📄 server.h
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#ifndef SERVER_HEAD#define SERVER_HEAD#include "defs.h"#include "pub.h"#include <stdio.h>#include <qthread.h>#include <unistd.h>#include <errno.h>#include <sys/socket.h>#include <sys/types.h>#include <netinet/in.h>#include <signal.h>#include <sys/wait.h>#include <fcntl.h>#include <arpa/inet.h>#include <qstring.h>#define BACKLOG 100class Master { PlayerTableNode mPlayerTable[MAX_PLAYER];//游戏者信息表,记录了所有游戏者的信息; DeskTableNode mDeskTable[MAX_DESK]; char mRevBuf[BUF_LEN]; char mSndBuf[BUF_LEN]; int mSockFD; Message mMsgToSend; Message mMsgRecvd; struct sockaddr_in mCliaddr; PackDisposer mPackDisposer; int Disposer(); int HandleLogin(); int HandleQuit(); void HandleChangeseat(); int UpdateHall(); bool ConvertQStrToSockaddr(QString addr, QString port, struct sockaddr_in &dstaddr); int IDAllocator(); int Sender(Message, struct sockaddr_in dstaddr); void AddPlayerTableEntry(QString ID, QString IP, QString Port); void AddPlayerChangeseatEntry(QString ID, QString dsknum, QString side, QString curdesk, QString curside); void AddPlayerStandupEntry(QString ID, QString dsknum, QString side); void AddPlayerQuitEntry(QString ID); public: Master(); void Receiver();};#endif
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