📄 mysurfaceview.java
字号:
package com.mpp;
import java.io.IOException;
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.media.AudioManager;
import android.media.MediaPlayer;
import android.media.MediaPlayer.OnCompletionListener;
import android.util.Log;
import android.view.KeyEvent;
import android.view.MotionEvent;
import android.view.SurfaceHolder;
import android.view.SurfaceView;
import android.view.SurfaceHolder.Callback;
/**
*
* @author Himi
*
*/
public class MySurfaceView extends SurfaceView implements Callback, Runnable,OnCompletionListener {
private SurfaceHolder sfh;
private Paint paint;
private Thread th;
private boolean flag;
private Canvas canvas;
private int screenW, screenH;
//声明音乐的状态常量
private final int MEDIAPLAYER_PAUSE = 0;//暂停
private final int MEDIAPLAYER_PLAY = 1;//播放中
private final int MEDIAPLAYER_STOP = 2;//停止
//音乐的当前的状态
private int mediaSate = 0;
//声明一个音乐播放器
private MediaPlayer mediaPlayer;
//当前音乐播放的时间点
private int currentTime;
//当前音乐的总时间
private int musicMaxTime;
//当前音乐的音量大小
private int currentVol;
//快进、快退时间戳
private int setTime = 5000;
//播放器管理类
private AudioManager am;
/**
* SurfaceView初始化函数
*/
public MySurfaceView(Context context) {
super(context);
sfh = this.getHolder();
sfh.addCallback(this);
paint = new Paint();
paint.setColor(Color.WHITE);
paint.setAntiAlias(true);
setFocusable(true);
//实例音乐播放器
mediaPlayer = MediaPlayer.create(context, R.raw.bgmusic);
//设置循环播放(设置了循环,“OnCompletionListener”监听器无法监听音乐是否播放完成)
//mediaPlayer.setLooping(true);//设置循环播放
//获取音乐文件的总时间
musicMaxTime = mediaPlayer.getDuration();
//实例管理类
am = (AudioManager) MainActivity.instance.getSystemService(Context.AUDIO_SERVICE);
//设置当前调整音量大小只是针对媒体音乐进行调整
MainActivity.instance.setVolumeControlStream(AudioManager.STREAM_MUSIC);
//绑定音乐完成监听器
mediaPlayer.setOnCompletionListener(this);
}
/**
* SurfaceView视图创建,响应此函数
*/
@Override
public void surfaceCreated(SurfaceHolder holder) {
screenW = this.getWidth();
screenH = this.getHeight();
flag = true;
//实例线程
th = new Thread(this);
//启动线程
th.start();
}
/**
* 游戏绘图
*/
public void myDraw() {
try {
canvas = sfh.lockCanvas();
if (canvas != null) {
canvas.drawColor(Color.WHITE);
paint.setColor(Color.RED);
paint.setTextSize(15);
canvas.drawText("当前音量: " + currentVol, 50, 40, paint);
canvas.drawText("当前播放的时间(毫秒)/总时间(毫秒)", 50, 70, paint);
canvas.drawText(currentTime + "/" + musicMaxTime, 100, 100, paint);
canvas.drawText("方向键中间按钮切换 暂停/开始", 50, 130, paint);
canvas.drawText("方向键←键快退" + setTime / 1000 + "秒 ", 50, 160, paint);
canvas.drawText("方向键→键快进" + setTime / 1000 + "秒 ", 50, 190, paint);
canvas.drawText("方向键↑键增加音量 ", 50, 220, paint);
canvas.drawText("方向键↓键减小音量", 50, 250, paint);
}
} catch (Exception e) {
// TODO: handle exception
} finally {
if (canvas != null)
sfh.unlockCanvasAndPost(canvas);
}
}
/**
* 触屏事件监听
*/
@Override
public boolean onTouchEvent(MotionEvent event) {
return true;
}
/**
* 按键事件监听
*/
@Override
public boolean onKeyDown(int keyCode, KeyEvent event) {
//导航中键播放/暂停操作
if (keyCode == KeyEvent.KEYCODE_DPAD_CENTER) {
try {
switch (mediaSate) {
//当前处于播放的状态
case MEDIAPLAYER_PLAY:
mediaPlayer.pause();
mediaSate = MEDIAPLAYER_PAUSE;
break;
//当前处于暂停的状态
case MEDIAPLAYER_PAUSE:
mediaPlayer.start();
mediaSate = MEDIAPLAYER_PLAY;
break;
//当前处于停止的状态
case MEDIAPLAYER_STOP:
/*使用android MediaPlayer播放一段音乐时,有时会出现prepareasync called in state 8错误。
以下方法可以避免这个异常出现, //在播放之前先判断playerMusic是否被占用,这样就不会报错了*/
if (mediaPlayer != null) {
mediaPlayer.pause();
mediaPlayer.stop();
}
mediaPlayer.prepare();
mediaPlayer.start();
mediaSate = MEDIAPLAYER_PLAY;
break;
}
} catch (IllegalStateException e) {
// TODO Auto-generated catch block
e.printStackTrace();
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
//导航上键调整音乐播放声音变大
} else if (keyCode == KeyEvent.KEYCODE_DPAD_UP) {
am.setStreamVolume(AudioManager.STREAM_MUSIC, currentVol + 1, AudioManager.FLAG_PLAY_SOUND);
//导航下键调整音乐播放声音变小
} else if (keyCode == KeyEvent.KEYCODE_DPAD_DOWN) {
am.setStreamVolume(AudioManager.STREAM_MUSIC, currentVol - 1, AudioManager.FLAG_PLAY_SOUND);
//导航左键调整音乐播放时间倒退五秒
} else if (keyCode == KeyEvent.KEYCODE_DPAD_LEFT) {
if (currentTime - setTime <= 0) {
mediaPlayer.seekTo(0);
} else {
mediaPlayer.seekTo(currentTime - setTime);
}
//导航右键调整音乐播放时间快进五秒
} else if (keyCode == KeyEvent.KEYCODE_DPAD_RIGHT) {
if (currentTime + setTime >= musicMaxTime) {
mediaPlayer.seekTo(musicMaxTime);
} else {
mediaPlayer.seekTo(currentTime + setTime);
}
}
return super.onKeyDown(keyCode, event);
}
/**
* 游戏逻辑
*/
private void logic() {
if (mediaPlayer != null) {
//获取当前音乐播放的时间
currentTime = mediaPlayer.getCurrentPosition();
//获取当前的音量值
currentVol = am.getStreamVolume(AudioManager.STREAM_MUSIC);
//获取当前的音量最大值
//int valueMax = am.getStreamMaxVolume(AudioManager.STREAM_MUSIC);
} else {
currentTime = 0;
}
}
@Override
public void run() {
while (flag) {
long start = System.currentTimeMillis();
myDraw();
logic();
long end = System.currentTimeMillis();
try {
if (end - start < 50) {
Thread.sleep(50 - (end - start));
}
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
/**
* SurfaceView视图状态发生改变,响应此函数
*/
@Override
public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) {
}
/**
* SurfaceView视图消亡时,响应此函数
*/
@Override
public void surfaceDestroyed(SurfaceHolder holder) {
flag = false;
if (mediaPlayer != null) {
mediaPlayer.stop();
}
}
/**
* 监听音乐是否播放完成
*/
@Override
public void onCompletion(MediaPlayer arg0) {
if (mediaPlayer == arg0) {
Log.v("Himi", "Play Completed");
}
}
}
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -