📄 clientctrlsock.h
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#if !defined(AFX_CLIENTCTRLSOCK_H__693ECEAE_889F_4799_BF7C_194B5BD2D07E__INCLUDED_)
#define AFX_CLIENTCTRLSOCK_H__693ECEAE_889F_4799_BF7C_194B5BD2D07E__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// ClientCtrlSock.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CClientCtrlSock command target
typedef struct _SERVER_CTRL_MSG
{
char strCommand[10];
DWORD nContentByte;
char strContent[200];
}SERVER_CTRL_MSG;
class CRemoteTalkDlg;
class CClientCtrlSock : public CAsyncSocket
{
// Attributes
public:
// Operations
public:
CClientCtrlSock();
virtual ~CClientCtrlSock();
CRemoteTalkDlg* pDlg;
// Overrides
public:
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CClientCtrlSock)
public:
virtual void OnConnect(int nErrorCode);
virtual void OnReceive(int nErrorCode);
//}}AFX_VIRTUAL
// Generated message map functions
//{{AFX_MSG(CClientCtrlSock)
// NOTE - the ClassWizard will add and remove member functions here.
//}}AFX_MSG
// Implementation
protected:
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_CLIENTCTRLSOCK_H__693ECEAE_889F_4799_BF7C_194B5BD2D07E__INCLUDED_)
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