mysurfaceview.java
来自「Android开发精典案例60个」· Java 代码 · 共 174 行
JAVA
174 行
package com.gj;
import org.jbox2d.collision.AABB;
import org.jbox2d.collision.PolygonDef;
import org.jbox2d.common.Vec2;
import org.jbox2d.dynamics.Body;
import org.jbox2d.dynamics.BodyDef;
import org.jbox2d.dynamics.World;
import org.jbox2d.dynamics.joints.GearJoint;
import org.jbox2d.dynamics.joints.GearJointDef;
import org.jbox2d.dynamics.joints.RevoluteJoint;
import org.jbox2d.dynamics.joints.RevoluteJointDef;
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Paint.Style;
import android.util.Log;
import android.view.SurfaceHolder;
import android.view.SurfaceView;
import android.view.SurfaceHolder.Callback;
public class MySurfaceView extends SurfaceView implements Callback, Runnable {
private Thread th;
private SurfaceHolder sfh;
private Canvas canvas;
private Paint paint;
private boolean flag;
// ----添加一个物理世界---->>
final float RATE = 30;
World world;
AABB aabb;
Vec2 gravity;
float timeStep = 1f / 60f;
int iterations = 10;
// ------>>齿轮关节
Body body1, body2;
float body1x = 40, body1y = 20, body1w = 80, body1h = 80, body2x = 200, body2y = 20, body2w = 80, body2h = 80;
RevoluteJoint rj1, rj2;
public MySurfaceView(Context context) {
super(context);
this.setKeepScreenOn(true);
sfh = this.getHolder();
sfh.addCallback(this);
paint = new Paint();
paint.setStyle(Style.STROKE);
paint.setAntiAlias(true);
this.setFocusable(true);
// --添加一个物理世界--->>
aabb = new AABB();
gravity = new Vec2(0, 10);
aabb.lowerBound.set(-100, -100);
aabb.upperBound.set(100, 100);
world = new World(aabb, gravity, true);
// ----在物理世界中添加两个矩形Body
body1 = createPolygon(body1x, body1y, body1w, body1h, 1);
body2 = createPolygon(body2x, body2y, body2w, body2h, 1);
rj1 = createRevoluteJoint1();
rj2 = createRevoluteJoint2();
// 设置齿轮关节
createGearJoint();
}
public void surfaceCreated(SurfaceHolder holder) {
flag = true;
th = new Thread(this);
th.start();
}
// 齿轮关节
public GearJoint createGearJoint() {
//创建齿轮关节数据实例
GearJointDef gjd = new GearJointDef();
//设置齿轮关节的两个Body
gjd.body1 = body1;
gjd.body2 = body2;
//设置齿轮关节绑定的两个旋转关节
gjd.joint1 = rj1;
gjd.joint2 = rj2;
//设置旋转角度比
gjd.ratio = 10;
//通过world创建一个齿轮关节
GearJoint gj = (GearJoint) world.createJoint(gjd);
return gj;
}
//创建第一个旋转关节
public RevoluteJoint createRevoluteJoint1() {
RevoluteJointDef rjd = new RevoluteJointDef();
rjd.initialize(world.getGroundBody(), body1, body1.getWorldCenter());
rjd.maxMotorTorque = 20;
rjd.motorSpeed = 20;
rjd.enableMotor = true;
RevoluteJoint rj = (RevoluteJoint) world.createJoint(rjd);
return rj;
}
//创建第二个旋转关节
public RevoluteJoint createRevoluteJoint2() {
RevoluteJointDef rj = new RevoluteJointDef();
rj.initialize(world.getGroundBody(), body2, body2.getWorldCenter());
return (RevoluteJoint) world.createJoint(rj);
}
public Body createPolygon(float x, float y, float width, float height, float density) {
PolygonDef pd = new PolygonDef();
pd.density = density;
pd.friction = 0.8f;
pd.restitution = 0.3f;
pd.setAsBox(width / 2 / RATE, height / 2 / RATE);
BodyDef bd = new BodyDef();
bd.position.set((x + width / 2) / RATE, (y + height / 2) / RATE);
Body body = world.createBody(bd);
bd.angle = (float) (15 * Math.PI / 180);
body.m_userData = new MyRect(x, y, width, height);
body.createShape(pd);
body.setMassFromShapes();
return body;
}
public void myDraw() {
try {
canvas = sfh.lockCanvas();
if (canvas != null) {
canvas.drawColor(Color.WHITE);
Body body = world.getBodyList();
for (int i = 1; i < world.getBodyCount(); i++) {
((MyRect) body.m_userData).draw(canvas, paint);
body = body.m_next;
}
}
} catch (Exception e) {
Log.e("Himi", "myDraw is Error!");
} finally {
if (canvas != null)
sfh.unlockCanvasAndPost(canvas);
}
}
public void Logic() {
world.step(timeStep, iterations);
Body body = world.getBodyList();
for (int i = 1; i < world.getBodyCount(); i++) {
MyRect mc = (MyRect) body.m_userData;
mc.setX(body.getPosition().x * RATE - mc.w / 2);
mc.setY(body.getPosition().y * RATE - mc.h / 2);
mc.setAngle((float) (body.getAngle() * 180 / Math.PI));
body = body.m_next;
}
}
public void run() {
while (flag) {
myDraw();
Logic();
try {
Thread.sleep((long) timeStep * 1000);
} catch (Exception ex) {
Log.e("Himi", "Thread is Error!");
}
}
}
public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) {
}
public void surfaceDestroyed(SurfaceHolder holder) {
flag = false;
}
}
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