📄 qlist.h
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/****************************************************************************** $Id: qt/src/tools/qlist.h 2.3.6 edited 2001-01-26 $**** Definition of QList template/macro class**** Created : 920701**** Copyright (C) 1992-2000 Trolltech AS. All rights reserved.**** This file is part of the tools module of the Qt GUI Toolkit.**** This file may be distributed under the terms of the Q Public License** as defined by Trolltech AS of Norway and appearing in the file** LICENSE.QPL included in the packaging of this file.**** This file may be distributed and/or modified under the terms of the** GNU General Public License version 2 as published by the Free Software** Foundation and appearing in the file LICENSE.GPL included in the** packaging of this file.**** Licensees holding valid Qt Enterprise Edition or Qt Professional Edition** licenses may use this file in accordance with the Qt Commercial License** Agreement provided with the Software.**** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.**** See http://www.trolltech.com/pricing.html or email sales@trolltech.com for** information about Qt Commercial License Agreements.** See http://www.trolltech.com/qpl/ for QPL licensing information.** See http://www.trolltech.com/gpl/ for GPL licensing information.**** Contact info@trolltech.com if any conditions of this licensing are** not clear to you.************************************************************************/#ifndef QLIST_H#define QLIST_H#ifndef QT_H#include "qglist.h"#endif // QT_Htemplate<class type> class Q_EXPORT QList : public QGList{public: QList() {} QList( const QList<type> &l ) : QGList(l) {} ~QList() { clear(); } QList<type> &operator=(const QList<type> &l) { return (QList<type>&)QGList::operator=(l); } bool operator==( const QList<type> &list ) const { return QGList::operator==( list ); } uint count() const { return QGList::count(); } bool isEmpty() const { return QGList::count() == 0; } bool insert( uint i, const type *d){ return QGList::insertAt(i,(QCollection::Item)d); } void inSort( const type *d ) { QGList::inSort((QCollection::Item)d); } void prepend( const type *d ) { QGList::insertAt(0,(QCollection::Item)d); } void append( const type *d ) { QGList::append((QCollection::Item)d); } bool remove( uint i ) { return QGList::removeAt(i); } bool remove() { return QGList::remove((QCollection::Item)0); } bool remove( const type *d ) { return QGList::remove((QCollection::Item)d); } bool removeRef( const type *d ) { return QGList::removeRef((QCollection::Item)d); } void removeNode( QLNode *n ) { QGList::removeNode(n); } bool removeFirst() { return QGList::removeFirst(); } bool removeLast() { return QGList::removeLast(); } type *take( uint i ) { return (type *)QGList::takeAt(i); } type *take() { return (type *)QGList::take(); } type *takeNode( QLNode *n ) { return (type *)QGList::takeNode(n); } void clear() { QGList::clear(); } void sort() { QGList::sort(); } int find( const type *d ) { return QGList::find((QCollection::Item)d); } int findNext( const type *d ) { return QGList::find((QCollection::Item)d,FALSE); } int findRef( const type *d ) { return QGList::findRef((QCollection::Item)d); } int findNextRef( const type *d ){ return QGList::findRef((QCollection::Item)d,FALSE);} uint contains( const type *d ) const { return QGList::contains((QCollection::Item)d); } uint containsRef( const type *d ) const { return QGList::containsRef((QCollection::Item)d); } type *at( uint i ) { return (type *)QGList::at(i); } int at() const { return QGList::at(); } type *current() const { return (type *)QGList::get(); } QLNode *currentNode() const { return QGList::currentNode(); } type *getFirst() const { return (type *)QGList::cfirst(); } type *getLast() const { return (type *)QGList::clast(); } type *first() { return (type *)QGList::first(); } type *last() { return (type *)QGList::last(); } type *next() { return (type *)QGList::next(); } type *prev() { return (type *)QGList::prev(); } void toVector( QGVector *vec )const{ QGList::toVector(vec); }private: void deleteItem( QCollection::Item d );};#if defined(Q_DELETING_VOID_UNDEFINED)template<> inline void QList<void>::deleteItem( QCollection::Item ){}#endiftemplate<class type> inline void QList<type>::deleteItem( QCollection::Item d ){ if ( del_item ) delete (type *)d;}template<class type> class Q_EXPORT QListIterator : public QGListIterator{public: QListIterator(const QList<type> &l) :QGListIterator((QGList &)l) {} ~QListIterator() {} uint count() const { return list->count(); } bool isEmpty() const { return list->count() == 0; } bool atFirst() const { return QGListIterator::atFirst(); } bool atLast() const { return QGListIterator::atLast(); } type *toFirst() { return (type *)QGListIterator::toFirst(); } type *toLast() { return (type *)QGListIterator::toLast(); } operator type *() const { return (type *)QGListIterator::get(); } type *operator*() { return (type *)QGListIterator::get(); } // No good, since QList<char> (ie. QStrList fails... // // MSVC++ gives warning // Sunpro C++ 4.1 gives error // type *operator->() { return (type *)QGListIterator::get(); } type *current() const { return (type *)QGListIterator::get(); } type *operator()() { return (type *)QGListIterator::operator()();} type *operator++() { return (type *)QGListIterator::operator++(); } type *operator+=(uint j) { return (type *)QGListIterator::operator+=(j);} type *operator--() { return (type *)QGListIterator::operator--(); } type *operator-=(uint j) { return (type *)QGListIterator::operator-=(j);} QListIterator<type>& operator=(const QListIterator<type>&it) { QGListIterator::operator=(it); return *this; }};#endif // QLIST_H
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