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📄 cylinder.cpp

📁 曲面加工程序源码,用C++编写的加工曲线曲面的程序
💻 CPP
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#if !defined(__cylinder_cpp)
#define __cylinder_cpp

//Difinition of cylinder class

#include <math.h>
#pragma hdrstop

#include "cylinder.h"

////Construcor and destructor
cylinder::cylinder(){
       Radius = 100.0;
       isHorizontal=true ;
};

cylinder::~cylinder(){
};


inline void cylinder::SetRadius(double r ){ Radius=r; };

inline double cylinder::GetRadius() {return(Radius);};

inline double cylinder::ZA(double a){

   return (Radius-sqrt((Radius+a)*(Radius-a)));
};
inline double cylinder::gradA(double a){

   return (a/sqrt((Radius+a)*(Radius-a)));
};

inline double cylinder::gradAA(double a){

   return (Radius*Radius/((Radius+a)*(Radius-a))/sqrt((Radius+a)*(Radius-a)));
};

inline double cylinder::GetZ( double x, double y){

    if (isHorizontal) {
       return ZA(y);
    }else{
       return ZA(x);
    };
    //z=0 ,when x=y=0.
};

inline vector cylinder::GetPosition( double x, double y){
	return ( vector( x, y, GetZ(x,y) ) );
};



inline double cylinder::gradX(double x, double y){

    if (isHorizontal) {
       return 0.;
    }else{
       return gradA(x);
    };
};

inline double cylinder::gradY(double x, double y){

    if (isHorizontal) {
       return gradA(y);
    }else{
       return 0.;
    };

};

inline double cylinder::gradXX(double x, double y){

    if (isHorizontal) {
       return 0.;
    }else{
       return gradAA(x);
    };
};

inline double cylinder::gradYY(double x, double y){

    if (isHorizontal) {
       return gradAA(y);
    }else{
       return 0.;
    };

};

// This is the normal vector of surface on the point(x,y).
// This is toward the inside of cylinder.
// This.length is 1.
vector cylinder::NormalVector ( double x, double y){
	return ( vector( -gradX(x,y), -gradY(x,y), 1).normalize() );  //OK 980520
};
vector cylinder::NormalVector ( vector position){
	return ( NormalVector( position.getX(), position.getY() ) );
};

////GradientVector////////////////////////////////////////////
// This is one of tangential vactors on the tangential plane.
// This is toward direction which has the largest gradient.
// This length is 1.
vector cylinder::GradientVector(double x, double y){
	double gx = gradX( x,y);
	double gy = gradY( x,y);

	return ( vector( gx, gy, gx*gx+gy*gy ).normalize() );
};
vector cylinder::GradientVector( vector position){
	return( GradientVector( position.getX(), position.getY() ) );
};

////NoGradientVector///////////////////////////////////////////
// This is one of tangential vactors on the tangential plane.
// This is toward direction which has no gradient.
//// This length will be 1,
//// and this Z-coordinate will be Zero.
vector cylinder::NoGradientVector(double x,double y){
	return( NormalVector(x,y)%GradientVector(x,y) );
};
vector cylinder::NoGradientVector(vector position){
	return( NormalVector(position)%GradientVector(position) );
};


int cylinder::WriteFaceName(ofstream& fout){

	fout << "(Face name is : cylinder);" << endl;
	return(1);
};
int cylinder::WriteParameters(ofstream& fout){

        if (isHorizontal==true) {
           fout << "(Y-AXIS);" << endl;
        }else{
           fout << "(X-AXIS);" << endl;
        };

	fout << "(Radius[mm] is :" << Radius <<");" << endl;

	return(1);
};



void cylinder::SetParameter(TStringList *str)
{
   for (int i=0; i<str->Count; i++){

         AnsiString temp;

         temp = "Radius";
         if (str->Names[i]==temp){
              Radius = str->Values[str->Names[i]].ToDouble();
         };

         temp = "isHorizontal";
         if (str->Names[i]==temp){
              isHorizontal = str->Values[str->Names[i]].ToInt();
         };
   };

   face::SetFaceParameter(str);
};

void cylinder::GetParameter(TStringList *str)
{

   str->Add(AnsiString("---cylinder parameter(s)---"));
   str->Add(AnsiString("FaceType=cylinder"));

   str->Add(AnsiString("Radius=")+ Radius);

   str->Add(AnsiString("isHorizontal=")+ AnsiString((int)isHorizontal) );

   if(isHorizontal==true){
       str->Add(AnsiString("//cylinder axis \/\/ Y-axis"));
   }else{
       str->Add(AnsiString("//cylinder axis \/\/ X-axis"));
   };

   face::GetFaceParameter(str);
};

#endif



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