpng2_info.bg_blue;
ulg bg_pixel = 0L;
int screen, pad;
uch *xdata;
Window root;
XEvent e;
XGCValues gcvalues;
XSetWindowAttributes attr;
XSizeHints *size_hints;
XTextProperty windowName, *pWindowName = &windowName;
XTextProperty iconName, *pIconName = &iconName;
XVisualInfo visual_info;
XWMHints *wm_hints;
Trace((stderr, "beginning rpng2_x_create_window()\n"))
screen = DefaultScreen(display);
depth = DisplayPlanes(display, screen);
root = RootWindow(display, screen);
/* GRR: add 8-bit support */
if (/* depth != 8 && */ depth != 16 && depth != 24 && depth != 32) {
fprintf(stderr,
"screen depth %d not supported (only 16-, 24- or 32-bit TrueColor)\n",
depth);
return 2;
}
XMatchVisualInfo(display, screen, depth,
(depth == 8)? PseudoColor : TrueColor, &visual_info);
visual = visual_info.visual;
RedMask = visual->red_mask;
GreenMask = visual->green_mask;
BlueMask = visual->blue_mask;
/* GRR: add/check 8-bit support */
if (depth == 8) {
colormap = XCreateColormap(display, root, visual, AllocNone);
if (!colormap) {
fprintf(stderr, "XCreateColormap() failed\n");
return 2;
}
have_colormap = TRUE;
bg_image = FALSE; /* gradient just wastes palette entries */
} else if (depth == 16) {
RPixelShift = 15 - rpng2_x_msb(RedMask); /* these are right-shifts */
GPixelShift = 15 - rpng2_x_msb(GreenMask);
BPixelShift = 15 - rpng2_x_msb(BlueMask);
} else /* if (depth > 16) */ {
RPixelShift = rpng2_x_msb(RedMask) - 7; /* these are left-shifts */
GPixelShift = rpng2_x_msb(GreenMask) - 7;
BPixelShift = rpng2_x_msb(BlueMask) - 7;
}
/*---------------------------------------------------------------------------
Finally, create the window.
---------------------------------------------------------------------------*/
attr.backing_store = Always;
attr.event_mask = ExposureMask | KeyPressMask | ButtonPressMask;
window = XCreateWindow(display, root, 0, 0, rpng2_info.width,
rpng2_info.height, 0, depth, InputOutput, visual,
CWBackingStore | CWEventMask, &attr);
if (window == None) {
fprintf(stderr, "XCreateWindow() failed\n");
return 2;
} else
have_window = TRUE;
if (depth == 8)
XSetWindowColormap(display, window, colormap);
if (!XStringListToTextProperty(&window_name, 1, pWindowName))
pWindowName = NULL;
if (!XStringListToTextProperty(&icon_name, 1, pIconName))
pIconName = NULL;
/* OK if either hints allocation fails; XSetWMProperties() allows NULLs */
if ((size_hints = XAllocSizeHints()) != NULL) {
/* window will not be resizable */
size_hints->flags = PMinSize | PMaxSize;
size_hints->min_width = size_hints->max_width = rpng2_info.width;
size_hints->min_height = size_hints->max_height = rpng2_info.height;
}
if ((wm_hints = XAllocWMHints()) != NULL) {
wm_hints->initial_state = NormalState;
wm_hints->input = True;
/* wm_hints->icon_pixmap = icon_pixmap; */
wm_hints->flags = StateHint | InputHint /* | IconPixmapHint */ ;
}
XSetWMProperties(display, window, pWindowName, pIconName, NULL, 0,
size_hints, wm_hints, NULL);
XMapWindow(display, window);
gc = XCreateGC(display, window, 0, &gcvalues);
/*---------------------------------------------------------------------------
Allocate memory for the X- and display-specific version of the image.
---------------------------------------------------------------------------*/
if (depth == 24 || depth == 32) {
xdata = (uch *)malloc(4*rpng2_info.width*rpng2_info.height);
pad = 32;
} else if (depth == 16) {
xdata = (uch *)malloc(2*rpng2_info.width*rpng2_info.height);
pad = 16;
} else /* depth == 8 */ {
xdata = (uch *)malloc(rpng2_info.width*rpng2_info.height);
pad = 8;
}
if (!xdata) {
fprintf(stderr, PROGNAME ": unable to allocate image memory\n");
return 4;
}
ximage = XCreateImage(display, visual, depth, ZPixmap, 0,
(char *)xdata, rpng2_info.width, rpng2_info.height, pad, 0);
if (!ximage) {
fprintf(stderr, PROGNAME ": XCreateImage() failed\n");
free(xdata);
return 3;
}
/* to avoid testing the bitmap order every pixel (or doubling the size of
* the drawing routine with a giant if-test), we arbitrarily set the byte
* order to MSBFirst and let Xlib worry about inverting things on little-
* endian machines (e.g., Linux/x86, old VAXen, etc.)--this is not the
* most efficient approach (the giant if-test would be better), but in
* the interest of clarity, we'll take the easy way out... */
ximage->byte_order = MSBFirst;
/*---------------------------------------------------------------------------
Fill window with the specified background color (default is black) or
faked "background image" (but latter is disabled if 8-bit; gradients
just waste palette entries).
---------------------------------------------------------------------------*/
if (bg_image)
rpng2_x_load_bg_image(); /* resets bg_image if fails */
if (!bg_image) {
if (depth == 24 || depth == 32) {
bg_pixel = (bg_red << RPixelShift) |
(bg_green << GPixelShift) |
(bg_blue << BPixelShift);
} else if (depth == 16) {
bg_pixel = (((bg_red << 8) >> RPixelShift) & RedMask) |
(((bg_green << 8) >> GPixelShift) & GreenMask) |
(((bg_blue << 8) >> BPixelShift) & BlueMask);
} else /* depth == 8 */ {
/* GRR: add 8-bit support */
}
XSetForeground(display, gc, bg_pixel);
XFillRectangle(display, window, gc, 0, 0, rpng2_info.width,
rpng2_info.height);
}
/*---------------------------------------------------------------------------
Wait for first Expose event to do any drawing, then flush and return.
---------------------------------------------------------------------------*/
do
XNextEvent(display, &e);
while (e.type != Expose || e.xexpose.count);
XFlush(display);
return 0;
} /* end function rpng2_x_create_window() */
static int rpng2_x_load_bg_image()
{
uch *src, *dest;
uch r1, r2, g1, g2, b1, b2;
uch r1_inv, r2_inv, g1_inv, g2_inv, b1_inv, b2_inv;
int k, hmax, max;
int xidx, yidx, yidx_max = (bgscale-1);
int even_odd_vert, even_odd_horiz, even_odd;
int invert_gradient2 = (bg[pat].type & 0x08);
int invert_column;
int ximage_rowbytes = ximage->bytes_per_line;
ulg i, row;
ulg pixel;
/*---------------------------------------------------------------------------
Allocate buffer for fake background image to be used with transparent
images; if this fails, revert to plain background color.
---------------------------------------------------------------------------*/
bg_rowbytes = 3 * rpng2_info.width;
bg_data = (uch *)malloc(bg_rowbytes * rpng2_info.height);
if (!bg_data) {
fprintf(stderr, PROGNAME
": unable to allocate memory for background image\n");
bg_image = 0;
return 1;
}
/*---------------------------------------------------------------------------
Vertical gradients (ramps) in NxN squares, alternating direction and
colors (N == bgscale).
---------------------------------------------------------------------------*/
if ((bg[pat].type & 0x07) == 0) {
uch r1_min = rgb[bg[pat].rgb1_min].r;
uch g1_min = rgb[bg[pat].rgb1_min].g;
uch b1_min = rgb[bg[pat].rgb1_min].b;
uch r2_min = rgb[bg[pat].rgb2_min].r;
uch g2_min = rgb[bg[pat].rgb2_min].g;
uch b2_min = rgb[bg[pat].rgb2_min].b;
int r1_diff = rgb[bg[pat].rgb1_max].r - r1_min;
int g1_diff = rgb[bg[pat].rgb1_max].g - g1_min;
int b1_diff = rgb[bg[pat].rgb1_max].b - b1_min;
int r2_diff = rgb[bg[pat].rgb2_max].r - r2_min;
int g2_diff = rgb[bg[pat].rgb2_max].g - g2_min;
int b2_diff = rgb[bg[pat].rgb2_max].b - b2_min;
for (row = 0; row < rpng2_info.height; ++row) {
yidx = row % bgscale;
even_odd_vert = (row / bgscale) & 1;
r1 = r1_min + (r1_diff * yidx) / yidx_max;
g1 = g1_min + (g1_diff * yidx) / yidx_max;
b1 = b1_min + (b1_diff * yidx) / yidx_max;
r1_inv = r1_min + (r1_diff * (yidx_max-yidx)) / yidx_max;
g1_inv = g1_min + (g1_diff * (yidx_max-yidx)) / yidx_max;
b1_inv = b1_min + (b1_diff * (yidx_max-yidx)) / yidx_max;
r2 = r2_min + (r2_diff * yidx) / yidx_max;
g2 = g2_min + (g2_diff * yidx) / yidx_max;
b2 = b2_min + (b2_diff * yidx) / yidx_max;
r2_inv = r2_min + (r2_diff * (yidx_max-yidx)) / yidx_max;
g2_inv = g2_min + (g2_diff * (yidx_max-yidx)) / yidx_max;
b2_inv = b2_min + (b2_diff * (yidx_max-yidx)) / yidx_max;
dest = bg_data + row*bg_rowbytes;
for (i = 0; i < rpng2_info.width; ++i) {
even_odd_horiz = (i / bgscale) & 1;
even_odd = even_odd_vert ^ even_odd_horiz;
invert_column =
(even_odd_horiz && (bg[pat].type & 0x10));
if (even_odd == 0) { /* gradient #1 */
if (invert_column) {
*dest++ = r1_inv;
*dest++ = g1_inv;
*dest++ = b1_inv;
} else {
*dest++ = r1;
*dest++ = g1;
*dest++ = b1;
}
} else { /* gradient #2 */
if ((invert_column && invert_gradient2) ||
(!invert_column && !invert_gradient2))
{
*dest++ = r2; /* not inverted or */
*dest++ = g2; /* doubly inverted */
*dest++ = b2;
} else {
*dest++ = r2_inv;
*dest++ = g2_inv; /* singly inverted */
*dest++ = b2_inv;
}
}
}
}
/*---------------------------------------------------------------------------
Soft gradient-diamonds with scale = bgscale. Code contributed by Adam
M. Costello.
---------------------------------------------------------------------------*/
} else if ((bg[pat].type & 0x07) == 1) {
hmax = (bgscale-1)/2; /* half the max weight of a color */
max = 2*hmax; /* the max weight of a color */
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