score.h

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#if !defined(AFX_SCORE_H__DEC3D13F_6C8E_4E60_9CC4_098F1232F1C3__INCLUDED_)
#define AFX_SCORE_H__DEC3D13F_6C8E_4E60_9CC4_098F1232F1C3__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// Score.h : header file
//

/////////////////////////////////////////////////////////////////////////////
// CScore dialog

class CScore : public CDialog
{
// Construction
public:
	CScore(CWnd* pParent = NULL);   // standard constructor

// Dialog Data
	//{{AFX_DATA(CScore)
	enum { IDD = IDD_CSCOREDLG };
	CListCtrl	m_sList;
	CString	m_sID;
	CString	m_cName;
	CString	m_cScorefrom;
	CString	m_cScoreto;
	CString	m_class;
	CString	m_cID;
	CString	m_cScore;
	int		m_check;
	CString	m_sName;
	CString	m_result;
	//}}AFX_DATA


// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CScore)
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support
	//}}AFX_VIRTUAL

// Implementation
protected:

	// Generated message map functions
	//{{AFX_MSG(CScore)
	virtual BOOL OnInitDialog();
	afx_msg void OnScoreAdd();
	afx_msg void OnScoreDel();
	afx_msg void OnScoreSlecet();
	afx_msg void OnClean();
	afx_msg void OnScoreConcel();
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_SCORE_H__DEC3D13F_6C8E_4E60_9CC4_098F1232F1C3__INCLUDED_)

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