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📄 musicdlg.h

📁 蓝天盲人电脑软件
💻 H
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#if !defined(AFX_MUSICDLG_H__BC4C3AC7_7346_4761_AE2B_4B827A8A8E4C__INCLUDED_)
#define AFX_MUSICDLG_H__BC4C3AC7_7346_4761_AE2B_4B827A8A8E4C__INCLUDED_

#include "mmsystem.h"
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// MusicDlg.h : header file
//

/////////////////////////////////////////////////////////////////////////////
// CMusicDlg dialog

class CMusicDlg : public CDialog
{
// Construction
	CBrush brush;
	CStringList fileList;
	POSITION pos;
	CString filename;
	void ClipWindow();

	DWORD deviceId;
	DWORD GetPlayLength();
	bool bPlay;
    DWORD playLength;
public:
	CMusicDlg(CWnd* pParent = NULL);   // standard constructor

// Dialog Data
	//{{AFX_DATA(CMusicDlg)
	enum { IDD = IDD_MUSICDLG_DIALOG };
		// NOTE: the ClassWizard will add data members here
	//}}AFX_DATA


// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CMusicDlg)
	public:
	virtual BOOL DestroyWindow();
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support
	//}}AFX_VIRTUAL

// Implementation
protected:
	char pointchar;

	// Generated message map functions
	//{{AFX_MSG(CMusicDlg)
	virtual void OnOK();
	virtual BOOL OnInitDialog();
	afx_msg void OnPaint();
	afx_msg HBRUSH OnCtlColor(CDC* pDC, CWnd* pWnd, UINT nCtlColor);
	afx_msg void OnMouseMove(UINT nFlags, CPoint point);
	afx_msg void OnLButtonDblClk(UINT nFlags, CPoint point);
	afx_msg void OnRButtonDblClk(UINT nFlags, CPoint point);
	afx_msg void OnTimer(UINT nIDEvent);
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_MUSICDLG_H__BC4C3AC7_7346_4761_AE2B_4B827A8A8E4C__INCLUDED_)

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