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📄 queue.h

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    xQueueSend( xQueue, ( void * ) &pxMessage, ( portTickType ) 0 );

	// ... Rest of task code.
 }

 // Task to receive from the queue.
 void vADifferentTask( void *pvParameters )
 {
 struct AMessage *pxRxedMessage;

    if( xQueue != 0 )
    {
        // Receive a message on the created queue.  Block for 10 ticks if a
        // message is not immediately available.
        if( xQueueReceive( xQueue, &( pxRxedMessage ), ( portTickType ) 10 ) )
        {
            // pcRxedMessage now points to the struct AMessage variable posted
            // by vATask.
        }
    }

	// ... Rest of task code.
 }
 </pre>
 * \defgroup xQueueReceive xQueueReceive
 * \ingroup QueueManagement
 */
signed portBASE_TYPE xQueueReceive( xQueueHandle xQueue, void *pcBuffer, portTickType xTicksToWait );

/**
 * queue. h
 * <pre>unsigned portBASE_TYPE uxQueueMessagesWaiting( xQueueHandle xQueue );</pre>
 *
 * Return the number of messages stored in a queue.
 *
 * @param xQueue A handle to the queue being queried.
 *
 * @return The number of messages available in the queue.
 *
 * \page uxQueueMessagesWaiting uxQueueMessagesWaiting
 * \ingroup QueueManagement
 * <HR>
 */
unsigned portBASE_TYPE uxQueueMessagesWaiting( xQueueHandle xQueue );

/**
 * queue. h
 * <pre>void vQueueDelete( xQueueHandle xQueue );</pre>
 *
 * Delete a queue - freeing all the memory allocated for storing of items
 * placed on the queue.
 *
 * @param xQueue A handle to the queue to be deleted.
 *
 * \page vQueueDelete vQueueDelete
 * \ingroup QueueManagement
 * <HR>
 */
void vQueueDelete( xQueueHandle xQueue );

/**
 * queue. h
 * <pre>
 * portBASE_TYPE xQueueSendFromISR(
 *                             xQueueHandle pxQueue,
 *                             const void *pvItemToQueue,
 *                             portBASE_TYPE xTaskPreviouslyWoken
 *                           );
 </pre>
 *
 * Post an item on a queue.  It is safe to use this function from within an
 * interrupt service routine.
 *
 * Items are queued by copy not reference so it is preferable to only
 * queue small items, especially when called from an ISR.  In most cases
 * it would be preferable to store a pointer to the item being queued.
 *
 * @param xQueue The handle to the queue on which the item is to be posted.
 *
 * @param pvItemToQueue A pointer to the item that is to be placed on the
 * queue.  The size of the items the queue will hold was defined when the
 * queue was created, so this many bytes will be copied from pvItemToQueue
 * into the queue storage area.
 *
 * @param cTaskPreviouslyWoken This is included so an ISR can post onto
 * the same queue multiple times from a single interrupt.  The first call
 * should always pass in pdFALSE.  Subsequent calls should pass in
 * the value returned from the previous call.  See the file serial .c in the
 * PC port for a good example of this mechanism.
 *
 * @return pdTRUE if a task was woken by posting onto the queue.  This is
 * used by the ISR to determine if a context switch may be required following
 * the ISR.
 *
 * Example usage for buffered IO (where the ISR can obtain more than one value
 * per call):
   <pre>
 void vBufferISR( void )
 {
 portCHAR cIn;
 portBASE_TYPE xTaskWokenByPost;

    // We have not woken a task at the start of the ISR.
    cTaskWokenByPost = pdFALSE;

    // Loop until the buffer is empty.
    do
    {
        // Obtain a byte from the buffer.
        cIn = portINPUT_BYTE( RX_REGISTER_ADDRESS );

        // Post the byte.  The first time round the loop cTaskWokenByPost
        // will be pdFALSE.  If the queue send causes a task to wake we do
        // not want the task to run until we have finished the ISR, so
        // xQueueSendFromISR does not cause a context switch.  Also we
        // don't want subsequent posts to wake any other tasks, so we store
        // the return value back into cTaskWokenByPost so xQueueSendFromISR
        // knows not to wake any task the next iteration of the loop.
        xTaskWokenByPost = xQueueSendFromISR( xRxQueue, &cIn, cTaskWokenByPost );

    } while( portINPUT_BYTE( BUFFER_COUNT ) );

    // Now the buffer is empty we can switch context if necessary.
    if( cTaskWokenByPost )
    {
        taskYIELD ();
    }
 }
 </pre>
 *
 * \defgroup xQueueSendFromISR xQueueSendFromISR
 * \ingroup QueueManagement
 */
signed portBASE_TYPE xQueueSendFromISR( xQueueHandle pxQueue, const void *pvItemToQueue, signed portBASE_TYPE xTaskPreviouslyWoken );

/**
 * queue. h
 * <pre>
 * portBASE_TYPE xQueueReceiveFromISR(
 *                                       xQueueHandle pxQueue,
 *                                       void *pcBuffer,
 *                                       portBASE_TYPE *pxTaskWoken
 *                                  );
 * </pre>
 *
 * Receive an item from a queue.  It is safe to use this function from within an
 * interrupt service routine.
 *
 * @param pxQueue The handle to the queue from which the item is to be
 * received.
 *
 * @param pcBuffer Pointer to the buffer into which the received item will
 * be copied.
 *
 * @param pcTaskWoken A task may be blocked waiting for space to become
 * available on the queue.  If xQueueReceiveFromISR causes such a task to
 * unblock *pcTaskWoken will get set to pdTRUE, otherwise *pcTaskWoken will
 * remain unchanged.
 *
 * @return pdTRUE if an item was successfully received from the queue,
 * otherwise pdFALSE.
 *
 * Example usage:
   <pre>

 xQueueHandle xQueue;

 // Function to create a queue and post some values.
 void vAFunction( void *pvParameters )
 {
 portCHAR cValueToPost;
 const portTickType xBlockTime = ( portTickType )0xff;

    // Create a queue capable of containing 10 characters.
    xQueue = xQueueCreate( 10, sizeof( portCHAR ) );
    if( xQueue == 0 )
    {
        // Failed to create the queue.
    }

    // ...

    // Post some characters that will be used within an ISR.  If the queue
    // is full then this task will block for xBlockTime ticks.
    cValueToPost = 'a';
    xQueueSend( xQueue, ( void * ) &cValueToPost, xBlockTime );
    cValueToPost = 'b';
    xQueueSend( xQueue, ( void * ) &cValueToPost, xBlockTime );

    // ... keep posting characters ... this task may block when the queue
    // becomes full.

    cValueToPost = 'c';
    xQueueSend( xQueue, ( void * ) &cValueToPost, xBlockTime );
 }

 // ISR that outputs all the characters received on the queue.
 void vISR_Routine( void )
 {
 portBASE_TYPE xTaskWokenByReceive = pdFALSE;
 portCHAR cRxedChar;

    while( xQueueReceiveFromISR( xQueue, ( void * ) &cRxedChar, &xTaskWokenByReceive) )
    {
        // A character was received.  Output the character now.
        vOutputCharacter( cRxedChar );

        // If removing the character from the queue woke the task that was
        // posting onto the queue cTaskWokenByReceive will have been set to
        // pdTRUE.  No matter how many times this loop iterates only one
        // task will be woken.
    }

    if( cTaskWokenByPost != ( portCHAR ) pdFALSE;
    {
        taskYIELD ();
    }
 }
 </pre>
 * \defgroup xQueueReceiveFromISR xQueueReceiveFromISR
 * \ingroup QueueManagement
 */
signed portBASE_TYPE xQueueReceiveFromISR( xQueueHandle pxQueue, void *pcBuffer, signed portBASE_TYPE *pxTaskWoken );

/* sthhevs: Wrappers for prvIsQueueEmpty and prvIsQueueFull */
signed portBASE_TYPE prvIsQueueEmptyPublic(const xQueueHandle pxQueue);
signed portBASE_TYPE prvIsQueueFullPublic(const xQueueHandle pxQueue);


#endif

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