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📄 winbdc.cpp

📁 用VC开发的背单词小软件
💻 CPP
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// WinBDC.cpp : Defines the class behaviors for the application.
//

#include "stdafx.h"
#include "WinBDC.h"
#include "WinBDCDlg.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CWinBDCApp

BEGIN_MESSAGE_MAP(CWinBDCApp, CWinApp)
	//{{AFX_MSG_MAP(CWinBDCApp)
	//}}AFX_MSG_MAP
	ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CWinBDCApp construction

CWinBDCApp::CWinBDCApp()
{
	// TODO: add construction code here,
	// Place all significant initialization in InitInstance
}

/////////////////////////////////////////////////////////////////////////////
// The one and only CWinBDCApp object

CWinBDCApp theApp;

/////////////////////////////////////////////////////////////////////////////
// CWinBDCApp initialization

BOOL CWinBDCApp::InitInstance()
{
	AfxEnableControlContainer();
	AfxInitRichEdit();

	// Standard initialization
	// If you are not using these features and wish to reduce the size
	//  of your final executable, you should remove from the following
	//  the specific initialization routines you do not need.

#ifdef _AFXDLL
	Enable3dControls();			// Call this when using MFC in a shared DLL
#else
	Enable3dControlsStatic();	// Call this when linking to MFC statically
#endif

	CWinBDCDlg dlg;
	m_pMainWnd = &dlg;
	int nResponse = dlg.DoModal();

	// Since the dialog has been closed, return FALSE so that we exit the
	//  application, rather than start the application's message pump.
	return FALSE;
}

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