📄 paintobj.mak
字号:
$(BuildCmds)
".\WinRel\Paintobj.pch" : $(SOURCE) $(DEP_CPP_STDAF) "$(INTDIR)"
$(BuildCmds)
!ELSEIF "$(CFG)" == "Paintobj - Win32 Unicode Debug"
# ADD BASE CPP /Yc"stdafx.h"
# ADD CPP /Yc"stdafx.h"
BuildCmds= \
$(CPP) /nologo /MDd /W3 /Gm /GX /Zi /Od /D "_DEBUG" /D "WIN32" /D "_WINDOWS"\
/D "_AFXDLL" /D "_UNICODE" /Fp"$(INTDIR)/Paintobj.pch" /Yc"stdafx.h"\
/Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c $(SOURCE) \
".\UDebug\STDAFX.OBJ" : $(SOURCE) $(DEP_CPP_STDAF) "$(INTDIR)"
$(BuildCmds)
".\UDebug\Paintobj.pch" : $(SOURCE) $(DEP_CPP_STDAF) "$(INTDIR)"
$(BuildCmds)
!ELSEIF "$(CFG)" == "Paintobj - Win32 Unicode Release"
# ADD BASE CPP /Yc"stdafx.h"
# ADD CPP /Yc"stdafx.h"
BuildCmds= \
$(CPP) /nologo /MD /W3 /GX /O2 /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D\
"_AFXDLL" /D "_UNICODE" /Fp"$(INTDIR)/Paintobj.pch" /Yc"stdafx.h"\
/Fo"$(INTDIR)/" /c $(SOURCE) \
".\URelease\STDAFX.OBJ" : $(SOURCE) $(DEP_CPP_STDAF) "$(INTDIR)"
$(BuildCmds)
".\URelease\Paintobj.pch" : $(SOURCE) $(DEP_CPP_STDAF) "$(INTDIR)"
$(BuildCmds)
!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=.\PAINTOBJ.CPP
DEP_CPP_PAINT=\
".\Mainfrm.h"\
".\Paintdoc.h"\
".\PAINTED.H"\
".\Paintobj.h"\
".\Paintvw.h"\
".\STDAFX.H"\
!IF "$(CFG)" == "Paintobj - Win32 Debug"
".\WinDebug\PAINTOBJ.OBJ" : $(SOURCE) $(DEP_CPP_PAINT) "$(INTDIR)"\
".\WinDebug\Paintobj.pch"
!ELSEIF "$(CFG)" == "Paintobj - Win32 Release"
".\WinRel\PAINTOBJ.OBJ" : $(SOURCE) $(DEP_CPP_PAINT) "$(INTDIR)"\
".\WinRel\Paintobj.pch"
!ELSEIF "$(CFG)" == "Paintobj - Win32 Unicode Debug"
".\UDebug\PAINTOBJ.OBJ" : $(SOURCE) $(DEP_CPP_PAINT) "$(INTDIR)"\
".\UDebug\Paintobj.pch"
!ELSEIF "$(CFG)" == "Paintobj - Win32 Unicode Release"
".\URelease\PAINTOBJ.OBJ" : $(SOURCE) $(DEP_CPP_PAINT) "$(INTDIR)"\
".\URelease\Paintobj.pch"
!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=.\MAINFRM.CPP
DEP_CPP_MAINF=\
".\Mainfrm.h"\
".\PAINTED.H"\
".\Paintobj.h"\
".\STDAFX.H"\
!IF "$(CFG)" == "Paintobj - Win32 Debug"
".\WinDebug\MAINFRM.OBJ" : $(SOURCE) $(DEP_CPP_MAINF) "$(INTDIR)"\
".\WinDebug\Paintobj.pch"
!ELSEIF "$(CFG)" == "Paintobj - Win32 Release"
".\WinRel\MAINFRM.OBJ" : $(SOURCE) $(DEP_CPP_MAINF) "$(INTDIR)"\
".\WinRel\Paintobj.pch"
!ELSEIF "$(CFG)" == "Paintobj - Win32 Unicode Debug"
".\UDebug\MAINFRM.OBJ" : $(SOURCE) $(DEP_CPP_MAINF) "$(INTDIR)"\
".\UDebug\Paintobj.pch"
!ELSEIF "$(CFG)" == "Paintobj - Win32 Unicode Release"
".\URelease\MAINFRM.OBJ" : $(SOURCE) $(DEP_CPP_MAINF) "$(INTDIR)"\
".\URelease\Paintobj.pch"
!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=.\PAINTDOC.CPP
DEP_CPP_PAINTD=\
".\Circle.h"\
".\Line.h"\
".\Paintdoc.h"\
".\PAINTED.H"\
".\Paintobj.h"\
".\Square.h"\
".\STDAFX.H"\
!IF "$(CFG)" == "Paintobj - Win32 Debug"
".\WinDebug\PAINTDOC.OBJ" : $(SOURCE) $(DEP_CPP_PAINTD) "$(INTDIR)"\
".\WinDebug\Paintobj.pch"
!ELSEIF "$(CFG)" == "Paintobj - Win32 Release"
".\WinRel\PAINTDOC.OBJ" : $(SOURCE) $(DEP_CPP_PAINTD) "$(INTDIR)"\
".\WinRel\Paintobj.pch"
!ELSEIF "$(CFG)" == "Paintobj - Win32 Unicode Debug"
".\UDebug\PAINTDOC.OBJ" : $(SOURCE) $(DEP_CPP_PAINTD) "$(INTDIR)"\
".\UDebug\Paintobj.pch"
!ELSEIF "$(CFG)" == "Paintobj - Win32 Unicode Release"
".\URelease\PAINTDOC.OBJ" : $(SOURCE) $(DEP_CPP_PAINTD) "$(INTDIR)"\
".\URelease\Paintobj.pch"
!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=.\paintvw.cpp
DEP_CPP_PAINTV=\
".\Mainfrm.h"\
".\Paintdoc.h"\
".\PAINTED.H"\
".\Paintobj.h"\
".\Paintvw.h"\
".\STDAFX.H"\
!IF "$(CFG)" == "Paintobj - Win32 Debug"
".\WinDebug\paintvw.obj" : $(SOURCE) $(DEP_CPP_PAINTV) "$(INTDIR)"\
".\WinDebug\Paintobj.pch"
!ELSEIF "$(CFG)" == "Paintobj - Win32 Release"
".\WinRel\paintvw.obj" : $(SOURCE) $(DEP_CPP_PAINTV) "$(INTDIR)"\
".\WinRel\Paintobj.pch"
!ELSEIF "$(CFG)" == "Paintobj - Win32 Unicode Debug"
".\UDebug\paintvw.obj" : $(SOURCE) $(DEP_CPP_PAINTV) "$(INTDIR)"\
".\UDebug\Paintobj.pch"
!ELSEIF "$(CFG)" == "Paintobj - Win32 Unicode Release"
".\URelease\paintvw.obj" : $(SOURCE) $(DEP_CPP_PAINTV) "$(INTDIR)"\
".\URelease\Paintobj.pch"
!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=.\PAINTOBJ.RC
DEP_RSC_PAINTO=\
".\res\bitmap1.bmp"\
".\RES\DRAWTOOL.BMP"\
".\RES\PAINTDOC.ICO"\
".\RES\PAINTOBJ.ICO"\
".\RES\PAINTOBJ.RC2"\
!IF "$(CFG)" == "Paintobj - Win32 Debug"
".\WinDebug\PAINTOBJ.res" : $(SOURCE) $(DEP_RSC_PAINTO) "$(INTDIR)"
$(RSC) $(RSC_PROJ) $(SOURCE)
!ELSEIF "$(CFG)" == "Paintobj - Win32 Release"
".\WinRel\PAINTOBJ.res" : $(SOURCE) $(DEP_RSC_PAINTO) "$(INTDIR)"
$(RSC) $(RSC_PROJ) $(SOURCE)
!ELSEIF "$(CFG)" == "Paintobj - Win32 Unicode Debug"
".\UDebug\PAINTOBJ.res" : $(SOURCE) $(DEP_RSC_PAINTO) "$(INTDIR)"
$(RSC) $(RSC_PROJ) $(SOURCE)
!ELSEIF "$(CFG)" == "Paintobj - Win32 Unicode Release"
".\URelease\PAINTOBJ.res" : $(SOURCE) $(DEP_RSC_PAINTO) "$(INTDIR)"
$(RSC) $(RSC_PROJ) $(SOURCE)
!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=.\LINE.CPP
DEP_CPP_LINE_=\
".\Line.h"\
".\PAINTED.H"\
".\STDAFX.H"\
!IF "$(CFG)" == "Paintobj - Win32 Debug"
".\WinDebug\LINE.OBJ" : $(SOURCE) $(DEP_CPP_LINE_) "$(INTDIR)"\
".\WinDebug\Paintobj.pch"
!ELSEIF "$(CFG)" == "Paintobj - Win32 Release"
".\WinRel\LINE.OBJ" : $(SOURCE) $(DEP_CPP_LINE_) "$(INTDIR)"\
".\WinRel\Paintobj.pch"
!ELSEIF "$(CFG)" == "Paintobj - Win32 Unicode Debug"
".\UDebug\LINE.OBJ" : $(SOURCE) $(DEP_CPP_LINE_) "$(INTDIR)"\
".\UDebug\Paintobj.pch"
!ELSEIF "$(CFG)" == "Paintobj - Win32 Unicode Release"
".\URelease\LINE.OBJ" : $(SOURCE) $(DEP_CPP_LINE_) "$(INTDIR)"\
".\URelease\Paintobj.pch"
!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=.\PAINTED.CPP
DEP_CPP_PAINTE=\
".\Line.h"\
".\PAINTED.H"\
".\STDAFX.H"\
!IF "$(CFG)" == "Paintobj - Win32 Debug"
".\WinDebug\PAINTED.OBJ" : $(SOURCE) $(DEP_CPP_PAINTE) "$(INTDIR)"\
".\WinDebug\Paintobj.pch"
!ELSEIF "$(CFG)" == "Paintobj - Win32 Release"
".\WinRel\PAINTED.OBJ" : $(SOURCE) $(DEP_CPP_PAINTE) "$(INTDIR)"\
".\WinRel\Paintobj.pch"
!ELSEIF "$(CFG)" == "Paintobj - Win32 Unicode Debug"
".\UDebug\PAINTED.OBJ" : $(SOURCE) $(DEP_CPP_PAINTE) "$(INTDIR)"\
".\UDebug\Paintobj.pch"
!ELSEIF "$(CFG)" == "Paintobj - Win32 Unicode Release"
".\URelease\PAINTED.OBJ" : $(SOURCE) $(DEP_CPP_PAINTE) "$(INTDIR)"\
".\URelease\Paintobj.pch"
!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=.\SQUARE.CPP
DEP_CPP_SQUAR=\
".\PAINTED.H"\
".\Square.h"\
".\STDAFX.H"\
!IF "$(CFG)" == "Paintobj - Win32 Debug"
".\WinDebug\SQUARE.OBJ" : $(SOURCE) $(DEP_CPP_SQUAR) "$(INTDIR)"\
".\WinDebug\Paintobj.pch"
!ELSEIF "$(CFG)" == "Paintobj - Win32 Release"
".\WinRel\SQUARE.OBJ" : $(SOURCE) $(DEP_CPP_SQUAR) "$(INTDIR)"\
".\WinRel\Paintobj.pch"
!ELSEIF "$(CFG)" == "Paintobj - Win32 Unicode Debug"
".\UDebug\SQUARE.OBJ" : $(SOURCE) $(DEP_CPP_SQUAR) "$(INTDIR)"\
".\UDebug\Paintobj.pch"
!ELSEIF "$(CFG)" == "Paintobj - Win32 Unicode Release"
".\URelease\SQUARE.OBJ" : $(SOURCE) $(DEP_CPP_SQUAR) "$(INTDIR)"\
".\URelease\Paintobj.pch"
!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=.\CIRCLE.CPP
DEP_CPP_CIRCL=\
".\Circle.h"\
".\PAINTED.H"\
".\STDAFX.H"\
!IF "$(CFG)" == "Paintobj - Win32 Debug"
".\WinDebug\CIRCLE.OBJ" : $(SOURCE) $(DEP_CPP_CIRCL) "$(INTDIR)"\
".\WinDebug\Paintobj.pch"
!ELSEIF "$(CFG)" == "Paintobj - Win32 Release"
".\WinRel\CIRCLE.OBJ" : $(SOURCE) $(DEP_CPP_CIRCL) "$(INTDIR)"\
".\WinRel\Paintobj.pch"
!ELSEIF "$(CFG)" == "Paintobj - Win32 Unicode Debug"
".\UDebug\CIRCLE.OBJ" : $(SOURCE) $(DEP_CPP_CIRCL) "$(INTDIR)"\
".\UDebug\Paintobj.pch"
!ELSEIF "$(CFG)" == "Paintobj - Win32 Unicode Release"
".\URelease\CIRCLE.OBJ" : $(SOURCE) $(DEP_CPP_CIRCL) "$(INTDIR)"\
".\URelease\Paintobj.pch"
!ENDIF
# End Source File
# End Target
# End Project
################################################################################
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