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📄 qserversocket.h

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/****************************************************************************** $Id: qt/src/network/qserversocket.h   2.3.6   edited 2001-01-26 $**** Definition of QServerSocketClass.**** Created : 970521**** Copyright (C) 1992-2000 Trolltech AS.  All rights reserved.**** This file is part of the network module of the Qt GUI Toolkit.**** This file may be distributed under the terms of the Q Public License** as defined by Trolltech AS of Norway and appearing in the file** LICENSE.QPL included in the packaging of this file.**** This file may be distributed and/or modified under the terms of the** GNU General Public License version 2 as published by the Free Software** Foundation and appearing in the file LICENSE.GPL included in the** packaging of this file.**** Licensees holding valid Qt Enterprise Edition licenses may use this** file in accordance with the Qt Commercial License Agreement provided** with the Software.**** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.**** See http://www.trolltech.com/pricing.html or email sales@trolltech.com for**   information about Qt Commercial License Agreements.** See http://www.trolltech.com/qpl/ for QPL licensing information.** See http://www.trolltech.com/gpl/ for GPL licensing information.**** Contact info@trolltech.com if any conditions of this licensing are** not clear to you.************************************************************************/#ifndef QSERVERSOCKET_H#define QSERVERSOCKET_H#ifndef QT_H#include "qobject.h"#include "qsocket.h"#endif // QT_H#ifndef QT_NO_NETWORKclass QServerSocketPrivate;class Q_EXPORT QServerSocket : public QObject{    Q_OBJECTpublic:    QServerSocket( Q_UINT16 port, int backlog = 0,		   QObject *parent=0, const char *name=0 );    QServerSocket( const QHostAddress & address, Q_UINT16 port, int backlog = 0,		   QObject *parent=0, const char *name=0 );    QServerSocket( QObject *parent=0, const char *name=0 );    virtual ~QServerSocket();    bool ok() const;    Q_UINT16 port() const ;    int socket() const ;    virtual void setSocket( int socket );    QHostAddress address() const ;    virtual void newConnection( int socket ) = 0;protected:    QSocketDevice *socketDevice();private slots:    void incomingConnection( int socket );private:    QServerSocketPrivate *d;    void init( const QHostAddress & address, Q_UINT16 port, int backlog );};#endif // QT_NO_NETWORK#endif // QSERVERSOCKET_H

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