📄 book_ch4.mis
字号:
//--- OBJECT WRITE BEGIN ---
new SimGroup(MissionGroup) {
new ScriptObject(MissionInfo) {
name = "Book A";
desc0 = "A basic somewhat smooth map.";
};
new MissionArea(MissionArea) {
area = "-152 -352 1040 1056";
flightCeiling = "300";
flightCeilingRange = "20";
locked = "true";
};
new Sky(Sky) {
position = "-1088 -928 0";
rotation = "1 0 0 0";
scale = "1 1 1";
materialList = "./sky_day.dml";
cloudHeightPer[0] = "0.349971";
cloudHeightPer[1] = "0.25";
cloudHeightPer[2] = "0.199973";
cloudSpeed1 = "0.0002";
cloudSpeed2 = "0.0004";
cloudSpeed3 = "0.0006";
visibleDistance = "1100";
fogDistance = "1000";
fogColor = "0.820000 0.828000 0.844000 1.000000";
fogVolume1 = "500 0 200";
fogVolume2 = "0 0 0";
fogVolume3 = "0 0 0";
fogVolumeColor1 = "128.000000 128.000000 128.000000 -222768174765569860000000000000000000000.000000";
fogVolumeColor2 = "128.000000 128.000000 128.000000 0.000000";
fogVolumeColor3 = "128.000000 128.000000 128.000000 -170698929442160050000000000000000000000.000000";
windVelocity = "0.1 0.1 0";
windEffectPrecipitation = "1";
SkySolidColor = "0.547000 0.641000 0.789000 0.000000";
useSkyTextures = "1";
renderBottomTexture = "0";
noRenderBans = "0";
locked = "true";
};
new Sun() {
direction = "0.635001 0.635001 -0.439941";
color = "0.888000 0.885000 0.780000 1.000000";
ambient = "0.400000 0.400000 0.400000 1.000000";
locked = "true";
rotation = "1 0 0 0";
position = "0 0 0";
scale = "1 1 1";
};
new TerrainBlock(Terrain) {
rotation = "1 0 0 0";
scale = "1 1 1";
detailTexture = "./detail1";
terrainFile = "./book_ch4.ter";
squareSize = "8";
locked = "true";
position = "-1024 -1024 0";
};
};
//--- OBJECT WRITE END ---
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -