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📁 c++语言操作手册
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  Note that these rules do not apply to the assignment operator, which is implicitly   declared for a class if it is not declared by the user. Therefore, a base class   assignment operator is always hidden by the copy assignment operator of the   derived class. (The assignment operator is discussed in Chapter 4, "Special   Member Functions: Default Constructor, Copy Constructor, Destructor, and Assignment   Operator.")</p><h3> <a name="Heading7">Operators Can Only Be Overloaded for User-Defined Types   </a></h3><p>An overloaded operator must take at least one argument of a user-defined type   (operators <tt>new</tt> and <tt>delete</tt> are an exception -- see Chapter   11, "Memory Management," for more details). This rule ensures that users cannot   alter the meaning of expressions that contain only fundamental types. For example</p><pre><tt>int i,j,k;</tt><tt>k = i + j; //always uses built-in = and +</tt></pre><p></p><h3> <a name="Heading8">Invention of New Operators Is Not Allowed</a></h3><p>An overloaded operator extends a built-in one, so you cannot introduce new   operators into the language (conversion operators differ from ordinary overloaded   operators in this respect). The following example attempts to overload the <tt>@</tt>   operator, but does not compile for that reason:</p><pre><tt>void operator @ (int); //illegal, @ is not a built-in operator or a type name</tt></pre><h3> <a name="Heading9"> Precedence and Argument Number</a></h3><p>Neither the precedence nor the number of arguments of an operator can be altered.   For example, an overloaded <tt>&amp;&amp;</tt> must have exactly two arguments   -- as does the built-in <tt>&amp;&amp;</tt> operator. In addition, the precedence   of an operator cannot be altered when it is overloaded. A sequence of two or   more overloaded operators, for instance <tt>t2&lt;t1/t2</tt>, is evaluated according   to the precedence rules of the built-in operators. Because the division operator   ranks higher than the less operator, the expression is always interpreted as   <tt>t2&lt;(t1/t2)</tt>.</p><h3> <a name="Heading10">Default Parameters</a></h3><p>Unlike ordinary functions, overloaded operators cannot declare a parameter   with a default value (operator <tt>()</tt> is the exception to this rule; it   is discussed later).</p><pre><tt>class Date</tt><tt>{</tt><tt>private:</tt><tt>  int day;</tt><tt>  int month; </tt><tt>  int year;</tt><tt>public:</tt><tt>  Date &amp; operator += (const Date &amp; d = Date() ); //error, default argument</tt><tt>};</tt></pre><p>This rule might seem arbitrary, but it captures the behavior of built-in operators,   which never have default operands either.</p><h3> <a name="Heading11">Operators That Cannot Be Overloaded</a></h3><p>There are several operators that cannot be overloaded. They are characterized   by the fact that they take a name, rather than an object, as their right operand.   These operators are:</p><ul>  <li>Direct member access, operator <tt>.</tt></li>  <p></p>  <li>     <p> Deference pointer to class member, operator <tt>.*</tt></p>  </li>  <p></p>  <li> Scope resolution, operator <tt>::</tt></li>  <p></p>  <li> Size of, operator <tt>sizeof</tt></li></ul><p></p><p>The conditional operator <tt>?:</tt> cannot be overloaded either.</p><p>Additionally, the new type cast operators -- <tt>static_cast&lt;&gt;</tt>,   <tt>dynamic_cast&lt;&gt;</tt>, <tt>reinterpret_cast&lt;&gt;</tt>, and <tt>const_cast&lt;&gt;</tt>   -- and the <tt>#</tt> and <tt>##</tt> preprocessor tokens cannot be overloaded.</p><h2> <a name="Heading12">Conversion Operators</a></h2><p>It is not uncommon to find C++ and C code used together. For instance, legacy   systems that were originally written in C can be wrapped by an object-oriented   interface. Such bilingual systems often need to support a dual interface at   the same time -- one that caters to an object-oriented environment and another   that caters to C environment. Classes that implement specific numeric entities   -- such as complex numbers and binary numbers -- and nibbles also tend to use   conversion operators to enable smoother interaction with fundamental types.</p><p>Strings are a classic example of the need for a dual interface. A string object   might have to be used in contexts that support only null-terminated <tt>char</tt>   arrays. For example</p><pre><tt>class Mystring</tt><tt>{</tt><tt>private:</tt><tt>  char *s;</tt><tt>  int size;</tt><tt>public:</tt><tt>  Mystring(const char *);</tt><tt>  Mystring();</tt><tt>//...</tt><tt>};</tt><tt>#include &lt;cstring&gt;</tt><tt>#include "Mystring.h"</tt><tt>using namespace std;</tt><tt>int main()</tt><tt>{</tt><tt>  Mystring str("hello world");</tt><tt> int n = strcmp(str, "Hello");  //compile time error: </tt><tt>                                 //str is not of  type const char *</tt><tt>  return 0;</tt><tt>}</tt></pre><p>C++ offers an automatic means of type conversion for such cases. A conversion   operator can be thought of as a user-defined typecasting operator; it converts   its object to a different type in contexts that require that specific type.   The conversion is done automatically. For example</p><pre><tt>class Mystring   //now with conversion operator</tt><tt>{</tt><tt>private:</tt><tt>  char *s;</tt><tt>  int size;</tt><tt>public:</tt><tt>  Mystring();</tt><tt>  operator const char * () {return s; } //convert Mystring  to a C-string</tt><tt>//...</tt><tt>};</tt><tt>int n = strcmp(str, "Hello<cite>"); </cite>//OK, automatic conversion of str to const char *</tt></pre><p>Conversion operators differ from ordinary overloaded operators in two ways.   First, a conversion operator does not have a return value (not even <tt>void</tt>).   The return value is deduced from the operator's name. </p><p>Secondly, a conversion operator takes no arguments.</p><p>Conversion operators can convert their object to any given type, fundamental   and user-defined alike:</p><pre><tt>struct DateRep  //legacy C code</tt><tt>{</tt><tt>  char day;</tt><tt>  char month;</tt><tt>  short year;</tt><tt>};</tt><tt>class Date // object-oriented wrapper</tt><tt>{</tt><tt>private:</tt><tt>  DateRep dr;</tt><tt>public:</tt><tt>  operator DateRep () const { return dr;} // automatic conversion to DateRep</tt><tt>};</tt><tt>extern "C" int transmit_date(DateRep);  // C-based communication API function</tt><tt>int main()</tt><tt>{</tt><tt>  Date d;</tt><tt>  //...use d</tt><tt>  //transmit date object as a binary stream to a remote client</tt><tt>  int ret_stat = transmit_date; //using legacy communication API</tt><tt>  return 0;</tt><tt>}</tt></pre><h3> <a name="Heading13">Standard Versus User-Defined Conversions</a></h3><p>The interaction of a user-defined conversion with a standard conversion can   cause undesirable surprises and side effects, and therefore must be used with   caution. Examine the following concrete example.</p><p>A non-<tt>explicit</tt> constructor that takes a single argument is also a   conversion operator, which casts its argument to an object of this class. When   the compiler has to resolve an overloaded function call, it takes into consideration   such user-defined conversions in addition to the standard ones. For example</p><pre><tt>class Numeric</tt><tt>{</tt><tt>private:</tt><tt>  float f;</tt><tt>public:</tt><tt>  Numeric(float ff): f(ff) {} //constructor is also a float-to-Numeric </tt><tt>                              // conversion operator</tt><tt>};</tt><tt>void f(Numeric);</tt><tt>Numeric num(0.05);</tt><tt>f(5.f);  //OK, calls void f(Numeric). Numeric's constructor </tt><tt>         //converts argument to a Numeric object</tt></pre><p>'Suppose you add, at a later stage, another overloaded version of <tt>f()</tt>:</p><pre><tt>void f (double);</tt></pre><p>Now the same function call resolves differently:</p><pre><tt>f(5.f); // now calls f(double), not f(Numeric)</tt></pre><p>This is because <tt>float</tt> is promoted to <tt>double</tt> automatically   in order to match an overloaded function signature. This is a standard type   conversion. On the other hand, the conversion of <tt>float</tt> to <tt>Numeric</tt>   is a user-defined conversion. User-defined conversions rank lower than standard   conversions -in overload resolution; as a result, the function call resolves   differently.</p><p>Because of this phenomenon and others, conversion operators have been severely   criticized. Some programming schools ban their usage altogether. However, conversion   operators are a valuable -- and sometimes inevitable -- tool for bridging between   dual interfaces, as you have seen.</p><h2> <a name="Heading14">Postfix and Prefix Operators</a></h2><p>For primitive types, C++ distinguishes between <tt>++x;</tt> and <tt>x++;</tt>   as well as between <tt>--x;</tt> and <tt>x--;</tt>. Under some circumstances,   objects have to distinguish between prefix and postfix overloaded operators   as well (for example, as an optimization measure. See Chapter 12, "Optimizing   Your Code"). Postfix operators are declared with a dummy <tt>int</tt> argument,   whereas their prefix counterparts take no arguments. For example</p><pre><tt>class Date</tt><tt>{</tt><tt>public:</tt><tt>  Date&amp; operator++(); //prefix</tt><tt>  Date&amp; operator--(); //prefix</tt><tt>  Date&amp; operator++(int unused); //postfix</tt><tt>  Date&amp; operator--(int unused); //postfix</tt><tt>};</tt><tt>void f()</tt><tt>{</tt><tt>Date d, d1;</tt><tt>d1 = ++d;//prefix: first increment d and then assign to d1</tt><tt>d1 = d++; //postfix; first assign, increment d afterwards</tt><tt>}</tt></pre><h2> <a name="Heading15">Using Function Call Syntax</a></h2><p>An overloaded operator call is merely "syntactic sugar" for an ordinary function   call. You can use the explicit function call instead of the operator syntax   as follows: </p><pre><tt>bool operator==(const Date&amp; d1, const Date&amp; d2);</tt><tt>void f()</tt><tt>{</tt><tt>  Date d, d1;</tt><tt>  bool equal;</tt><tt>  d1.operator++(0); // equivalent to: d1++;</tt><tt>  d1.operator++(); // equivalent to: ++d1;</tt><tt>  equal = operator==(d, d1);// equivalent to: d==d1; </tt><tt>  Date&amp;(Date::*pmf) (); //pointer to member function</tt><tt>  pmf = &amp; Date::operator++;</tt><tt>} </tt></pre><h2> <a name="Heading16">Consistent Operator Overloading</a></h2><p>Whenever you overload operators such as <tt>+</tt> or <tt>-</tt>, it might   become necessary to support the corresponding <tt>+=</tt> and <tt>-=</tt> operators   as well. The compiler does not do that for you automatically. Consider the following   example:</p><pre><tt>class Date</tt><tt>{</tt><tt>public:</tt><tt>  Date&amp; operator + (const Date&amp; d);  //note: operator += not defined</tt><tt>};</tt><tt>Date d1, d2;</tt><tt>d1 = d1 + d2; //fine; uses overloaded + and default assignment operator</tt><tt>d1 += d2; //compile time error: 'no user defined operator += for class Date'</tt></pre><p>Theoretically, the compiler could synthesize a compound operator <tt>+=</tt>   by combing the assignment operator and the overloaded <tt>+</tt> operator so   that the expression <tt>d1 += d2;</tt> is automatically expanded into <tt>d1   = d1+d2;.</tt> However, this is undesirable because the automatic expansion   might be less efficient than a user-defined version of the operator. An automated   version creates a temporary object, whereas a user-defined version can avoid   it. Moreover, it is not difficult to think of situations in which a class has   an overloaded operator <tt>+</tt>, but does not have operator <tt>+=</tt> intentionally.</p>

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