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<p>C++ differs from other object-oriented languages in many ways. For instance,   C++ is not a root-based language, nor does it operate on a runtime virtual machine.   These differences significantly broaden the domains in which C++ can be used.</p><h3> <a name="Heading11"> Backward Compatibility with Legacy Systems</a></h3><p>The fact that legacy C code can be combined seamlessly with new C++ code is   a major advantage. Migration from C to C++ does not force you to throw away   good, functional C code. Many commercial frameworks, and even some components   of the Standard Library itself, are built upon legacy C code that is wrapped   in an object-oriented interface. </p><h3> <a name="Heading12"> Performance</a></h3><p>Interpreted languages allow easier code porting, albeit at the cost of significant   performance overhead. C++, on the other hand, uses the compile and link model   it inherited from C. One of the goals of C++ designers has been to keep it as   efficient as possible; a compile-and-link model enables very efficient code   generation and optimization. Another performance factor is the use of a garbage   collector. This feature is handy and prevents some common programming bugs;   however, garbage collected languages are disqualifies for time-critical application   development, where determinacy is paramount. For that reason, C++ does not have   a garbage collector.</p><h3> <a name="Heading13"> Object-Orientation and Other Useful Paradigms</a></h3><p>In addition to object-oriented programming, C++ supports other useful programming   styles, including procedural programming, object-based programming, and generic   programming -- making it a multi-paradigm, general-purpose programming language.</p><p></p><p> </p><h4> Procedural Programming</h4><p>Procedural programming is not very popular these days. However, there are some   good reasons for C++ to support this style of programming, even today.</p><p><b> Gradual Migration of C Programmers To C++</b></p><p>C programmers who make their first steps in C++ are not forced to throw all   their expertise away. Many primitives and fundamental concepts of C++ were inherited   from C, including built-in operators and fundamental types, pointers, the notion   of dynamic memory allocation, header files, preprocessor, and so on. As a transient   phase, C programmers can still remain productive when the shift to C++ is made.</p><p><b>Bilingual Environments</b></p><p>C++ and C code can work together. Under certain conditions, this combination   is synergetic and robust.</p><p><b>Machine-Generated Code</b></p><p>Many software tools and generators generate C code as an intermediate stage   of application build. For example, SQL queries on most relational databases   are translated into C code, which is in turn compiled and linked. There's not   much point in forcing these generators to produce C++ code (although some do   so) when the generated code is not going to be used by human programmers. Furthermore,   many early C++ compilers were not really compilers in the true meaning of the   word; they are better described as translators because they translated C++ code   into intermediate C code that was later compiled and linked. In fact, any valid   C++ programs can be translated directly into pure C code.</p><h3> <a name="Heading14">Object-Oriented Programming</a></h3><p>This is the most widely used style of programming in C++. The intent of this   book is to deliver useful guidelines and rules of thumb for efficient, reliable,   reusable, and easy to maintain object-oriented code. But there is no universal   consensus as to what OO really is; the definitions vary among schools, languages,   and users. There <i>is</i>, however, a consensus about a common denominator   -- a combination of encapsulation, information hiding, polymorphism, dynamic   binding, and inheritance. Some maintain that advanced object-oriented consists   of generic programming support and multiple inheritance. These concepts will   be discussed in depth in the chapters that follow.</p><h3> <a name="Heading15">Generic Programming</a></h3><p>Generic programming proceeds one step beyond object-oriented programming in   pursuing reusability. Two important features of C++, templates and operator   overloading, are the basis of generic programming. STL, a collection of generic   algorithms and containers, is probably the most impressive manifestation of   this paradigm.</p><h2> <a name="Heading16">Aim Of the Book</a></h2><p>This book is aimed at experienced C++ developers who seek a guide for enhancing   their design and programming proficiency. It discloses facts and techniques   and provides a knowledge base for advanced, Standard-compliant, and efficient   use of C++. In addition, the book also explains the underlying mechanism behind   the high-level features of the language, and it explains the philosophy behind   the design and evolution of C++.</p><h2> <a name="Heading17"> Target Audience</a></h2><p>The target audience is intermediate and advanced level C++ developers who want   to improve their proficiency by acquiring new programming techniques and design   idioms. On top of adding many new features to the language, the standardization   committee has deprecated several features and library components. In this book,   readers who want to develop long lasting, future-proof C++ software can find   a comprehensive list of deprecated features and their recommended alternatives.</p><h2> <a name="Heading18">Organization of the Book</a></h2><p><b>Chapter 2</b>, "Standard Briefing: The Latest Addenda to ANSI/ISO C++,"   presents some of the key terms that are used in the C++ Standard, and which   are used extensively in this book. Following this, the recent changes and extensions   to C++ are described. Finally, Chapter 2 gives an overview of the deprecated   features that are listed in the Standard, and suggests standard-conforming replacements   for them.</p><p><b>Chapter 3</b>, "Operator Overloading," explores the benefits as well as   the potential problems of operator overloading. It discusses the restrictions   that apply to operator overloading and explains how to use conversion operators.</p><p><b>Chapter 4</b>, "Special Member Functions: Default Constructor, Copy Constructor,   Destructor, and Assignment Operator," explains the semantics of the special   member functions and their role in class design. It also demonstrates several   techniques and guidelines for an effective usage of these special member functions. </p><p><b>Chapter 5</b>, "Object-Oriented Programming and Design," provides a brief   survey of the various programming styles that are supported by C++, focusing   on the principles of object-oriented design and programming.</p><p><b>Chapter 6</b>, "Exception Handling," first describes traditional error handling   methods and their disadvantages, and then presents standard exception handling.   A brief historical account of the design of exception handling is provided and,   finally, exception handling-related performance issues are discussed.</p><p><b>Chapter 7</b>, "Runtime Type Information," discusses the three components   of runtime type information (RTTI), namely <tt>typeid</tt>, <tt>dynamic_cast</tt>   and class <tt>type_info</tt>. In addition, it explains when the use of RTTI   is necessary. Finally, it discusses the performance overhead associated with   runtime type information.</p><p><b>Chapter 8</b>, "Namespaces," elucidates the rationale behind the addition   of namespaces to the language and the problems that namespaces solve. Then it   demonstrates how namespaces are used in practice, and how they interact with   other language features.</p><p><b>Chapter 9</b>, "Templates," discusses various aspects of designing and implementing   templates, including class templates, function templates, and template issues   that are of special concern (such as pointers to members, virtual member functions   within a template class, inheritance relations, and explicit instantiations).</p><p><b>Chapter 10</b>, "STL and Generic Programming," is an introduction to the   Standard Template Library and to generic programming in general. It discusses   the principles of generic programming, focusing on STL as an exemplary framework   of generic programming. This chapter also demonstrates the use of STL components:   containers, algorithms, iterators, allocators, adapters, binders, and function   objects. The most widely used STL components, <tt>std::vector</tt> and <tt>std::string</tt>,   are explored in detail.</p><p><b>Chapter 11</b>, "Memory Management," explains the memory model of C++. It   describes the three types of data storage: static, automatic, and free store.   This chapter also delves into the semantics of operators <tt>new</tt> and <tt>delete   and their underlying implementation</tt>. In addition, it demonstrates the use   of advanced memory management techniques and guides you in avoiding common memory-related   errors.</p><p><b>Chapter 12</b>, "Optimizing Your Code," is dedicated to code optimization.   It provides useful guidelines and tips for writing more efficient code, and   it proceeds toward more aggressive optimization techniques for minimizing space   and accelerating runtime speed.</p><p><b>Chapter 13</b>, "C Language Compatibility Issues," demonstrates how to migrate   from C to C++ and, in particular, how to migrate from procedural programming   to object-orientation. It lists the differences between the C subset of C++   and ISO C. Finally, it delves into the underlying representation of C++ objects   in memory and their compatibility with C structs.</p><p><b>Chapter 14</b>, "Concluding Remarks and Future Directions," seals this book.   It describes the principles and guidelines in the design and evolution of C++   throughout the last two decades, and compares it to the evolution of other,   less successful programming languages. Then it lists features that almost made   it into the Standard. Next, it discusses possible future extensions, including   automated garbage collection, object persistence, and concurrency. Other hypothetical   future extensions that are described are dynamically linked libraries, rule-based   programming, and extensible member functions. </p><CENTER><P><HR><A HREF="/publishers/que/series/professional/0789720221/index.htm"><img src="/publishers/que/series/professional/0789720221/button/contents.gif" WIDTH="128"HEIGHT="28" ALIGN="BOTTOM" ALT="Contents" BORDER="0"></A><BR><BR><BR><p></P><P>&#169; <A HREF="/publishers/que/series/professional/0789720221/copy.htm">Copyright 1999</A>, Macmillan Computer Publishing. Allrights reserved.</p></CENTER></BODY></HTML>

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