📄 bluesky.h
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// BlueSky.h : main header file for the BLUESKY application
//
#if !defined(AFX_BLUESKY_H__D55B2177_8163_41A9_9EC5_6CCD30195F7B__INCLUDED_)
#define AFX_BLUESKY_H__D55B2177_8163_41A9_9EC5_6CCD30195F7B__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#ifndef __AFXWIN_H__
#error include 'stdafx.h' before including this file for PCH
#endif
#include "resource.h" // main symbols
#include "esdvoicedll.h"
/////////////////////////////////////////////////////////////////////////////
// CBlueSkyApp:
// See BlueSky.cpp for the implementation of this class
//
typedef struct tagAttribution
{
int nSpeed;
int nVolume;
int nMan;
int nLetter;
int nNumber;
int nRead;
// BOOL bShowMainDlg;
}ATTRIBUTION;
//##ModelId=43C757560160
class CBlueSkyApp : public CWinApp
{
//##ModelId=43C757560170
void SetRegKey(DWORD val);
public:
BOOL GetRegEditKey();
//##ModelId=43C757560180
CBlueSkyApp();
//##ModelId=43C757560181
~CBlueSkyApp();
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CBlueSkyApp)
public:
//##ModelId=43C757560182
virtual BOOL InitInstance();
//}}AFX_VIRTUAL
// Implementation
//{{AFX_MSG(CBlueSkyApp)
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_BLUESKY_H__D55B2177_8163_41A9_9EC5_6CCD30195F7B__INCLUDED_)
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