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📄 gl2view.cpp

📁 该文件是教你如何来保存窗口的图形,以及如何截取图形.
💻 CPP
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// gl2View.cpp : implementation of the CGl2View class
//

#include "stdafx.h"
#include "gl2.h"

#include "gl2Doc.h"
#include "gl2View.h"

#include "gl\gl.h"
#include "gl\glu.h"
#include "gl\glaux.h"
#include "math.h"
#include "Hdibapi.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CGl2View

IMPLEMENT_DYNCREATE(CGl2View, CView)

BEGIN_MESSAGE_MAP(CGl2View, CView)
	//{{AFX_MSG_MAP(CGl2View)
	ON_WM_CREATE()
	ON_WM_DESTROY()
	ON_WM_SIZE()
	ON_WM_TIMER()
	ON_COMMAND(IDM_PLAY_PAUSE, OnPlayPause)
	ON_WM_LBUTTONDOWN()
	ON_COMMAND(ID_FILE_SAVETOBMP_CLIENTBMP, OnFileSavetobmpClientbmp)
	ON_COMMAND(ID_FILE_SAVETOBMP_RECTANGLEBMP, OnFileSavetobmpRectanglebmp)
	ON_COMMAND(ID_FILE_SAVETOBMP_WINDOWSBMP, OnFileSavetobmpWindowsbmp)
	ON_WM_LBUTTONUP()
	ON_WM_MOUSEMOVE()
	//}}AFX_MSG_MAP
	// Standard printing commands
	ON_COMMAND(ID_FILE_PRINT, CView::OnFilePrint)
	ON_COMMAND(ID_FILE_PRINT_DIRECT, CView::OnFilePrint)
	ON_COMMAND(ID_FILE_PRINT_PREVIEW, CView::OnFilePrintPreview)
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CGl2View construction/destruction

CGl2View::CGl2View()
{
		displayfashion = 0; mutumodel = 1;
	m_pDC=NULL;m_pOldPalette=NULL;
	X_Angle=10.0f;
	
	Y_Angle=1.0f;
	Z_Angle=5.0f;
	m_play=FALSE;


		m_lightAmb[0]=0.2f;m_lightAmb[1]=0.2f;
	 m_lightAmb[2]=0.2f;m_lightAmb[3]=1.0f;

     m_lightDif[0]=1.0f; m_lightDif[1]=1.0f;
	  m_lightDif[2]=0.3f; m_lightDif[3]=1.0f;

     m_lightSpe[0]=1.0f;m_lightSpe[1]=1.0f;
	 m_lightSpe[2]=1.0f;m_lightSpe[3]=1.0f;
	 
     m_lightPos[0]=1.0f;m_lightPos[1]=1.0f;
	 m_lightPos[2]=1.0f;m_lightPos[3]=0.0f;
   
	// TODO: add construction code here

}

CGl2View::~CGl2View()
{
}

BOOL CGl2View::PreCreateWindow(CREATESTRUCT& cs)
{
	// TODO: Modify the Window class or styles here by modifying
	//  the CREATESTRUCT cs
 cs.style|=WS_CLIPCHILDREN|WS_CLIPSIBLINGS;
	return CView::PreCreateWindow(cs);
}

/////////////////////////////////////////////////////////////////////////////
// CGl2View drawing

void CGl2View::OnDraw(CDC* pDC)
{
	CGl2Doc* pDoc = GetDocument();
	ASSERT_VALID(pDoc);

     DrawScene();
	// TODO: add draw code for native data here
}

/////////////////////////////////////////////////////////////////////////////
// CGl2View printing

BOOL CGl2View::OnPreparePrinting(CPrintInfo* pInfo)
{
	// default preparation
	return DoPreparePrinting(pInfo);
}

void CGl2View::OnBeginPrinting(CDC* /*pDC*/, CPrintInfo* /*pInfo*/)
{
	// TODO: add extra initialization before printing
}

void CGl2View::OnEndPrinting(CDC* /*pDC*/, CPrintInfo* /*pInfo*/)
{
	// TODO: add cleanup after printing
}

/////////////////////////////////////////////////////////////////////////////
// CGl2View diagnostics

#ifdef _DEBUG
void CGl2View::AssertValid() const
{
	CView::AssertValid();
}

void CGl2View::Dump(CDumpContext& dc) const
{
	CView::Dump(dc);
}

CGl2Doc* CGl2View::GetDocument() // non-debug version is inline
{
	ASSERT(m_pDocument->IsKindOf(RUNTIME_CLASS(CGl2Doc)));
	return (CGl2Doc*)m_pDocument;
}
#endif //_DEBUG



static unsigned char _threeto8[8] = 
{
	0, 0111>>1, 0222>>1, 0333>>1, 0444>>1, 0555>>1, 0666>>1, 0377
};

static unsigned char _twoto8[4] = 
{
	0, 0x55, 0xaa, 0xff
};

static unsigned char _oneto8[2] = 
{
	0, 255
};

static int defaultOverride[13] = 
{
	0, 3, 24, 27, 64, 67, 88, 173, 181, 236, 247, 164, 91
};

// Windows Default Palette
static PALETTEENTRY defaultPalEntry[20] = 
{
	{ 0,   0,   0,    0 },
	{ 0x80,0,   0,    0 },
	{ 0,   0x80,0,    0 },
	{ 0x80,0x80,0,    0 },
	{ 0,   0,   0x80, 0 },
	{ 0x80,0,   0x80, 0 },
	{ 0,   0x80,0x80, 0 },
	{ 0xC0,0xC0,0xC0, 0 },

	{ 192, 220, 192,  0 },
	{ 166, 202, 240,  0 },
	{ 255, 251, 240,  0 },
	{ 160, 160, 164,  0 },

	{ 0x80,0x80,0x80, 0 },
	{ 0xFF,0,   0,    0 },
	{ 0,   0xFF,0,    0 },
	{ 0xFF,0xFF,0,    0 },
	{ 0,   0,   0xFF, 0 },
	{ 0xFF,0,   0xFF, 0 },
	{ 0,   0xFF,0xFF, 0 },
	{ 0xFF,0xFF,0xFF, 0 }
};

/////////////////////////////////////////////////////////////////////////////
// CGl2View message handlers

int CGl2View::OnCreate(LPCREATESTRUCT lpCreateStruct) 
{
	if (CView::OnCreate(lpCreateStruct) == -1)
		return -1;
	
	// TODO: Add your specialized creation code here
	Init();
	return 0;
}

void CGl2View::OnDestroy() 
{


	HGLRC hrc;
	hrc=::wglGetCurrentContext();
	::wglMakeCurrent(NULL,NULL);
	if(hrc)
		::wglDeleteContext(hrc);
	if(m_pOldPalette)
		m_pDC->SelectPalette(m_pOldPalette,FALSE);
	if(m_pDC)
		delete m_pDC;
	
	CView::OnDestroy();
	
	// TODO: Add your message handler code here
	
}

void CGl2View::OnSize(UINT nType, int cx, int cy) 
{



    if(cy>0)
	{
		if((m_oldRect.right>cx)||(m_oldRect.bottom>cy))
			RedrawWindow();
		m_oldRect.right=cx;
		m_oldRect.bottom=cy;
		glMatrixMode(GL_PROJECTION);
		glLoadIdentity();
		     glFrustum(-1.0,1.0,-1.0,1.0,3.0,7.0);
			 glViewport(0,0,cx,cy);
	}




	CView::OnSize(nType, cx, cy);
	
	// TODO: Add your message handler code here
	
}
void CGl2View::Init()
{
	PIXELFORMATDESCRIPTOR pfd;
	int n;
	HGLRC hrc;
	m_pDC=new CClientDC(this);
	ASSERT(m_pDC!=NULL);
	if(!bSetupPixelFormat()) return;
		
	n = ::GetPixelFormat(m_pDC->GetSafeHdc());
    ::DescribePixelFormat(m_pDC->GetSafeHdc(), n, sizeof(pfd), &pfd);
	CreateRGBPalette();	
    hrc=wglCreateContext(m_pDC->GetSafeHdc());
	wglMakeCurrent(m_pDC->GetSafeHdc(),hrc);



	GetClientRect(&m_oldRect);
	glClearDepth(1.0f);
	glEnable(GL_DEPTH_TEST);
	glMatrixMode(GL_MODELVIEW);
	glLoadIdentity();

}
BOOL CGl2View::bSetupPixelFormat()
{
		// define default desired video mode (pixel format)
	static PIXELFORMATDESCRIPTOR pfd = 
	{
        sizeof(PIXELFORMATDESCRIPTOR),	// size of this pfd
        1,								// version number
        PFD_DRAW_TO_WINDOW |			// support window
        PFD_SUPPORT_OPENGL ,//|			// support OpenGL
        //PFD_DOUBLEBUFFER,				// double buffered
        PFD_TYPE_RGBA,                  // RGBA type
        24,                             // 24-bit color depth
        0, 0, 0, 0, 0, 0,               // color bits ignored
        0,                              // no alpha buffer
        0,                              // shift bit ignored
        0,                              // no accumulation buffer
        0, 0, 0, 0,                     // accum bits ignored
        32,                             // 32-bit z-buffer
        0,                              // no stencil buffer
        0,                              // no auxiliary buffer
        PFD_MAIN_PLANE,                 // main layer
        0,                              // reserved
        0, 0, 0                         // layer masks ignored
    };
	// let the user change some parameters if he wants

    int pixelformat;
	if ( (pixelformat = ChoosePixelFormat(m_pDC->GetSafeHdc(), &pfd)) == 0 )
    {
        AfxMessageBox("ChoosePixelFormat failed");
        return FALSE;
    }

	// try to set this video mode    
	if (SetPixelFormat(m_pDC->GetSafeHdc(), pixelformat, &pfd) == FALSE)
    {
		// the requested video mode is not available so get a default one
        pixelformat = 1;	
		if (DescribePixelFormat(m_pDC->GetSafeHdc(), pixelformat, sizeof(PIXELFORMATDESCRIPTOR), &pfd)==0)
		{
			// neither the requested nor the default are available: fail
			AfxMessageBox("SetPixelFormat failed (no OpenGL compatible video mode)");
			return FALSE;
		}
    }

    return TRUE;

}
void CGl2View::DrawScene()
{

	static BOOL bBusy=FALSE;
	if(bBusy) return;
	bBusy=TRUE;

	glClearColor(1.0f,1.0f,1.0f,1.0f);
	glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
	
	glColor3f(1.0f,0.2f,0.5f);
    
	glMatrixMode(GL_MODELVIEW);
	glLoadIdentity();
	
	glTranslatef(0.0f,0.0f,-4.5f);
	CreatLights();

		
	
    
	glPushMatrix();
	  glRotatef(X_Angle,1.0f,0.0f,0.0f);

	  glRotatef(Y_Angle,0.0f,1.0f,0.0f);
	  glRotatef(Z_Angle,0.0f,0.0f,1.0f);
	  
	  
     DrawCube();

//	   glBegin(GL_POLYGON);
//	          glVertex3f(-0.5f,0.5f,0.5f);
//			  glVertex3f(-0.5f,-0.5f,0.5f);
//			  glVertex3f(0.5f,-0.5f,0.5f);
//			  glVertex3f(0.5f,0.5f,0.5f);
//       glEnd();
//
//	   glBegin(GL_POLYGON);
//	          glVertex3f(-0.5f,-0.5f,0.5f);
//			  glVertex3f(-0.5f,0.5f,0.5f);
//			  glVertex3f(-0.5f,0.5f,-0.5f);
//			  glVertex3f(-0.5f,-0.5f,-0.5f);
//
//       glEnd();
//
//
//	   glBegin(GL_POLYGON);
//	          glVertex3f(-0.5f,-0.5f,0.5f);
//			  glVertex3f(-0.5f,0.5f,0.5f);
//			  glVertex3f(-0.5f,0.5f,-0.5f);
//			  glVertex3f(-0.5f,-0.5f,-0.5f);
//       glEnd();
//
//       glBegin(GL_POLYGON);
//	          glVertex3f(0.5f,-0.5f,0.5f);
//			  glVertex3f(0.5f,-0.5f,-0.5f);
//			  glVertex3f(0.5f,0.5f,-0.5f);
//			  glVertex3f(0.5f,0.5f,0.5f);
//
//       glEnd();
//
//
//	   glBegin(GL_POLYGON);
//	          glVertex3f(-0.5f,-0.5f,0.5f);
//			  glVertex3f(0.5f,-0.5f,0.5f);
//			  glVertex3f(0.5f,-0.5f,-0.5f);
//			  glVertex3f(-0.5f,-0.5f,-0.5f);
//       glEnd();
//			    
//
//	   glBegin(GL_POLYGON);
//	          glVertex3f(-0.5f,0.5f,0.5f);
//			  glVertex3f(0.5f,0.5f,0.5f);
//			  glVertex3f(0.5f,0.5f,-0.5f);
//			  glVertex3f(-0.5f,0.5f,-0.5f);
//       glEnd();

	   glPopMatrix();
		glFinish();

		SwapBuffers(wglGetCurrentDC());
		bBusy=FALSE;


	

	

}
void CGl2View::GLTextOut(GLuint id,const char * const textstring)
{
	if ( 0 == id || 0 == textstring )
		{
    		return;
		}

	GLsizei size = strlen( textstring );

	::glListBase( id );
	::glCallLists( size, GL_UNSIGNED_BYTE, (const GLvoid*)textstring ); 

}
void CGl2View::CreateRGBPalette()
{
    PIXELFORMATDESCRIPTOR pfd;
    LOGPALETTE *pPal;
    int n, i;

	// get the initially choosen video mode
	n = ::GetPixelFormat(m_pDC->GetSafeHdc());
    ::DescribePixelFormat(m_pDC->GetSafeHdc(), n, sizeof(pfd), &pfd);

	// if is an indexed one...
    if (pfd.dwFlags & PFD_NEED_PALETTE)
    {
        // ... construct an equilibrated palette (3 red bits, 3 green bits, 2 blue bits)
        // NOTE: this code is integrally taken from MFC example Cube
		n = 1 << pfd.cColorBits;
        pPal = (PLOGPALETTE) new char[sizeof(LOGPALETTE) + n * sizeof(PALETTEENTRY)];

        ASSERT(pPal != NULL);

        pPal->palVersion = 0x300;
        pPal->palNumEntries = n;
        for (i=0; i<n; i++)
        {
            pPal->palPalEntry[i].peRed=ComponentFromIndex(i, pfd.cRedBits, pfd.cRedShift);
            pPal->palPalEntry[i].peGreen=ComponentFromIndex(i, pfd.cGreenBits, pfd.cGreenShift);
            pPal->palPalEntry[i].peBlue=ComponentFromIndex(i, pfd.cBlueBits, pfd.cBlueShift);
            pPal->palPalEntry[i].peFlags=0;
        }

		// fix up the palette to include the default Windows palette
        if ((pfd.cColorBits == 8)                           &&
            (pfd.cRedBits   == 3) && (pfd.cRedShift   == 0) &&
            (pfd.cGreenBits == 3) && (pfd.cGreenShift == 3) &&
            (pfd.cBlueBits  == 2) && (pfd.cBlueShift  == 6)

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