📄 gl2view.h
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// gl2View.h : interface of the CGl2View class
//
/////////////////////////////////////////////////////////////////////////////
#if !defined(AFX_GL2VIEW_H__875AFAA4_071C_44AE_BE59_67C04705DD53__INCLUDED_)
#define AFX_GL2VIEW_H__875AFAA4_071C_44AE_BE59_67C04705DD53__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "gl\gl.h"
#include "gl\glu.h"
#include "Hdibapi.h"
class CGl2View : public CView
{
protected: // create from serialization only
CGl2View();
DECLARE_DYNCREATE(CGl2View)
// Attributes
public:
CGl2Doc* GetDocument();
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CGl2View)
public:
virtual void OnDraw(CDC* pDC); // overridden to draw this view
virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
protected:
virtual BOOL OnPreparePrinting(CPrintInfo* pInfo);
virtual void OnBeginPrinting(CDC* pDC, CPrintInfo* pInfo);
virtual void OnEndPrinting(CDC* pDC, CPrintInfo* pInfo);
//}}AFX_VIRTUAL
// Implementation
public:
virtual ~CGl2View();
#ifdef _DEBUG
virtual void AssertValid() const;
virtual void Dump(CDumpContext& dc) const;
#endif
protected:
// Generated message map functions
protected:
//{{AFX_MSG(CGl2View)
afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
afx_msg void OnDestroy();
afx_msg void OnSize(UINT nType, int cx, int cy);
afx_msg void OnTimer(UINT nIDEvent);
afx_msg void OnPlayPause();
afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
afx_msg void OnFileSavetobmpClientbmp();
afx_msg void OnFileSavetobmpRectanglebmp();
afx_msg void OnFileSavetobmpWindowsbmp();
afx_msg void OnLButtonUp(UINT nFlags, CPoint point);
afx_msg void OnMouseMove(UINT nFlags, CPoint point);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
public:
void FreeDIB();
void GetDIB();
void SaveToBMP();
public:
CPoint MouseDownPoint;
RECT m_Rect;
BOOL m_bSaveRectBMP;
POINT c_down;
POINT c_last;
POINT Zoom_in_First;
POINT Zoom_in_Last;
int displayfashion,mutumodel;
double X_Angle;//旋转角度
double Y_Angle;//旋转角度
double Z_Angle;//旋转角度
double X_Trans;//X平移距离
double Y_Trans;//Y平移距离
HDIB hDIB;
// RECT m_Rect;
//BOOL m_bSaveRectBMP;
enum CSaveBMPFlag { BMPRECT = 0, BMPWINDOW, BMPCLIENT };
CSaveBMPFlag m_nSaveBMPFlag;
public:
CPalette m_cPalette;
CPalette *m_pOldPalette;
CClientDC *m_pDC;
CRect m_oldRect;
public:
void GLTextOut(GLuint id,const char * const textstring);
unsigned char ComponentFromIndex(int i,UINT nbits,UINT shift);
void CreateRGBPalette();
protected:
GLfloat m_lightAmb[4];
GLfloat m_lightDif[4];
GLfloat m_lightSpe[4];
GLfloat m_lightPos[4];
GLfloat m_fAngleX;
GLfloat m_fAngleY;
GLfloat m_fAngleZ;
BOOL m_play;
protected:
void CalculateNormal(GLdouble* dVertex1,GLdouble* dVertex2,GLdouble* dVertex3,GLdouble* dNormal);
void DrawCube();
void Init();
BOOL bSetupPixelFormat();
void DrawScene();
void CreatLights();
};
#ifndef _DEBUG // debug version in gl2View.cpp
inline CGl2Doc* CGl2View::GetDocument()
{ return (CGl2Doc*)m_pDocument; }
#endif
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_GL2VIEW_H__875AFAA4_071C_44AE_BE59_67C04705DD53__INCLUDED_)
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