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📄 bevelarrowicon.java

📁 该源代码为一些通用的程序
💻 JAVA
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/* ========================================================================
 * JCommon : a free general purpose class library for the Java(tm) platform
 * ========================================================================
 *
 * (C) Copyright 2000-2005, by Object Refinery Limited and Contributors.
 * 
 * Project Info:  http://www.jfree.org/jcommon/index.html
 *
 * This library is free software; you can redistribute it and/or modify it 
 * under the terms of the GNU Lesser General Public License as published by 
 * the Free Software Foundation; either version 2.1 of the License, or 
 * (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful, but 
 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY 
 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public 
 * License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, 
 * USA.  
 *
 * [Java is a trademark or registered trademark of Sun Microsystems, Inc. 
 * in the United States and other countries.]
 * 
 * -------------------
 * BevelArrowIcon.java
 * -------------------
 * (C) Copyright 2000-2004, by Nobuo Tamemasa and Contributors.
 *
 * Original Author:  Nobuo Tamemasa;
 * Contributor(s):   David Gilbert (for Object Refinery Limited);
 *
 * $Id: BevelArrowIcon.java,v 1.4 2005/11/16 15:58:41 taqua Exp $
 *
 * Changes (from 26-Oct-2001)
 * --------------------------
 * 26-Oct-2001 : Changed package to com.jrefinery.ui.*;
 * 13-Oct-2002 : Fixed errors reported by Checkstyle (DG);
 *
 */

package org.jfree.ui;

import java.awt.Color;
import java.awt.Component;
import java.awt.Graphics;

import javax.swing.Icon;
import javax.swing.UIManager;

/**
 * An arrow icon that can point up or down (usually used to indicate the sort direction in a table).
 * <P>
 * This class (and also SortButtonRenderer) is based on original code by Nobuo Tamemasa (version
 * 1.0, 26-Feb-1999) posted on www.codeguru.com.
 *
 * @author Nobuo Tamemasa
 */
public class BevelArrowIcon implements Icon {

    /** Constant indicating that the arrow is pointing up. */
    public static final int UP = 0;

    /** Constant indicating that the arrow is pointing down. */
    public static final int DOWN = 1;

    /** The default arrow size. */
    private static final int DEFAULT_SIZE = 11;

    /** Edge color 1. */
    private Color edge1;

    /** Edge color 2. */
    private Color edge2;

    /** The fill color for the arrow icon. */
    private Color fill;

    /** The size of the icon. */
    private int size;

    /** The direction that the arrow is pointing (UP or DOWN). */
    private int direction;

    /**
     * Standard constructor - builds an icon with the specified attributes.
     *
     * @param direction .
     * @param isRaisedView .
     * @param isPressedView .
     */
    public BevelArrowIcon(final int direction, 
                          final boolean isRaisedView, 
                          final boolean isPressedView) {
        if (isRaisedView) {
            if (isPressedView) {
                init(UIManager.getColor("controlLtHighlight"),
                     UIManager.getColor("controlDkShadow"),
                     UIManager.getColor("controlShadow"),
                     DEFAULT_SIZE, direction);
            }
            else {
                init(UIManager.getColor("controlHighlight"),
                     UIManager.getColor("controlShadow"),
                     UIManager.getColor("control"),
                     DEFAULT_SIZE, direction);
            }
        }
        else {
            if (isPressedView) {
                init(UIManager.getColor("controlDkShadow"),
                     UIManager.getColor("controlLtHighlight"),
                     UIManager.getColor("controlShadow"),
                     DEFAULT_SIZE, direction);
            }
            else {
                init(UIManager.getColor("controlShadow"),
                     UIManager.getColor("controlHighlight"),
                     UIManager.getColor("control"),
                     DEFAULT_SIZE, direction);
            }
        }
    }

    /**
     * Standard constructor - builds an icon with the specified attributes.
     *
     * @param edge1  the color of edge1.
     * @param edge2  the color of edge2.
     * @param fill  the fill color.
     * @param size  the size of the arrow icon.
     * @param direction  the direction that the arrow points.
     */
    public BevelArrowIcon(final Color edge1, 
                          final Color edge2, 
                          final Color fill, 
                          final int size, 
                          final int direction) {
        init(edge1, edge2, fill, size, direction);
    }

    /**
     * Paints the icon at the specified position.  Supports the Icon interface.
     *
     * @param c .
     * @param g .
     * @param x .
     * @param y .
     */
    public void paintIcon(final Component c, 
                          final Graphics g, 
                          final int x, 
                          final int y) {
        switch (this.direction) {
            case DOWN: drawDownArrow(g, x, y); break;
            case   UP: drawUpArrow(g, x, y);   break;
        }
    }

    /**
     * Returns the width of the icon.  Supports the Icon interface.
     *
     * @return the icon width.
     */
    public int getIconWidth() {
        return this.size;
    }

    /**
     * Returns the height of the icon.  Supports the Icon interface.
     * @return the icon height.
     */
    public int getIconHeight() {
        return this.size;
    }

    /**
     * Initialises the attributes of the arrow icon.
     *
     * @param edge1  the color of edge1.
     * @param edge2  the color of edge2.
     * @param fill  the fill color.
     * @param size  the size of the arrow icon.
     * @param direction  the direction that the arrow points.
     */
    private void init(final Color edge1, 
                      final Color edge2, 
                      final Color fill, 
                      final int size, 
                      final int direction) {
        this.edge1 = edge1;
        this.edge2 = edge2;
        this.fill = fill;
        this.size = size;
        this.direction = direction;
    }

    /**
     * Draws the arrow pointing down.
     *
     * @param g  the graphics device.
     * @param xo  ??
     * @param yo  ??
     */
    private void drawDownArrow(final Graphics g, final int xo, final int yo) {
        g.setColor(this.edge1);
        g.drawLine(xo, yo,   xo + this.size - 1, yo);
        g.drawLine(xo, yo + 1, xo + this.size - 3, yo + 1);
        g.setColor(this.edge2);
        g.drawLine(xo + this.size - 2, yo + 1, xo + this.size - 1, yo + 1);
        int x = xo + 1;
        int y = yo + 2;
        int dx = this.size - 6;
        while (y + 1 < yo + this.size) {
            g.setColor(this.edge1);
            g.drawLine(x, y,   x + 1, y);
            g.drawLine(x, y + 1, x + 1, y + 1);
            if (0 < dx) {
                g.setColor(this.fill);
                g.drawLine(x + 2, y,   x + 1 + dx, y);
                g.drawLine(x + 2, y + 1, x + 1 + dx, y + 1);
            }
            g.setColor(this.edge2);
            g.drawLine(x + dx + 2, y,   x + dx + 3, y);
            g.drawLine(x + dx + 2, y + 1, x + dx + 3, y + 1);
            x += 1;
            y += 2;
            dx -= 2;
        }
        g.setColor(this.edge1);
        g.drawLine(
            xo + (this.size / 2), yo + this.size - 1, xo + (this.size / 2), yo + this.size - 1
        );
    }

    /**
     * Draws the arrow pointing up.
     *
     * @param g  the graphics device.
     * @param xo  ??
     * @param yo  ??
     */
    private void drawUpArrow(final Graphics g, final int xo, final int yo) {
        g.setColor(this.edge1);
        int x = xo + (this.size / 2);
        g.drawLine(x, yo, x, yo);
        x--;
        int y = yo + 1;
        int dx = 0;
        while (y + 3 < yo + this.size) {
            g.setColor(this.edge1);
            g.drawLine(x, y,   x + 1, y);
            g.drawLine(x, y + 1, x + 1, y + 1);
            if (0 < dx) {
                g.setColor(this.fill);
                g.drawLine(x + 2, y,   x + 1 + dx, y);
                g.drawLine(x + 2, y + 1, x + 1 + dx, y + 1);
            }
            g.setColor(this.edge2);
            g.drawLine(x + dx + 2, y,   x + dx + 3, y);
            g.drawLine(x + dx + 2, y + 1, x + dx + 3, y + 1);
            x -= 1;
            y += 2;
            dx += 2;
        }
        g.setColor(this.edge1);
        g.drawLine(xo, yo + this.size - 3,   xo + 1, yo + this.size - 3);
        g.setColor(this.edge2);
        g.drawLine(xo + 2, yo + this.size - 2, xo + this.size - 1, yo + this.size - 2);
        g.drawLine(xo, yo + this.size - 1, xo + this.size, yo + this.size - 1);
    }

}

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