📄 paintobj.mak
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# Microsoft Developer Studio Generated NMAKE File, Format Version 4.10
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Application" 0x0101
!IF "$(CFG)" == ""
CFG=Paintobj - Win32 Debug
!MESSAGE No configuration specified. Defaulting to Paintobj - Win32 Debug.
!ENDIF
!IF "$(CFG)" != "Paintobj - Win32 Debug" && "$(CFG)" !=\
"Paintobj - Win32 Release" && "$(CFG)" != "Paintobj - Win32 Unicode Debug" &&\
"$(CFG)" != "Paintobj - Win32 Unicode Release"
!MESSAGE Invalid configuration "$(CFG)" specified.
!MESSAGE You can specify a configuration when running NMAKE on this makefile
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "Paintobj.mak" CFG="Paintobj - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "Paintobj - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE "Paintobj - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "Paintobj - Win32 Unicode Debug" (based on "Win32 (x86) Application")
!MESSAGE "Paintobj - Win32 Unicode Release" (based on\
"Win32 (x86) Application")
!MESSAGE
!ERROR An invalid configuration is specified.
!ENDIF
!IF "$(OS)" == "Windows_NT"
NULL=
!ELSE
NULL=nul
!ENDIF
################################################################################
# Begin Project
# PROP Target_Last_Scanned "Paintobj - Win32 Unicode Debug"
RSC=rc.exe
MTL=mktyplib.exe
CPP=cl.exe
!IF "$(CFG)" == "Paintobj - Win32 Debug"
# PROP BASE Use_MFC 6
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "WinDebug"
# PROP BASE Intermediate_Dir "WinDebug"
# PROP Use_MFC 6
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "WinDebug"
# PROP Intermediate_Dir "WinDebug"
OUTDIR=.\WinDebug
INTDIR=.\WinDebug
ALL : ".\WinDebug\Paintobj.exe"
CLEAN :
-@erase ".\WinDebug\CIRCLE.OBJ"
-@erase ".\WinDebug\LINE.OBJ"
-@erase ".\WinDebug\MAINFRM.OBJ"
-@erase ".\WinDebug\PAINTDOC.OBJ"
-@erase ".\WinDebug\PAINTED.OBJ"
-@erase ".\WinDebug\Paintobj.exe"
-@erase ".\WinDebug\Paintobj.ilk"
-@erase ".\WinDebug\PAINTOBJ.OBJ"
-@erase ".\WinDebug\Paintobj.pch"
-@erase ".\WinDebug\Paintobj.pdb"
-@erase ".\WinDebug\PAINTOBJ.res"
-@erase ".\WinDebug\paintvw.obj"
-@erase ".\WinDebug\SQUARE.OBJ"
-@erase ".\WinDebug\STDAFX.OBJ"
-@erase ".\WinDebug\vc40.idb"
-@erase ".\WinDebug\vc40.pdb"
"$(OUTDIR)" :
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
# ADD BASE CPP /nologo /MD /W3 /GX /Zi /Od /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_AFXDLL" /FR /Yu"stdafx.h" /c
# ADD CPP /nologo /MDd /W3 /Gm /GX /Zi /Od /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /Yu"stdafx.h" /c
# SUBTRACT CPP /Fr
CPP_PROJ=/nologo /MDd /W3 /Gm /GX /Zi /Od /D "_DEBUG" /D "WIN32" /D "_WINDOWS"\
/D "_AFXDLL" /D "_MBCS" /Fp"$(INTDIR)/Paintobj.pch" /Yu"stdafx.h"\
/Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c
CPP_OBJS=.\WinDebug/
CPP_SBRS=.\.
# ADD BASE RSC /l 0x409 /d "_DEBUG" /d "_AFXDLL"
# ADD RSC /l 0x409 /d "_DEBUG" /d "_AFXDLL"
RSC_PROJ=/l 0x409 /fo"$(INTDIR)/PAINTOBJ.res" /d "_DEBUG" /d "_AFXDLL"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
BSC32_FLAGS=/nologo /o"$(OUTDIR)/Paintobj.bsc"
BSC32_SBRS= \
LINK32=link.exe
# ADD BASE LINK32 /nologo /subsystem:windows /debug /machine:I386
# SUBTRACT BASE LINK32 /pdb:none
# ADD LINK32 /nologo /subsystem:windows /debug /machine:I386
# SUBTRACT LINK32 /pdb:none
LINK32_FLAGS=/nologo /subsystem:windows /incremental:yes\
/pdb:"$(OUTDIR)/Paintobj.pdb" /debug /machine:I386\
/out:"$(OUTDIR)/Paintobj.exe"
LINK32_OBJS= \
".\WinDebug\CIRCLE.OBJ" \
".\WinDebug\LINE.OBJ" \
".\WinDebug\MAINFRM.OBJ" \
".\WinDebug\PAINTDOC.OBJ" \
".\WinDebug\PAINTED.OBJ" \
".\WinDebug\PAINTOBJ.OBJ" \
".\WinDebug\PAINTOBJ.res" \
".\WinDebug\paintvw.obj" \
".\WinDebug\SQUARE.OBJ" \
".\WinDebug\STDAFX.OBJ"
".\WinDebug\Paintobj.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
$(LINK32) @<<
$(LINK32_FLAGS) $(LINK32_OBJS)
<<
!ELSEIF "$(CFG)" == "Paintobj - Win32 Release"
# PROP BASE Use_MFC 6
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "WinRel"
# PROP BASE Intermediate_Dir "WinRel"
# PROP Use_MFC 6
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "WinRel"
# PROP Intermediate_Dir "WinRel"
OUTDIR=.\WinRel
INTDIR=.\WinRel
ALL : ".\WinRel\Paintobj.exe"
CLEAN :
-@erase ".\WinRel\CIRCLE.OBJ"
-@erase ".\WinRel\LINE.OBJ"
-@erase ".\WinRel\MAINFRM.OBJ"
-@erase ".\WinRel\PAINTDOC.OBJ"
-@erase ".\WinRel\PAINTED.OBJ"
-@erase ".\WinRel\Paintobj.exe"
-@erase ".\WinRel\PAINTOBJ.OBJ"
-@erase ".\WinRel\Paintobj.pch"
-@erase ".\WinRel\PAINTOBJ.res"
-@erase ".\WinRel\paintvw.obj"
-@erase ".\WinRel\SQUARE.OBJ"
-@erase ".\WinRel\STDAFX.OBJ"
"$(OUTDIR)" :
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
# ADD BASE CPP /nologo /MD /W3 /GX /O2 /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_AFXDLL" /FR /Yu"stdafx.h" /c
# ADD CPP /nologo /MD /W3 /GX /O2 /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /Yu"stdafx.h" /c
# SUBTRACT CPP /Fr
CPP_PROJ=/nologo /MD /W3 /GX /O2 /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D\
"_AFXDLL" /D "_MBCS" /Fp"$(INTDIR)/Paintobj.pch" /Yu"stdafx.h" /Fo"$(INTDIR)/"\
/c
CPP_OBJS=.\WinRel/
CPP_SBRS=.\.
# ADD BASE RSC /l 0x409 /d "NDEBUG" /d "_AFXDLL"
# ADD RSC /l 0x409 /d "NDEBUG" /d "_AFXDLL"
RSC_PROJ=/l 0x409 /fo"$(INTDIR)/PAINTOBJ.res" /d "NDEBUG" /d "_AFXDLL"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
BSC32_FLAGS=/nologo /o"$(OUTDIR)/Paintobj.bsc"
BSC32_SBRS= \
LINK32=link.exe
# ADD BASE LINK32 /nologo /subsystem:windows /machine:I386
# SUBTRACT BASE LINK32 /pdb:none
# ADD LINK32 /nologo /subsystem:windows /machine:I386
# SUBTRACT LINK32 /pdb:none
LINK32_FLAGS=/nologo /subsystem:windows /incremental:no\
/pdb:"$(OUTDIR)/Paintobj.pdb" /machine:I386 /out:"$(OUTDIR)/Paintobj.exe"
LINK32_OBJS= \
".\WinRel\CIRCLE.OBJ" \
".\WinRel\LINE.OBJ" \
".\WinRel\MAINFRM.OBJ" \
".\WinRel\PAINTDOC.OBJ" \
".\WinRel\PAINTED.OBJ" \
".\WinRel\PAINTOBJ.OBJ" \
".\WinRel\PAINTOBJ.res" \
".\WinRel\paintvw.obj" \
".\WinRel\SQUARE.OBJ" \
".\WinRel\STDAFX.OBJ"
".\WinRel\Paintobj.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
$(LINK32) @<<
$(LINK32_FLAGS) $(LINK32_OBJS)
<<
!ELSEIF "$(CFG)" == "Paintobj - Win32 Unicode Debug"
# PROP BASE Use_MFC 6
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Paintobj"
# PROP BASE Intermediate_Dir "Paintobj"
# PROP BASE Target_Dir ""
# PROP Use_MFC 6
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "UDebug"
# PROP Intermediate_Dir "UDebug"
# PROP Target_Dir ""
OUTDIR=.\UDebug
INTDIR=.\UDebug
ALL : ".\UDebug\Paintobj.exe"
CLEAN :
-@erase ".\UDebug\CIRCLE.OBJ"
-@erase ".\UDebug\LINE.OBJ"
-@erase ".\UDebug\MAINFRM.OBJ"
-@erase ".\UDebug\PAINTDOC.OBJ"
-@erase ".\UDebug\PAINTED.OBJ"
-@erase ".\UDebug\Paintobj.exe"
-@erase ".\UDebug\Paintobj.ilk"
-@erase ".\UDebug\PAINTOBJ.OBJ"
-@erase ".\UDebug\Paintobj.pch"
-@erase ".\UDebug\Paintobj.pdb"
-@erase ".\UDebug\PAINTOBJ.res"
-@erase ".\UDebug\paintvw.obj"
-@erase ".\UDebug\SQUARE.OBJ"
-@erase ".\UDebug\STDAFX.OBJ"
-@erase ".\UDebug\vc40.idb"
-@erase ".\UDebug\vc40.pdb"
"$(OUTDIR)" :
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
# ADD BASE CPP /nologo /MDd /W3 /Gm /GX /Zi /Od /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /Yu"stdafx.h" /c
# SUBTRACT BASE CPP /Fr
# ADD CPP /nologo /MDd /W3 /Gm /GX /Zi /Od /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "_AFXDLL" /D "_UNICODE" /Yu"stdafx.h" /c
# SUBTRACT CPP /Fr
CPP_PROJ=/nologo /MDd /W3 /Gm /GX /Zi /Od /D "_DEBUG" /D "WIN32" /D "_WINDOWS"\
/D "_AFXDLL" /D "_UNICODE" /Fp"$(INTDIR)/Paintobj.pch" /Yu"stdafx.h"\
/Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c
CPP_OBJS=.\UDebug/
CPP_SBRS=.\.
# ADD BASE RSC /l 0x409 /d "_DEBUG" /d "_AFXDLL"
# ADD RSC /l 0x409 /d "_DEBUG" /d "_AFXDLL"
RSC_PROJ=/l 0x409 /fo"$(INTDIR)/PAINTOBJ.res" /d "_DEBUG" /d "_AFXDLL"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
BSC32_FLAGS=/nologo /o"$(OUTDIR)/Paintobj.bsc"
BSC32_SBRS= \
LINK32=link.exe
# ADD BASE LINK32 /nologo /subsystem:windows /debug /machine:I386
# SUBTRACT BASE LINK32 /pdb:none
# ADD LINK32 /nologo /entry:"wWinMainCRTStartup" /subsystem:windows /debug /machine:I386
# SUBTRACT LINK32 /pdb:none
LINK32_FLAGS=/nologo /entry:"wWinMainCRTStartup" /subsystem:windows\
/incremental:yes /pdb:"$(OUTDIR)/Paintobj.pdb" /debug /machine:I386\
/out:"$(OUTDIR)/Paintobj.exe"
LINK32_OBJS= \
".\UDebug\CIRCLE.OBJ" \
".\UDebug\LINE.OBJ" \
".\UDebug\MAINFRM.OBJ" \
".\UDebug\PAINTDOC.OBJ" \
".\UDebug\PAINTED.OBJ" \
".\UDebug\PAINTOBJ.OBJ" \
".\UDebug\PAINTOBJ.res" \
".\UDebug\paintvw.obj" \
".\UDebug\SQUARE.OBJ" \
".\UDebug\STDAFX.OBJ"
".\UDebug\Paintobj.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
$(LINK32) @<<
$(LINK32_FLAGS) $(LINK32_OBJS)
<<
!ELSEIF "$(CFG)" == "Paintobj - Win32 Unicode Release"
# PROP BASE Use_MFC 6
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Paintob0"
# PROP BASE Intermediate_Dir "Paintob0"
# PROP BASE Target_Dir ""
# PROP Use_MFC 6
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "URelease"
# PROP Intermediate_Dir "URelease"
# PROP Target_Dir ""
OUTDIR=.\URelease
INTDIR=.\URelease
ALL : ".\URelease\Paintobj.exe"
CLEAN :
-@erase ".\URelease\CIRCLE.OBJ"
-@erase ".\URelease\LINE.OBJ"
-@erase ".\URelease\MAINFRM.OBJ"
-@erase ".\URelease\PAINTDOC.OBJ"
-@erase ".\URelease\PAINTED.OBJ"
-@erase ".\URelease\Paintobj.exe"
-@erase ".\URelease\PAINTOBJ.OBJ"
-@erase ".\URelease\Paintobj.pch"
-@erase ".\URelease\PAINTOBJ.res"
-@erase ".\URelease\paintvw.obj"
-@erase ".\URelease\SQUARE.OBJ"
-@erase ".\URelease\STDAFX.OBJ"
"$(OUTDIR)" :
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
# ADD BASE CPP /nologo /MD /W3 /GX /O2 /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /Yu"stdafx.h" /c
# SUBTRACT BASE CPP /Fr
# ADD CPP /nologo /MD /W3 /GX /O2 /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "_AFXDLL" /D "_UNICODE" /Yu"stdafx.h" /c
# SUBTRACT CPP /Fr
CPP_PROJ=/nologo /MD /W3 /GX /O2 /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D\
"_AFXDLL" /D "_UNICODE" /Fp"$(INTDIR)/Paintobj.pch" /Yu"stdafx.h"\
/Fo"$(INTDIR)/" /c
CPP_OBJS=.\URelease/
CPP_SBRS=.\.
# ADD BASE RSC /l 0x409 /d "NDEBUG" /d "_AFXDLL"
# ADD RSC /l 0x409 /d "NDEBUG" /d "_AFXDLL"
RSC_PROJ=/l 0x409 /fo"$(INTDIR)/PAINTOBJ.res" /d "NDEBUG" /d "_AFXDLL"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
BSC32_FLAGS=/nologo /o"$(OUTDIR)/Paintobj.bsc"
BSC32_SBRS= \
LINK32=link.exe
# ADD BASE LINK32 /nologo /subsystem:windows /machine:I386
# SUBTRACT BASE LINK32 /pdb:none
# ADD LINK32 /nologo /entry:"wWinMainCRTStartup" /subsystem:windows /machine:I386
# SUBTRACT LINK32 /pdb:none
LINK32_FLAGS=/nologo /entry:"wWinMainCRTStartup" /subsystem:windows\
/incremental:no /pdb:"$(OUTDIR)/Paintobj.pdb" /machine:I386\
/out:"$(OUTDIR)/Paintobj.exe"
LINK32_OBJS= \
".\URelease\CIRCLE.OBJ" \
".\URelease\LINE.OBJ" \
".\URelease\MAINFRM.OBJ" \
".\URelease\PAINTDOC.OBJ" \
".\URelease\PAINTED.OBJ" \
".\URelease\PAINTOBJ.OBJ" \
".\URelease\PAINTOBJ.res" \
".\URelease\paintvw.obj" \
".\URelease\SQUARE.OBJ" \
".\URelease\STDAFX.OBJ"
".\URelease\Paintobj.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
$(LINK32) @<<
$(LINK32_FLAGS) $(LINK32_OBJS)
<<
!ENDIF
MTL_PROJ=
.c{$(CPP_OBJS)}.obj:
$(CPP) $(CPP_PROJ) $<
.cpp{$(CPP_OBJS)}.obj:
$(CPP) $(CPP_PROJ) $<
.cxx{$(CPP_OBJS)}.obj:
$(CPP) $(CPP_PROJ) $<
.c{$(CPP_SBRS)}.sbr:
$(CPP) $(CPP_PROJ) $<
.cpp{$(CPP_SBRS)}.sbr:
$(CPP) $(CPP_PROJ) $<
.cxx{$(CPP_SBRS)}.sbr:
$(CPP) $(CPP_PROJ) $<
################################################################################
# Begin Target
# Name "Paintobj - Win32 Debug"
# Name "Paintobj - Win32 Release"
# Name "Paintobj - Win32 Unicode Debug"
# Name "Paintobj - Win32 Unicode Release"
!IF "$(CFG)" == "Paintobj - Win32 Debug"
!ELSEIF "$(CFG)" == "Paintobj - Win32 Release"
!ELSEIF "$(CFG)" == "Paintobj - Win32 Unicode Debug"
!ELSEIF "$(CFG)" == "Paintobj - Win32 Unicode Release"
!ENDIF
################################################################################
# Begin Source File
SOURCE=.\STDAFX.CPP
DEP_CPP_STDAF=\
".\PAINTED.H"\
".\STDAFX.H"\
!IF "$(CFG)" == "Paintobj - Win32 Debug"
# ADD BASE CPP /Yc"stdafx.h"
# ADD CPP /Yc"stdafx.h"
BuildCmds= \
$(CPP) /nologo /MDd /W3 /Gm /GX /Zi /Od /D "_DEBUG" /D "WIN32" /D "_WINDOWS"\
/D "_AFXDLL" /D "_MBCS" /Fp"$(INTDIR)/Paintobj.pch" /Yc"stdafx.h"\
/Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c $(SOURCE) \
".\WinDebug\STDAFX.OBJ" : $(SOURCE) $(DEP_CPP_STDAF) "$(INTDIR)"
$(BuildCmds)
".\WinDebug\Paintobj.pch" : $(SOURCE) $(DEP_CPP_STDAF) "$(INTDIR)"
$(BuildCmds)
!ELSEIF "$(CFG)" == "Paintobj - Win32 Release"
# ADD BASE CPP /Yc"stdafx.h"
# ADD CPP /Yc"stdafx.h"
BuildCmds= \
$(CPP) /nologo /MD /W3 /GX /O2 /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D\
"_AFXDLL" /D "_MBCS" /Fp"$(INTDIR)/Paintobj.pch" /Yc"stdafx.h" /Fo"$(INTDIR)/"\
/c $(SOURCE) \
".\WinRel\STDAFX.OBJ" : $(SOURCE) $(DEP_CPP_STDAF) "$(INTDIR)"
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