📄 serverstreamsock.cpp
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// ServerStreamSock.cpp : implementation file
//
#include "stdafx.h"
#include "RemoteTalk.h"
#include "RemoteTalkDlg.h"
#include "ServerStreamSock.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CServerStreamSock
CServerStreamSock::CServerStreamSock()
{
CRemoteTalkDlg* pDlg=(CRemoteTalkDlg*)::AfxGetMainWnd();
}
CServerStreamSock::~CServerStreamSock()
{
}
// Do not edit the following lines, which are needed by ClassWizard.
#if 0
BEGIN_MESSAGE_MAP(CServerStreamSock, CAsyncSocket)
//{{AFX_MSG_MAP(CServerStreamSock)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
#endif // 0
void CServerStreamSock::OnConnect(int nErrorCode)
{
if (nErrorCode==0)
{
pDlg->m_bClientCtrlConnect = TRUE;
}
else
{
// AfxMessageBox("can't connected to Server!");
}
// TODO: Add your specialized code here and/or call the base class
CAsyncSocket::OnConnect(nErrorCode);
}
void CServerStreamSock::OnReceive(int nErrorCode)
{
// TODO: Add your specialized code here and/or call the base class
CAsyncSocket::OnReceive(nErrorCode);
}
/////////////////////////////////////////////////////////////////////////////
// CServerStreamSock member functions
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