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📄 hdibapi.cpp

📁 该文件是教你如何来保存窗口的图形,以及如何截取图形.
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//  dibapi.cpp
//
//  Source file for Device-Independent Bitmap (DIB) API.  Provides
//  the following functions:
//
//  PaintDIB()          - Painting routine for a DIB
//  CreateDIBPalette()  - Creates a palette from a DIB
//  FindDIBBits()       - Returns a pointer to the DIB bits
//  DIBWidth()          - Gets the width of the DIB
//  DIBHeight()         - Gets the height of the DIB
//  PaletteSize()       - Gets the size required to store the DIB's palette
//  DIBNumColors()      - Calculates the number of colors
//                        in the DIB's color table
//  CopyHandle()        - Makes a copy of the given global memory block
//

#include "stdafx.h"
#include <windows.h>
#include <assert.h>
#include "hdibapi.h"


BOOL WINAPI PaintDIB(HDC hDC, LPRECT lpDCRect, HDIB hDIB, 
					 LPRECT lpDIBRect, HPALETTE hPal)
{
	LPSTR    lpDIBHdr;            // Pointer to BITMAPINFOHEADER
	LPSTR    lpDIBBits;           // Pointer to DIB bits
	BOOL     bSuccess=FALSE;      // Success/fail flag
	HPALETTE hOldPal=NULL;        // Previous palette

	/* Check for valid DIB handle */
	if (hDIB == NULL)
		return FALSE;

	/* Lock down the DIB, and get a pointer to the beginning of the bit
	 *  buffer
	 */
	lpDIBHdr  = (LPSTR) ::GlobalLock((HGLOBAL) hDIB);
	lpDIBBits = ::FindDIBBits(lpDIBHdr);

	// Select palette into DC.
	// Select as background since we have
	// already realized in forground if needed
	hOldPal = ::SelectPalette(hDC, hPal, TRUE);

	/* Make sure to use the stretching mode best for color pictures */
	::SetStretchBltMode(hDC, COLORONCOLOR);

	/* Determine whether to call StretchDIBits() or SetDIBitsToDevice() */
	if ((RECTWIDTH(lpDCRect)  == RECTWIDTH(lpDIBRect)) &&
	   (RECTHEIGHT(lpDCRect) == RECTHEIGHT(lpDIBRect)))
		bSuccess = ::SetDIBitsToDevice(hDC,                    // hDC
								   lpDCRect->left,             // DestX
								   lpDCRect->top,              // DestY
								   RECTWIDTH(lpDCRect),        // nDestWidth
								   RECTHEIGHT(lpDCRect),       // nDestHeight
								   lpDIBRect->left,            // SrcX
								   (int)DIBHeight(lpDIBHdr) -
									  lpDIBRect->top -
									  RECTHEIGHT(lpDIBRect),   // SrcY
								   0,                          // nStartScan
								   (WORD)DIBHeight(lpDIBHdr),  // nNumScans
								   lpDIBBits,                  // lpBits
								   (LPBITMAPINFO)lpDIBHdr,     // lpBitsInfo
								   DIB_RGB_COLORS);            // wUsage
   else
	  bSuccess = ::StretchDIBits(hDC,                          // hDC
							   lpDCRect->left,                 // DestX
							   lpDCRect->top,                  // DestY
							   RECTWIDTH(lpDCRect),            // nDestWidth
							   RECTHEIGHT(lpDCRect),           // nDestHeight
							   lpDIBRect->left,                // SrcX
							   lpDIBRect->top,                 // SrcY
							   RECTWIDTH(lpDIBRect),           // wSrcWidth
							   RECTHEIGHT(lpDIBRect),          // wSrcHeight
							   lpDIBBits,                      // lpBits
							   (LPBITMAPINFO)lpDIBHdr,         // lpBitsInfo
							   DIB_RGB_COLORS,                 // wUsage
							   SRCCOPY);                       // dwROP

   ::GlobalUnlock((HGLOBAL) hDIB);

	/* Reselect old palette */
	if (hOldPal != NULL)
	{
		::SelectPalette(hDC, hOldPal, TRUE);
	}

   return bSuccess;
}

HPALETTE WINAPI CreateDIBPalette(HDIB hDIB)
{
	LPLOGPALETTE lpPal;      // pointer to a logical palette
	HANDLE hLogPal;          // handle to a logical palette
	HPALETTE hPal = NULL;    // handle to a palette
	int i;                   // loop index
	WORD wNumColors;         // number of colors in color table
	LPSTR lpbi;              // pointer to packed-DIB
	LPBITMAPINFO lpbmi;      // pointer to BITMAPINFO structure (Win3.0)
	LPBITMAPCOREINFO lpbmc;  // pointer to BITMAPCOREINFO structure (old)
	BOOL bWinStyleDIB;       // flag which signifies whether this is a Win3.0 DIB
	BOOL bResult = FALSE;

	/* if handle to DIB is invalid, return FALSE */

	if (hDIB == NULL)
	  return NULL;

   lpbi = (LPSTR) ::GlobalLock((HGLOBAL) hDIB);

   /* get pointer to BITMAPINFO (Win 3.0) */
   lpbmi = (LPBITMAPINFO)lpbi;

   /* get pointer to BITMAPCOREINFO (old 1.x) */
   lpbmc = (LPBITMAPCOREINFO)lpbi;

   /* get the number of colors in the DIB */
   wNumColors = ::DIBNumColors(lpbi);

   if (wNumColors != 0)
   {
		/* allocate memory block for logical palette */
		hLogPal = ::GlobalAlloc(GHND, sizeof(LOGPALETTE)
									+ sizeof(PALETTEENTRY)
									* wNumColors);

		/* if not enough memory, clean up and return NULL */
		if (hLogPal == 0)
		{
			::GlobalUnlock((HGLOBAL) hDIB);
			return NULL;
		}

		lpPal = (LPLOGPALETTE) ::GlobalLock((HGLOBAL) hLogPal);

		/* set version and number of palette entries */
		lpPal->palVersion = PALVERSION;
		lpPal->palNumEntries = (WORD)wNumColors;

		/* is this a Win 3.0 DIB? */
		bWinStyleDIB = IS_WIN30_DIB(lpbi);
		for (i = 0; i < (int)wNumColors; i++)
		{
			if (bWinStyleDIB)
			{
				lpPal->palPalEntry[i].peRed = lpbmi->bmiColors[i].rgbRed;
				lpPal->palPalEntry[i].peGreen = lpbmi->bmiColors[i].rgbGreen;
				lpPal->palPalEntry[i].peBlue = lpbmi->bmiColors[i].rgbBlue;
				lpPal->palPalEntry[i].peFlags = 0;
			}
			else
			{
				lpPal->palPalEntry[i].peRed = lpbmc->bmciColors[i].rgbtRed;
				lpPal->palPalEntry[i].peGreen = lpbmc->bmciColors[i].rgbtGreen;
				lpPal->palPalEntry[i].peBlue = lpbmc->bmciColors[i].rgbtBlue;
				lpPal->palPalEntry[i].peFlags = 0;
			}
		}

		/* create the palette and get handle to it */
		hPal = CreatePalette(lpPal);
		::GlobalUnlock((HGLOBAL) hLogPal);
		::GlobalFree((HGLOBAL) hLogPal);
	}

	::GlobalUnlock((HGLOBAL) hDIB);

	return hPal;
}

DWORD WINAPI DIBWidth(LPSTR lpDIB)
{
	LPBITMAPINFOHEADER lpbmi;  // pointer to a Win 3.0-style DIB
	LPBITMAPCOREHEADER lpbmc;  // pointer to an other-style DIB

	/* point to the header (whether Win 3.0 and old) */

	lpbmi = (LPBITMAPINFOHEADER)lpDIB;
	lpbmc = (LPBITMAPCOREHEADER)lpDIB;

	/* return the DIB width if it is a Win 3.0 DIB */
	if (IS_WIN30_DIB(lpDIB))
		return lpbmi->biWidth;
	else  /* it is an other-style DIB, so return its width */
		return (DWORD)lpbmc->bcWidth;
}

DWORD WINAPI DIBHeight(LPSTR lpDIB)
{
	LPBITMAPINFOHEADER lpbmi;  // pointer to a Win 3.0-style DIB
	LPBITMAPCOREHEADER lpbmc;  // pointer to an other-style DIB

	/* point to the header (whether old or Win 3.0 */

	lpbmi = (LPBITMAPINFOHEADER)lpDIB;
	lpbmc = (LPBITMAPCOREHEADER)lpDIB;

	/* return the DIB height if it is a Win 3.0 DIB */
	if (IS_WIN30_DIB(lpDIB))
		return lpbmi->biHeight;
	else  /* it is an other-style DIB, so return its height */
		return (DWORD)lpbmc->bcHeight;
}

WORD WINAPI PaletteSize(LPSTR lpbi)
{
   /* calculate the size required by the palette */
   if (IS_WIN30_DIB (lpbi))
	  return (WORD)(::DIBNumColors(lpbi) * sizeof(RGBQUAD));
   else
	  return (WORD)(::DIBNumColors(lpbi) * sizeof(RGBTRIPLE));
}


WORD WINAPI DIBNumColors(LPSTR lpbi)
{
	WORD wBitCount;  // DIB bit count

	/*  If this is a Windows-style DIB, the number of colors in the
	 *  color table can be less than the number of bits per pixel
	 *  allows for (i.e. lpbi->biClrUsed can be set to some value).
	 *  If this is the case, return the appropriate value.
	 */

	if (IS_WIN30_DIB(lpbi))
	{
		DWORD dwClrUsed;

		dwClrUsed = ((LPBITMAPINFOHEADER)lpbi)->biClrUsed;
		if (dwClrUsed != 0)
			return (WORD)dwClrUsed;
	}

	/*  Calculate the number of colors in the color table based on
	 *  the number of bits per pixel for the DIB.
	 */
	if (IS_WIN30_DIB(lpbi))
		wBitCount = ((LPBITMAPINFOHEADER)lpbi)->biBitCount;
	else
		wBitCount = ((LPBITMAPCOREHEADER)lpbi)->bcBitCount;

	/* return number of colors based on bits per pixel */
	switch (wBitCount)
	{
		case 1:
			return 2;

		case 4:
			return 16;

		case 8:
			return 256;

		default:
			return 0;
	}
}

HANDLE WINAPI CopyHandle (HANDLE h)
{
	BYTE  *lpCopy;
	BYTE  *lp;
	HANDLE     hCopy;
	DWORD      dwLen;

	if (h == NULL)
		return NULL;

	dwLen = ::GlobalSize((HGLOBAL) h);

	if ((hCopy = (HANDLE) ::GlobalAlloc (GHND, dwLen)) != NULL)
	{
		lpCopy = (BYTE *) ::GlobalLock((HGLOBAL) hCopy);
		lp     = (BYTE *) ::GlobalLock((HGLOBAL) h);

		while (dwLen--)
			*lpCopy++ = *lp++;

		::GlobalUnlock((HGLOBAL) hCopy);
		::GlobalUnlock((HGLOBAL) h);
	}

	return hCopy;
}

#define DIB_HEADER_MARKER   ((WORD) ('M' << 8) | 'B')

BOOL WINAPI SaveDIB(HDIB hDib, HANDLE file)
{
	BITMAPFILEHEADER bmfHdr; // Header for Bitmap file
	LPBITMAPINFOHEADER lpBI;   // Pointer to DIB info structure
	DWORD dwDIBSize, len;

	if (hDib == NULL)
		return FALSE;

	/*
	 * Get a pointer to the DIB memory, the first of which contains
	 * a BITMAPINFO structure
	 */
	lpBI = (LPBITMAPINFOHEADER) ::GlobalLock((HGLOBAL) hDib);
	if (lpBI == NULL)
		return FALSE;

	if (!IS_WIN30_DIB(lpBI))
	{
		::GlobalUnlock((HGLOBAL) hDib);
		return FALSE;       // It's an other-style DIB (save not supported)
	}

	/*
	 * Fill in the fields of the file header
	 */

	/* Fill in file type (first 2 bytes must be "BM" for a bitmap) */
	bmfHdr.bfType = DIB_HEADER_MARKER;  // "BM"

	// Calculating the size of the DIB is a bit tricky (if we want to
	// do it right).  The easiest way to do this is to call GlobalSize()
	// on our global handle, but since the size of our global memory may have
	// been padded a few bytes, we may end up writing out a few too
	// many bytes to the file (which may cause problems with some apps).
	//
	// So, instead let's calculate the size manually (if we can)
	//
	// First, find size of header plus size of color table.  Since the
	// first DWORD in both BITMAPINFOHEADER and BITMAPCOREHEADER conains
	// the size of the structure, let's use this.

	dwDIBSize = *(LPDWORD)lpBI + ::PaletteSize((LPSTR)lpBI);  // Partial Calculation

	// Now calculate the size of the image

	if ((lpBI->biCompression == BI_RLE8) || (lpBI->biCompression == BI_RLE4))
	{
		// It's an RLE bitmap, we can't calculate size, so trust the
		// biSizeImage field

		dwDIBSize += lpBI->biSizeImage;
	}
	else
	{
		DWORD dwBmBitsSize;  // Size of Bitmap Bits only

		// It's not RLE, so size is Width (DWORD aligned) * Height

		dwBmBitsSize = WIDTHBYTES((lpBI->biWidth)*((DWORD)lpBI->biBitCount)) * lpBI->biHeight;

		dwDIBSize += dwBmBitsSize;

		// Now, since we have calculated the correct size, why don't we
		// fill in the biSizeImage field (this will fix any .BMP files which
		// have this field incorrect).

		lpBI->biSizeImage = dwBmBitsSize;
	}


	// Calculate the file size by adding the DIB size to sizeof(BITMAPFILEHEADER)

	bmfHdr.bfSize = dwDIBSize + sizeof(BITMAPFILEHEADER);
	bmfHdr.bfReserved1 = 0;
	bmfHdr.bfReserved2 = 0;

	/*
	 * Now, calculate the offset the actual bitmap bits will be in
	 * the file -- It's the Bitmap file header plus the DIB header,
	 * plus the size of the color table.
	 */
	bmfHdr.bfOffBits = (DWORD)sizeof(BITMAPFILEHEADER) + lpBI->biSize
											  + PaletteSize((LPSTR)lpBI);

	// Write the file header
	::WriteFile(file, (LPSTR)&bmfHdr, sizeof(BITMAPFILEHEADER), &len, NULL);
	// Write the DIB header and the bits
	::WriteFile(file, lpBI, dwDIBSize, &len, NULL);

	::GlobalUnlock((HGLOBAL) hDib);
	::GlobalFree((HGLOBAL) hDib);
	hDib = NULL;

	return TRUE;
}

HDIB WINAPI ReadDIBFile(HANDLE file)
{
    BITMAPFILEHEADER bmfHeader;
	DWORD dwBitsSize, len;
	HDIB  hDIB;
	LPSTR pDIB;
	BOOL  bl;

	/*
	 * get length of DIB in bytes for use when reading
	 */
                           
	dwBitsSize = ::GetFileSize(file, NULL);

	/*
	 * Go read the DIB file header and check if it's valid.
	 */
	bl = ::ReadFile(file, (LPSTR)&bmfHeader, sizeof(bmfHeader), &len, NULL);
	if (!bl || (sizeof(bmfHeader) != len) || (bmfHeader.bfType != DIB_HEADER_MARKER))
	{
		return NULL;
	}
	/*
	 * Allocate memory for DIB
	 */
	hDIB = (HDIB) ::GlobalAlloc(GMEM_MOVEABLE | GMEM_ZEROINIT, dwBitsSize);
	if (hDIB == 0)
	{
		return NULL;
	}
	pDIB = (LPSTR) ::GlobalLock((HGLOBAL) hDIB);

	/*
	 * Go read the bits.
	 */

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