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📄 book_ch4.mis

📁 3d游戏开发大全书所附带源吗,第4章,开发环境UltraEdit,为torque script
💻 MIS
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//--- OBJECT WRITE BEGIN ---
new SimGroup(MissionGroup) {

   new ScriptObject(MissionInfo) {
         name = "Book A";
         desc0 = "A basic somewhat smooth map.";
   };
   new MissionArea(MissionArea) {
      area = "-152 -352 1040 1056";
      flightCeiling = "300";
      flightCeilingRange = "20";
         locked = "true";
   };
   new Sky(Sky) {
      position = "-1088 -928 0";
      rotation = "1 0 0 0";
      scale = "1 1 1";
      materialList = "./sky_day.dml";
      cloudHeightPer[0] = "0.349971";
      cloudHeightPer[1] = "0.25";
      cloudHeightPer[2] = "0.199973";
      cloudSpeed1 = "0.0002";
      cloudSpeed2 = "0.0004";
      cloudSpeed3 = "0.0006";
      visibleDistance = "1100";
      fogDistance = "1000";
      fogColor = "0.820000 0.828000 0.844000 1.000000";
      fogVolume1 = "500 0 200";
      fogVolume2 = "0 0 0";
      fogVolume3 = "0 0 0";
      fogVolumeColor1 = "128.000000 128.000000 128.000000 -222768174765569860000000000000000000000.000000";
      fogVolumeColor2 = "128.000000 128.000000 128.000000 0.000000";
      fogVolumeColor3 = "128.000000 128.000000 128.000000 -170698929442160050000000000000000000000.000000";
      windVelocity = "0.1 0.1 0";
      windEffectPrecipitation = "1";
      SkySolidColor = "0.547000 0.641000 0.789000 0.000000";
      useSkyTextures = "1";
      renderBottomTexture = "0";
      noRenderBans = "0";
         locked = "true";
   };
   new Sun() {
      direction = "0.635001 0.635001 -0.439941";
      color = "0.888000 0.885000 0.780000 1.000000";
      ambient = "0.400000 0.400000 0.400000 1.000000";
         locked = "true";
         rotation = "1 0 0 0";
         position = "0 0 0";
         scale = "1 1 1";
   };
   new TerrainBlock(Terrain) {
      rotation = "1 0 0 0";
      scale = "1 1 1";
      detailTexture = "./detail1";
      terrainFile = "./book_ch4.ter";
      squareSize = "8";
         locked = "true";
         position = "-1024 -1024 0";
   };
};
//--- OBJECT WRITE END ---

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