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📄 agg_rasterizer_scanline_aa.h

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//----------------------------------------------------------------------------// Anti-Grain Geometry - Version 2.3// Copyright (C) 2002-2005 Maxim Shemanarev (http://www.antigrain.com)//// Permission to copy, use, modify, sell and distribute this software // is granted provided this copyright notice appears in all copies. // This software is provided "as is" without express or implied// warranty, and with no claim as to its suitability for any purpose.//// The author gratefully acknowleges the support of David Turner, // Robert Wilhelm, and Werner Lemberg - the authors of the FreeType // libray - in producing this work. See http://www.freetype.org for details.////----------------------------------------------------------------------------// Contact: mcseem@antigrain.com//          mcseemagg@yahoo.com//          http://www.antigrain.com//----------------------------------------------------------------------------//// Class rasterizer_scanline_aa//         ////----------------------------------------------------------------------------#ifndef AGG_RASTERIZER_SCANLINE_AA_INCLUDED#define AGG_RASTERIZER_SCANLINE_AA_INCLUDED#include <string.h>#include <math.h>#include "agg_basics.h"#include "agg_math.h"#include "agg_gamma_functions.h"#include "agg_clip_liang_barsky.h"#include "agg_render_scanlines.h"namespace agg{    //------------------------------------------------------------------------    // These constants determine the subpixel accuracy, to be more precise,     // the number of bits of the fractional part of the coordinates.     // The possible coordinate capacity in bits can be calculated by formula:    // sizeof(int) * 8 - poly_base_shift * 2, i.e, for 32-bit integers and    // 8-bits fractional part the capacity is 16 bits or [-32768...32767].    enum    {        poly_base_shift = 8,                       //----poly_base_shift        poly_base_size  = 1 << poly_base_shift,    //----poly_base_size         poly_base_mask  = poly_base_size - 1       //----poly_base_mask     };        //--------------------------------------------------------------poly_coord    inline int poly_coord(double c)    {        return int(c * poly_base_size);    }    //-----------------------------------------------------------------cell_aa    // A pixel cell. There're no constructors defined and it was done     // intentionally in order to avoid extra overhead when allocating an     // array of cells.    struct cell_aa    {        int16 x;        int16 y;        int   packed_coord;        int   cover;        int   area;        void set(int x, int y, int c, int a);        void set_coord(int x, int y);        void set_cover(int c, int a);        void add_cover(int c, int a);    };    //--------------------------------------------------------------outline_aa    // An internal class that implements the main rasterization algorithm.    // Used in the rasterizer. Should not be used direcly.    class outline_aa    {        enum        {            cell_block_shift = 12,            cell_block_size  = 1 << cell_block_shift,            cell_block_mask  = cell_block_size - 1,            cell_block_pool  = 256,            cell_block_limit = 1024        };    public:        ~outline_aa();        outline_aa();        void reset();        void move_to(int x, int y);        void line_to(int x, int y);        int min_x() const { return m_min_x; }        int min_y() const { return m_min_y; }        int max_x() const { return m_max_x; }        int max_y() const { return m_max_y; }        const cell_aa* const* cells();        unsigned num_cells() { cells(); return m_num_cells; }        bool sorted() const { return m_sorted; }    private:        outline_aa(const outline_aa&);        const outline_aa& operator = (const outline_aa&);        void set_cur_cell(int x, int y);        void add_cur_cell();        void sort_cells();        void render_hline(int ey, int x1, int y1, int x2, int y2);        void render_line(int x1, int y1, int x2, int y2);        void allocate_block();                static void qsort_cells(cell_aa** start, unsigned num);    private:        unsigned  m_num_blocks;        unsigned  m_max_blocks;        unsigned  m_cur_block;        unsigned  m_num_cells;        cell_aa** m_cells;        cell_aa*  m_cur_cell_ptr;        cell_aa** m_sorted_cells;        unsigned  m_sorted_size;        cell_aa   m_cur_cell;        int       m_cur_x;        int       m_cur_y;        int       m_min_x;        int       m_min_y;        int       m_max_x;        int       m_max_y;        bool      m_sorted;    };    //----------------------------------------------------------filling_rule_e    enum filling_rule_e    {        fill_non_zero,        fill_even_odd    };    //==================================================rasterizer_scanline_aa    // Polygon rasterizer that is used to render filled polygons with     // high-quality Anti-Aliasing. Internally, by default, the class uses     // integer coordinates in format 24.8, i.e. 24 bits for integer part     // and 8 bits for fractional - see poly_base_shift. This class can be     // used in the following  way:    //    // 1. filling_rule(filling_rule_e ft) - optional.    //    // 2. gamma() - optional.    //    // 3. reset()    //    // 4. move_to(x, y) / line_to(x, y) - make the polygon. One can create     //    more than one contour, but each contour must consist of at least 3    //    vertices, i.e. move_to(x1, y1); line_to(x2, y2); line_to(x3, y3);    //    is the absolute minimum of vertices that define a triangle.    //    The algorithm does not check either the number of vertices nor    //    coincidence of their coordinates, but in the worst case it just     //    won't draw anything.    //    The orger of the vertices (clockwise or counterclockwise)     //    is important when using the non-zero filling rule (fill_non_zero).    //    In this case the vertex order of all the contours must be the same    //    if you want your intersecting polygons to be without "holes".    //    You actually can use different vertices order. If the contours do not     //    intersect each other the order is not important anyway. If they do,     //    contours with the same vertex order will be rendered without "holes"     //    while the intersecting contours with different orders will have "holes".    //    // filling_rule() and gamma() can be called anytime before "sweeping".    //------------------------------------------------------------------------    template<unsigned XScale=1, unsigned AA_Shift=8> class rasterizer_scanline_aa    {        enum status        {            status_initial,            status_line_to,            status_closed        };        struct iterator        {            const cell_aa* const* cells;            int                   cover;            int                   last_y;        };    public:        enum        {            aa_shift = AA_Shift,            aa_num   = 1 << aa_shift,            aa_mask  = aa_num - 1,            aa_2num  = aa_num * 2,            aa_2mask = aa_2num - 1        };        //--------------------------------------------------------------------        rasterizer_scanline_aa() :             m_filling_rule(fill_non_zero),            m_clipped_start_x(0),            m_clipped_start_y(0),            m_start_x(0),            m_start_y(0),            m_prev_x(0),            m_prev_y(0),            m_prev_flags(0),            m_status(status_initial),            m_clipping(false)        {            int i;            for(i = 0; i < aa_num; i++) m_gamma[i] = i;        }        //--------------------------------------------------------------------        template<class GammaF>         rasterizer_scanline_aa(const GammaF& gamma_function) :             m_filling_rule(fill_non_zero),            m_clipped_start_x(0),            m_clipped_start_y(0),            m_start_x(0),            m_start_y(0),            m_prev_x(0),            m_prev_y(0),            m_prev_flags(0),            m_status(status_initial),            m_clipping(false)        {            gamma(gamma_function);        }        //--------------------------------------------------------------------        void reset();         void filling_rule(filling_rule_e filling_rule);        void clip_box(double x1, double y1, double x2, double y2);        void reset_clipping();        //--------------------------------------------------------------------        template<class GammaF> void gamma(const GammaF& gamma_function)        {             int i;            for(i = 0; i < aa_num; i++)            {                m_gamma[i] = int(floor(gamma_function(double(i) / aa_mask) * aa_mask + 0.5));            }        }        //--------------------------------------------------------------------        unsigned apply_gamma(unsigned cover) const         {             return m_gamma[cover];         }        //--------------------------------------------------------------------        void add_vertex(double x, double y, unsigned cmd);        void move_to(int x, int y);        void line_to(int x, int y);        void close_polygon();        void move_to_d(double x, double y);        void line_to_d(double x, double y);                //--------------------------------------------------------------------        int min_x() const { return m_outline.min_x(); }        int min_y() const { return m_outline.min_y(); }        int max_x() const { return m_outline.max_x(); }        int max_y() const { return m_outline.max_y(); }        //--------------------------------------------------------------------        AGG_INLINE unsigned calculate_alpha(int area) const        {            int cover = area >> (poly_base_shift*2 + 1 - aa_shift);            if(cover < 0) cover = -cover;            if(m_filling_rule == fill_even_odd)            {                cover &= aa_2mask;                if(cover > aa_num)                {                    cover = aa_2num - cover;                }            }            if(cover > aa_mask) cover = aa_mask;            return m_gamma[cover];        }        //--------------------------------------------------------------------        void sort()        {            m_outline.cells();        }        //--------------------------------------------------------------------        bool rewind_scanlines()        {            close_polygon();            m_iterator.cells = m_outline.cells();            if(m_outline.num_cells() == 0)             {                return false;            }            m_iterator.cover  = 0;            m_iterator.last_y = (*m_iterator.cells)->y;            return true;        }        //--------------------------------------------------------------------        template<class Scanline> bool sweep_scanline(Scanline& sl)        {            sl.reset_spans();            for(;;)            {                const cell_aa* cur_cell = *m_iterator.cells;                if(cur_cell == 0) return false;                ++m_iterator.cells;                m_iterator.last_y = cur_cell->y;                for(;;)                {                    int coord  = cur_cell->packed_coord;                    int area   = cur_cell->area;                     int last_x = cur_cell->x;                    m_iterator.cover += cur_cell->cover;                    //accumulate all cells with the same coordinates                    for(; (cur_cell = *m_iterator.cells) != 0; ++m_iterator.cells)                    {                        if(cur_cell->packed_coord != coord) break;                        area             += cur_cell->area;                        m_iterator.cover += cur_cell->cover;                    }                    int alpha;                    if(cur_cell == 0 || cur_cell->y != m_iterator.last_y)                    {                        if(area)                        {                            alpha = calculate_alpha((m_iterator.cover << (poly_base_shift + 1)) - area);                            if(alpha)                            {                                sl.add_cell(last_x, alpha);                            }                            ++last_x;                        }                        break;                    }                    ++m_iterator.cells;                    if(area)                    {                        alpha = calculate_alpha((m_iterator.cover << (poly_base_shift + 1)) - area);                        if(alpha)                        {                            sl.add_cell(last_x, alpha);                        }                        ++last_x;                    }

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