mathutil.cpp
来自「3D数学基础:图形与游戏开发书籍源码,里面有很多实用的代码,对做3D的同志很有意」· C++ 代码 · 共 51 行
CPP
51 行
/////////////////////////////////////////////////////////////////////////////
//
// 3D Math Primer for Games and Graphics Development
//
// MathUtil.cpp - Miscellaneous math utilities
//
// Visit gamemath.com for the latest version of this file.
//
/////////////////////////////////////////////////////////////////////////////
#include <math.h>
#include "MathUtil.h"
#include "Vector3.h"
const Vector3 kZeroVector(0.0f, 0.0f, 0.0f);
//---------------------------------------------------------------------------
// "Wrap" an angle in range -pi...pi by adding the correct multiple
// of 2 pi
float wrapPi(float theta) {
theta += kPi;
theta -= floor(theta * k1Over2Pi) * k2Pi;
theta -= kPi;
return theta;
}
//---------------------------------------------------------------------------
// safeAcos
//
// Same as acos(x), but if x is out of range, it is "clamped" to the nearest
// valid value. The value returned is in range 0...pi, the same as the
// standard C acos() function
float safeAcos(float x) {
// Check limit conditions
if (x <= -1.0f) {
return kPi;
}
if (x >= 1.0f) {
return 0.0f;
}
// Value is in the domain - use standard C function
return acos(x);
}
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