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📄 paintobj.mak

📁 这是一个基本的画图程序
💻 MAK
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   $(BuildCmds)

".\WinRel\Paintobj.pch" : $(SOURCE) $(DEP_CPP_STDAF) "$(INTDIR)"
   $(BuildCmds)

!ELSEIF  "$(CFG)" == "Paintobj - Win32 Unicode Debug"

# ADD BASE CPP /Yc"stdafx.h"
# ADD CPP /Yc"stdafx.h"

BuildCmds= \
	$(CPP) /nologo /MDd /W3 /Gm /GX /Zi /Od /D "_DEBUG" /D "WIN32" /D "_WINDOWS"\
 /D "_AFXDLL" /D "_UNICODE" /Fp"$(INTDIR)/Paintobj.pch" /Yc"stdafx.h"\
 /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c $(SOURCE) \
	

".\UDebug\STDAFX.OBJ" : $(SOURCE) $(DEP_CPP_STDAF) "$(INTDIR)"
   $(BuildCmds)

".\UDebug\Paintobj.pch" : $(SOURCE) $(DEP_CPP_STDAF) "$(INTDIR)"
   $(BuildCmds)

!ELSEIF  "$(CFG)" == "Paintobj - Win32 Unicode Release"

# ADD BASE CPP /Yc"stdafx.h"
# ADD CPP /Yc"stdafx.h"

BuildCmds= \
	$(CPP) /nologo /MD /W3 /GX /O2 /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D\
 "_AFXDLL" /D "_UNICODE" /Fp"$(INTDIR)/Paintobj.pch" /Yc"stdafx.h"\
 /Fo"$(INTDIR)/" /c $(SOURCE) \
	

".\URelease\STDAFX.OBJ" : $(SOURCE) $(DEP_CPP_STDAF) "$(INTDIR)"
   $(BuildCmds)

".\URelease\Paintobj.pch" : $(SOURCE) $(DEP_CPP_STDAF) "$(INTDIR)"
   $(BuildCmds)

!ENDIF 

# End Source File
################################################################################
# Begin Source File

SOURCE=.\PAINTOBJ.CPP
DEP_CPP_PAINT=\
	".\Mainfrm.h"\
	".\Paintdoc.h"\
	".\PAINTED.H"\
	".\Paintobj.h"\
	".\Paintvw.h"\
	".\STDAFX.H"\
	

!IF  "$(CFG)" == "Paintobj - Win32 Debug"


".\WinDebug\PAINTOBJ.OBJ" : $(SOURCE) $(DEP_CPP_PAINT) "$(INTDIR)"\
 ".\WinDebug\Paintobj.pch"


!ELSEIF  "$(CFG)" == "Paintobj - Win32 Release"


".\WinRel\PAINTOBJ.OBJ" : $(SOURCE) $(DEP_CPP_PAINT) "$(INTDIR)"\
 ".\WinRel\Paintobj.pch"


!ELSEIF  "$(CFG)" == "Paintobj - Win32 Unicode Debug"


".\UDebug\PAINTOBJ.OBJ" : $(SOURCE) $(DEP_CPP_PAINT) "$(INTDIR)"\
 ".\UDebug\Paintobj.pch"


!ELSEIF  "$(CFG)" == "Paintobj - Win32 Unicode Release"


".\URelease\PAINTOBJ.OBJ" : $(SOURCE) $(DEP_CPP_PAINT) "$(INTDIR)"\
 ".\URelease\Paintobj.pch"


!ENDIF 

# End Source File
################################################################################
# Begin Source File

SOURCE=.\MAINFRM.CPP
DEP_CPP_MAINF=\
	".\Mainfrm.h"\
	".\PAINTED.H"\
	".\Paintobj.h"\
	".\STDAFX.H"\
	

!IF  "$(CFG)" == "Paintobj - Win32 Debug"


".\WinDebug\MAINFRM.OBJ" : $(SOURCE) $(DEP_CPP_MAINF) "$(INTDIR)"\
 ".\WinDebug\Paintobj.pch"


!ELSEIF  "$(CFG)" == "Paintobj - Win32 Release"


".\WinRel\MAINFRM.OBJ" : $(SOURCE) $(DEP_CPP_MAINF) "$(INTDIR)"\
 ".\WinRel\Paintobj.pch"


!ELSEIF  "$(CFG)" == "Paintobj - Win32 Unicode Debug"


".\UDebug\MAINFRM.OBJ" : $(SOURCE) $(DEP_CPP_MAINF) "$(INTDIR)"\
 ".\UDebug\Paintobj.pch"


!ELSEIF  "$(CFG)" == "Paintobj - Win32 Unicode Release"


".\URelease\MAINFRM.OBJ" : $(SOURCE) $(DEP_CPP_MAINF) "$(INTDIR)"\
 ".\URelease\Paintobj.pch"


!ENDIF 

# End Source File
################################################################################
# Begin Source File

SOURCE=.\PAINTDOC.CPP
DEP_CPP_PAINTD=\
	".\Circle.h"\
	".\Line.h"\
	".\Paintdoc.h"\
	".\PAINTED.H"\
	".\Paintobj.h"\
	".\Square.h"\
	".\STDAFX.H"\
	

!IF  "$(CFG)" == "Paintobj - Win32 Debug"


".\WinDebug\PAINTDOC.OBJ" : $(SOURCE) $(DEP_CPP_PAINTD) "$(INTDIR)"\
 ".\WinDebug\Paintobj.pch"


!ELSEIF  "$(CFG)" == "Paintobj - Win32 Release"


".\WinRel\PAINTDOC.OBJ" : $(SOURCE) $(DEP_CPP_PAINTD) "$(INTDIR)"\
 ".\WinRel\Paintobj.pch"


!ELSEIF  "$(CFG)" == "Paintobj - Win32 Unicode Debug"


".\UDebug\PAINTDOC.OBJ" : $(SOURCE) $(DEP_CPP_PAINTD) "$(INTDIR)"\
 ".\UDebug\Paintobj.pch"


!ELSEIF  "$(CFG)" == "Paintobj - Win32 Unicode Release"


".\URelease\PAINTDOC.OBJ" : $(SOURCE) $(DEP_CPP_PAINTD) "$(INTDIR)"\
 ".\URelease\Paintobj.pch"


!ENDIF 

# End Source File
################################################################################
# Begin Source File

SOURCE=.\paintvw.cpp
DEP_CPP_PAINTV=\
	".\Mainfrm.h"\
	".\Paintdoc.h"\
	".\PAINTED.H"\
	".\Paintobj.h"\
	".\Paintvw.h"\
	".\STDAFX.H"\
	

!IF  "$(CFG)" == "Paintobj - Win32 Debug"


".\WinDebug\paintvw.obj" : $(SOURCE) $(DEP_CPP_PAINTV) "$(INTDIR)"\
 ".\WinDebug\Paintobj.pch"


!ELSEIF  "$(CFG)" == "Paintobj - Win32 Release"


".\WinRel\paintvw.obj" : $(SOURCE) $(DEP_CPP_PAINTV) "$(INTDIR)"\
 ".\WinRel\Paintobj.pch"


!ELSEIF  "$(CFG)" == "Paintobj - Win32 Unicode Debug"


".\UDebug\paintvw.obj" : $(SOURCE) $(DEP_CPP_PAINTV) "$(INTDIR)"\
 ".\UDebug\Paintobj.pch"


!ELSEIF  "$(CFG)" == "Paintobj - Win32 Unicode Release"


".\URelease\paintvw.obj" : $(SOURCE) $(DEP_CPP_PAINTV) "$(INTDIR)"\
 ".\URelease\Paintobj.pch"


!ENDIF 

# End Source File
################################################################################
# Begin Source File

SOURCE=.\PAINTOBJ.RC
DEP_RSC_PAINTO=\
	".\res\bitmap1.bmp"\
	".\RES\DRAWTOOL.BMP"\
	".\RES\PAINTDOC.ICO"\
	".\RES\PAINTOBJ.ICO"\
	".\RES\PAINTOBJ.RC2"\
	

!IF  "$(CFG)" == "Paintobj - Win32 Debug"


".\WinDebug\PAINTOBJ.res" : $(SOURCE) $(DEP_RSC_PAINTO) "$(INTDIR)"
   $(RSC) $(RSC_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "Paintobj - Win32 Release"


".\WinRel\PAINTOBJ.res" : $(SOURCE) $(DEP_RSC_PAINTO) "$(INTDIR)"
   $(RSC) $(RSC_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "Paintobj - Win32 Unicode Debug"


".\UDebug\PAINTOBJ.res" : $(SOURCE) $(DEP_RSC_PAINTO) "$(INTDIR)"
   $(RSC) $(RSC_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "Paintobj - Win32 Unicode Release"


".\URelease\PAINTOBJ.res" : $(SOURCE) $(DEP_RSC_PAINTO) "$(INTDIR)"
   $(RSC) $(RSC_PROJ) $(SOURCE)


!ENDIF 

# End Source File
################################################################################
# Begin Source File

SOURCE=.\LINE.CPP
DEP_CPP_LINE_=\
	".\Line.h"\
	".\PAINTED.H"\
	".\STDAFX.H"\
	

!IF  "$(CFG)" == "Paintobj - Win32 Debug"


".\WinDebug\LINE.OBJ" : $(SOURCE) $(DEP_CPP_LINE_) "$(INTDIR)"\
 ".\WinDebug\Paintobj.pch"


!ELSEIF  "$(CFG)" == "Paintobj - Win32 Release"


".\WinRel\LINE.OBJ" : $(SOURCE) $(DEP_CPP_LINE_) "$(INTDIR)"\
 ".\WinRel\Paintobj.pch"


!ELSEIF  "$(CFG)" == "Paintobj - Win32 Unicode Debug"


".\UDebug\LINE.OBJ" : $(SOURCE) $(DEP_CPP_LINE_) "$(INTDIR)"\
 ".\UDebug\Paintobj.pch"


!ELSEIF  "$(CFG)" == "Paintobj - Win32 Unicode Release"


".\URelease\LINE.OBJ" : $(SOURCE) $(DEP_CPP_LINE_) "$(INTDIR)"\
 ".\URelease\Paintobj.pch"


!ENDIF 

# End Source File
################################################################################
# Begin Source File

SOURCE=.\PAINTED.CPP
DEP_CPP_PAINTE=\
	".\Line.h"\
	".\PAINTED.H"\
	".\STDAFX.H"\
	

!IF  "$(CFG)" == "Paintobj - Win32 Debug"


".\WinDebug\PAINTED.OBJ" : $(SOURCE) $(DEP_CPP_PAINTE) "$(INTDIR)"\
 ".\WinDebug\Paintobj.pch"


!ELSEIF  "$(CFG)" == "Paintobj - Win32 Release"


".\WinRel\PAINTED.OBJ" : $(SOURCE) $(DEP_CPP_PAINTE) "$(INTDIR)"\
 ".\WinRel\Paintobj.pch"


!ELSEIF  "$(CFG)" == "Paintobj - Win32 Unicode Debug"


".\UDebug\PAINTED.OBJ" : $(SOURCE) $(DEP_CPP_PAINTE) "$(INTDIR)"\
 ".\UDebug\Paintobj.pch"


!ELSEIF  "$(CFG)" == "Paintobj - Win32 Unicode Release"


".\URelease\PAINTED.OBJ" : $(SOURCE) $(DEP_CPP_PAINTE) "$(INTDIR)"\
 ".\URelease\Paintobj.pch"


!ENDIF 

# End Source File
################################################################################
# Begin Source File

SOURCE=.\SQUARE.CPP
DEP_CPP_SQUAR=\
	".\PAINTED.H"\
	".\Square.h"\
	".\STDAFX.H"\
	

!IF  "$(CFG)" == "Paintobj - Win32 Debug"


".\WinDebug\SQUARE.OBJ" : $(SOURCE) $(DEP_CPP_SQUAR) "$(INTDIR)"\
 ".\WinDebug\Paintobj.pch"


!ELSEIF  "$(CFG)" == "Paintobj - Win32 Release"


".\WinRel\SQUARE.OBJ" : $(SOURCE) $(DEP_CPP_SQUAR) "$(INTDIR)"\
 ".\WinRel\Paintobj.pch"


!ELSEIF  "$(CFG)" == "Paintobj - Win32 Unicode Debug"


".\UDebug\SQUARE.OBJ" : $(SOURCE) $(DEP_CPP_SQUAR) "$(INTDIR)"\
 ".\UDebug\Paintobj.pch"


!ELSEIF  "$(CFG)" == "Paintobj - Win32 Unicode Release"


".\URelease\SQUARE.OBJ" : $(SOURCE) $(DEP_CPP_SQUAR) "$(INTDIR)"\
 ".\URelease\Paintobj.pch"


!ENDIF 

# End Source File
################################################################################
# Begin Source File

SOURCE=.\CIRCLE.CPP
DEP_CPP_CIRCL=\
	".\Circle.h"\
	".\PAINTED.H"\
	".\STDAFX.H"\
	

!IF  "$(CFG)" == "Paintobj - Win32 Debug"


".\WinDebug\CIRCLE.OBJ" : $(SOURCE) $(DEP_CPP_CIRCL) "$(INTDIR)"\
 ".\WinDebug\Paintobj.pch"


!ELSEIF  "$(CFG)" == "Paintobj - Win32 Release"


".\WinRel\CIRCLE.OBJ" : $(SOURCE) $(DEP_CPP_CIRCL) "$(INTDIR)"\
 ".\WinRel\Paintobj.pch"


!ELSEIF  "$(CFG)" == "Paintobj - Win32 Unicode Debug"


".\UDebug\CIRCLE.OBJ" : $(SOURCE) $(DEP_CPP_CIRCL) "$(INTDIR)"\
 ".\UDebug\Paintobj.pch"


!ELSEIF  "$(CFG)" == "Paintobj - Win32 Unicode Release"


".\URelease\CIRCLE.OBJ" : $(SOURCE) $(DEP_CPP_CIRCL) "$(INTDIR)"\
 ".\URelease\Paintobj.pch"


!ENDIF 

# End Source File
# End Target
# End Project
################################################################################

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