📄 commonstuff.h
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/////////////////////////////////////////////////////////////////////////////
//
// 3D Math Primer for Games and Graphics Development
//
// CommonStuff.h - Miscelaneous declarations that don't belong elsewhere.
//
// Visit gamemath.com for the latest version of this file.
//
/////////////////////////////////////////////////////////////////////////////
#ifndef __COMMONSTUFF_H_INCLUDED__
#define __COMMONSTUFF_H_INCLUDED__
// Return true if we're under the debugger
bool areWeBeingDebugged();
// Declare a function to terminate the program with a printf-like
// formatted error message
void reallyAbort(const char *fmt, ...);
// Normally, we will call this function using the ABORT macro, which also
// reports the source file and line number. This nasty looking macro
// is a handy little trick to allow our macro appear to to take a variable
// number of argmuents
extern const char *abortSourceFile;
extern int abortSourceLine;
#define ABORT (abortSourceFile = __FILE__, abortSourceLine = __LINE__, reallyAbort)
// Standard min and max functions
template <class Type>
inline const Type &min(const Type &a, const Type &b) {
return (a < b) ? a : b;
}
template <class Type>
inline const Type &max(const Type &a, const Type &b) {
return (a > b) ? a : b;
}
// Standard template swap routine
template <class Type>
inline void swap(Type &a, Type &b) {
Type tmp(a);
a = b;
b = tmp;
}
// Global "quit" flag. The platform-specific layer will turn on this
// flag when it receives a request from the operating system to
// terminate the app. The application should respond to the request,
// and if it decides *not* to quit, turn the flag off.
extern bool gQuitFlag;
/////////////////////////////////////////////////////////////////////////////
#endif // #ifndef __COMMONSTUFF_H_INCLUDED__
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