📄 winbdc.cpp
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// WinBDC.cpp : Defines the class behaviors for the application.
//
#include "stdafx.h"
#include "WinBDC.h"
#include "WinBDCDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CWinBDCApp
BEGIN_MESSAGE_MAP(CWinBDCApp, CWinApp)
//{{AFX_MSG_MAP(CWinBDCApp)
//}}AFX_MSG_MAP
ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CWinBDCApp construction
CWinBDCApp::CWinBDCApp()
{
// TODO: add construction code here,
// Place all significant initialization in InitInstance
}
/////////////////////////////////////////////////////////////////////////////
// The one and only CWinBDCApp object
CWinBDCApp theApp;
/////////////////////////////////////////////////////////////////////////////
// CWinBDCApp initialization
BOOL CWinBDCApp::InitInstance()
{
AfxEnableControlContainer();
AfxInitRichEdit();
// Standard initialization
// If you are not using these features and wish to reduce the size
// of your final executable, you should remove from the following
// the specific initialization routines you do not need.
#ifdef _AFXDLL
Enable3dControls(); // Call this when using MFC in a shared DLL
#else
Enable3dControlsStatic(); // Call this when linking to MFC statically
#endif
CWinBDCDlg dlg;
m_pMainWnd = &dlg;
int nResponse = dlg.DoModal();
// Since the dialog has been closed, return FALSE so that we exit the
// application, rather than start the application's message pump.
return FALSE;
}
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