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📄 qlist.h

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/****************************************************************************** $Id: qt/src/tools/qlist.h   2.3.6   edited 2001-01-26 $**** Definition of QList template/macro class**** Created : 920701**** Copyright (C) 1992-2000 Trolltech AS.  All rights reserved.**** This file is part of the tools module of the Qt GUI Toolkit.**** This file may be distributed under the terms of the Q Public License** as defined by Trolltech AS of Norway and appearing in the file** LICENSE.QPL included in the packaging of this file.**** This file may be distributed and/or modified under the terms of the** GNU General Public License version 2 as published by the Free Software** Foundation and appearing in the file LICENSE.GPL included in the** packaging of this file.**** Licensees holding valid Qt Enterprise Edition or Qt Professional Edition** licenses may use this file in accordance with the Qt Commercial License** Agreement provided with the Software.**** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.**** See http://www.trolltech.com/pricing.html or email sales@trolltech.com for**   information about Qt Commercial License Agreements.** See http://www.trolltech.com/qpl/ for QPL licensing information.** See http://www.trolltech.com/gpl/ for GPL licensing information.**** Contact info@trolltech.com if any conditions of this licensing are** not clear to you.************************************************************************/#ifndef QLIST_H#define QLIST_H#ifndef QT_H#include "qglist.h"#endif // QT_Htemplate<class type> class Q_EXPORT QList : public QGList{public:    QList()				{}    QList( const QList<type> &l ) : QGList(l) {}   ~QList()				{ clear(); }    QList<type> &operator=(const QList<type> &l)			{ return (QList<type>&)QGList::operator=(l); }    bool operator==( const QList<type> &list ) const    { return QGList::operator==( list ); }    uint  count()   const		{ return QGList::count(); }    bool  isEmpty() const		{ return QGList::count() == 0; }    bool  insert( uint i, const type *d){ return QGList::insertAt(i,(QCollection::Item)d); }    void  inSort( const type *d )	{ QGList::inSort((QCollection::Item)d); }    void  prepend( const type *d )	{ QGList::insertAt(0,(QCollection::Item)d); }    void  append( const type *d )	{ QGList::append((QCollection::Item)d); }    bool  remove( uint i )		{ return QGList::removeAt(i); }    bool  remove()			{ return QGList::remove((QCollection::Item)0); }    bool  remove( const type *d )	{ return QGList::remove((QCollection::Item)d); }    bool  removeRef( const type *d )	{ return QGList::removeRef((QCollection::Item)d); }    void  removeNode( QLNode *n )	{ QGList::removeNode(n); }    bool  removeFirst()			{ return QGList::removeFirst(); }    bool  removeLast()			{ return QGList::removeLast(); }    type *take( uint i )		{ return (type *)QGList::takeAt(i); }    type *take()			{ return (type *)QGList::take(); }    type *takeNode( QLNode *n )		{ return (type *)QGList::takeNode(n); }    void  clear()			{ QGList::clear(); }    void  sort()			{ QGList::sort(); }    int	  find( const type *d )		{ return QGList::find((QCollection::Item)d); }    int	  findNext( const type *d )	{ return QGList::find((QCollection::Item)d,FALSE); }    int	  findRef( const type *d )	{ return QGList::findRef((QCollection::Item)d); }    int	  findNextRef( const type *d ){ return QGList::findRef((QCollection::Item)d,FALSE);}    uint  contains( const type *d ) const { return QGList::contains((QCollection::Item)d); }    uint  containsRef( const type *d ) const					{ return QGList::containsRef((QCollection::Item)d); }    type *at( uint i )			{ return (type *)QGList::at(i); }    int	  at() const			{ return QGList::at(); }    type *current()  const		{ return (type *)QGList::get(); }    QLNode *currentNode()  const	{ return QGList::currentNode(); }    type *getFirst() const		{ return (type *)QGList::cfirst(); }    type *getLast()  const		{ return (type *)QGList::clast(); }    type *first()			{ return (type *)QGList::first(); }    type *last()			{ return (type *)QGList::last(); }    type *next()			{ return (type *)QGList::next(); }    type *prev()			{ return (type *)QGList::prev(); }    void  toVector( QGVector *vec )const{ QGList::toVector(vec); }private:    void  deleteItem( QCollection::Item d );};#if defined(Q_DELETING_VOID_UNDEFINED)template<> inline void QList<void>::deleteItem( QCollection::Item ){}#endiftemplate<class type> inline void QList<type>::deleteItem( QCollection::Item d ){    if ( del_item ) delete (type *)d;}template<class type> class Q_EXPORT QListIterator : public QGListIterator{public:    QListIterator(const QList<type> &l) :QGListIterator((QGList &)l) {}   ~QListIterator()	      {}    uint  count()   const     { return list->count(); }    bool  isEmpty() const     { return list->count() == 0; }    bool  atFirst() const     { return QGListIterator::atFirst(); }    bool  atLast()  const     { return QGListIterator::atLast(); }    type *toFirst()	      { return (type *)QGListIterator::toFirst(); }    type *toLast()	      { return (type *)QGListIterator::toLast(); }    operator type *() const   { return (type *)QGListIterator::get(); }    type *operator*()         { return (type *)QGListIterator::get(); }    // No good, since QList<char> (ie. QStrList fails...    //    // MSVC++ gives warning    // Sunpro C++ 4.1 gives error    //    type *operator->()        { return (type *)QGListIterator::get(); }    type *current()   const   { return (type *)QGListIterator::get(); }    type *operator()()	      { return (type *)QGListIterator::operator()();}    type *operator++()	      { return (type *)QGListIterator::operator++(); }    type *operator+=(uint j)  { return (type *)QGListIterator::operator+=(j);}    type *operator--()	      { return (type *)QGListIterator::operator--(); }    type *operator-=(uint j)  { return (type *)QGListIterator::operator-=(j);}    QListIterator<type>& operator=(const QListIterator<type>&it)			      { QGListIterator::operator=(it); return *this; }};#endif // QLIST_H

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