📄 clientctrlsock.cpp
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// ClientCtrlSock.cpp : implementation file
//
#include "stdafx.h"
#include "RemoteTalk.h"
#include "ClientCtrlSock.h"
#include "RemoteTalkDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CClientCtrlSock
CClientCtrlSock::CClientCtrlSock()
{
CRemoteTalkDlg* pDlg=(CRemoteTalkDlg*)::AfxGetMainWnd();
}
CClientCtrlSock::~CClientCtrlSock()
{
}
// Do not edit the following lines, which are needed by ClassWizard.
#if 0
BEGIN_MESSAGE_MAP(CClientCtrlSock, CAsyncSocket)
//{{AFX_MSG_MAP(CClientCtrlSock)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
#endif // 0
/////////////////////////////////////////////////////////////////////////////
// CClientCtrlSock member functions
void CClientCtrlSock::OnConnect(int nErrorCode)
{
ASSERT(pDlg!=NULL);
if (nErrorCode==0)
{
pDlg->m_bClientCtrlConnect = TRUE;
}
else
{
// AfxMessageBox("can't connected to Server!");
}
// TODO: Add your specialized code here and/or call the base class
CAsyncSocket::OnConnect(nErrorCode);
}
void CClientCtrlSock::OnReceive(int nErrorCode)
{
ASSERT(pDlg!=NULL);
SERVER_CTRL_MSG msg;
memset(&msg,0,sizeof(SERVER_CTRL_MSG));
Receive(&msg,sizeof(SERVER_CTRL_MSG));
pDlg->ExcuteServerCommand(msg);
// TODO: Add your specialized code here and/or call the base class
CAsyncSocket::OnReceive(nErrorCode);
}
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