📄 objwnd.h
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#if !defined(AFX_OBJWND_H__56005345_1B6D_45ED_B7A1_D3E24C0042D0__INCLUDED_)
#define AFX_OBJWND_H__56005345_1B6D_45ED_B7A1_D3E24C0042D0__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// Objwnd.h : header file
//
#define BMPMAX 11
/////////////////////////////////////////////////////////////////////////////
// CObjwnd window
class COpticalDlg;
class CObjwnd : public CWnd
{
// Construction
public:
CObjwnd();
// Attributes
public:
COpticalDlg* pdlg;
BOOL bsta;
int bmpid;
int ww,hh;
CDC* pmdc;
CBitmap bmp;
Complex* opix;
// Operations
protected:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CObjwnd)
//}}AFX_VIRTUAL
// Implementation
public:
void ReDrawDC(int rate);
BOOL CreateWnd(CWnd* pparent,RECT &rect,BOOL bstatic=FALSE);
virtual ~CObjwnd();
// Generated message map functions
protected:
//{{AFX_MSG(CObjwnd)
afx_msg BOOL OnEraseBkgnd(CDC* pDC);
afx_msg void OnPaint();
afx_msg void OnLButtonUp(UINT nFlags, CPoint point);
afx_msg void OnRButtonUp(UINT nFlags, CPoint point);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_OBJWND_H__56005345_1B6D_45ED_B7A1_D3E24C0042D0__INCLUDED_)
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