📄 qsound.h
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/****************************************************************************** $Id: qt/src/kernel/qsound.h 2.3.6 edited 2001-01-26 $**** Definition of QSound class and QAuServer internal class**** Created : 000117**** Copyright (C) 1999-2000 Trolltech AS. All rights reserved.**** This file is part of the kernel module of the Qt GUI Toolkit.**** This file may be distributed under the terms of the Q Public License** as defined by Trolltech AS of Norway and appearing in the file** LICENSE.QPL included in the packaging of this file.**** This file may be distributed and/or modified under the terms of the** GNU General Public License version 2 as published by the Free Software** Foundation and appearing in the file LICENSE.GPL included in the** packaging of this file.**** Licensees holding valid Qt Enterprise Edition or Qt Professional Edition** licenses may use this file in accordance with the Qt Commercial License** Agreement provided with the Software.**** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.**** See http://www.trolltech.com/pricing.html or email sales@trolltech.com for** information about Qt Commercial License Agreements.** See http://www.trolltech.com/qpl/ for QPL licensing information.** See http://www.trolltech.com/gpl/ for GPL licensing information.**** Contact info@trolltech.com if any conditions of this licensing are** not clear to you.************************************************************************/#ifndef QSOUND_H#define QSOUND_H#ifndef QT_H#include "qobject.h"#endif // QT_H#ifndef QT_NO_SOUNDclass QSoundData;class QAuServer;class QAuBucket;class Q_EXPORT QSound : public QObject { Q_OBJECTpublic: static bool available(); static void play(const QString& filename); QSound(const QString& filename, QObject* parent=0, const char* name=0); ~QSound();public slots: void play();private: QSoundData* d;};/* QAuServer is an INTERNAL class. If you wish to provide support for additional audio servers, you can make a subclass of QAuServer to do so, HOWEVER, your class may need to be re-engineered to some degree with each new Qt release, including minor releases. QAuBucket is whatever you want.*/class QAuServer : public QObject { Q_OBJECTpublic: QAuServer(QObject* parent, const char* name); ~QAuServer(); virtual void play(const QString& filename); virtual void play(QAuBucket* id)=0; virtual QAuBucket* newBucket(const QString& filename)=0; virtual void deleteBucket(QAuBucket* id)=0; virtual bool okay()=0;};#endif // QT_NO_SOUND#endif
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