📄 smileydbcom.cpp
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//
// (C) Copyright 2000 by Autodesk, Inc.
//
// Permission to use, copy, modify, and distribute this software in
// object code form for any purpose and without fee is hereby granted,
// provided that the above copyright notice appears in all copies and
// that both that copyright notice and the limited warranty and
// restricted rights notice below appear in all supporting
// documentation.
//
// AUTODESK PROVIDES THIS PROGRAM "AS IS" AND WITH ALL FAULTS.
// AUTODESK SPECIFICALLY DISCLAIMS ANY IMPLIED WARRANTY OF
// MERCHANTABILITY OR FITNESS FOR A PARTICULAR USE. AUTODESK, INC.
// DOES NOT WARRANT THAT THE OPERATION OF THE PROGRAM WILL BE
// UNINTERRUPTED OR ERROR FREE.
//
// Use, duplication, or disclosure by the U.S. Government is subject to
// restrictions set forth in FAR 52.227-19 (Commercial Computer
// Software - Restricted Rights) and DFAR 252.227-7013(c)(1)(ii)
// (Rights in Technical Data and Computer Software), as applicable.
//
//
// SmileyDbCom.cpp : Initialization functions
// Note: Proxy/Stub Information
// To build a separate proxy/stub DLL,
// run nmake -f SmileyDbComps.mk in the project directory.
#include "StdAfx.h"
#include "StdArx.h"
#include "resource.h"
#include <initguid.h>
#include "SmileyDbCom.h"
#include "SmileyDbCom_i.c"
#include "axdb15_i.c"
#include "SmileyEntity.h"
// NOTE: DO NOT edit the following lines.
//{{AFX_ARX_MSG
//}}AFX_ARX_MSG
// NOTE: DO NOT edit the following lines.
//{{AFX_ARX_ADDIN_FUNCS
//}}AFX_ARX_ADDIN_FUNCS
CComModule _Module;
HINSTANCE _hdllInstance = NULL;
BEGIN_OBJECT_MAP(ObjectMap)
OBJECT_ENTRY(CLSID_SmileyEntity, CSmileyEntity)
END_OBJECT_MAP()
bool isModuleLoaded(const char* str)
{
AcDbVoidPtrArray* pApps = reinterpret_cast<AcDbVoidPtrArray*>(acrxLoadedApps());
if (pApps==NULL)
return false;
bool bFound = false;
for (int i=0;i<pApps->length();i++)
{
if (stricmp(reinterpret_cast<const char*>(pApps->at(i)),str)==0)
{
bFound = true;
break;
}
}
for (;pApps->length()>0;)
{
delete reinterpret_cast<char*>(pApps->at(0));
pApps->removeAt(0);
}
delete pApps;
return bFound;
}
/////////////////////////////////////////////////////////////////////////////
// DLL Entry Point
extern "C"
BOOL WINAPI DllMain(HINSTANCE hInstance, DWORD dwReason, LPVOID /*lpReserved*/)
{
static const char* strAsdkSmileyDb = "AsdkSmileyDb.dbx";
if (dwReason == DLL_PROCESS_ATTACH)
{
_hdllInstance = hInstance;
_Module.Init(ObjectMap, hInstance, &LIBID_SmileyDb);
DisableThreadLibraryCalls(hInstance);
// check if the arx app is loaded or not.
// if not, load it as UI so that we won't have
// proxy if this dll is unloaded by OS
if (!isModuleLoaded(strAsdkSmileyDb))
{
if (!acrxLoadModule(strAsdkSmileyDb, false, true))
return FALSE; //this will trigger a DLL_PROCESS_DETACH right away
}
//bump the reference count
acrxLoadModule(strAsdkSmileyDb, false, false);
DllRegisterServer();
} else if (dwReason == DLL_PROCESS_DETACH) {
//try to decrease the refcount on the dbx
//if we couldn't load it then this a no op.
acrxUnloadModule(strAsdkSmileyDb);
_Module.Term();
}
return TRUE; // ok
}
/////////////////////////////////////////////////////////////////////////////
// Used to determine whether the DLL can be unloaded by OLE
STDAPI DllCanUnloadNow(void)
{
return (_Module.GetLockCount()==0) ? S_OK : S_FALSE;
}
/////////////////////////////////////////////////////////////////////////////
// Returns a class factory to create an object of the requested type
STDAPI DllGetClassObject(REFCLSID rclsid, REFIID riid, LPVOID* ppv)
{
return _Module.GetClassObject(rclsid, riid, ppv);
}
/////////////////////////////////////////////////////////////////////////////
// DllRegisterServer - Adds entries to the system registry
STDAPI DllRegisterServer(void)
{
// Registers object, typelib and all interfaces in typelib
return _Module.RegisterServer(TRUE);
}
/////////////////////////////////////////////////////////////////////////////
// DllUnregisterServer - Removes entries from the system registry
STDAPI DllUnregisterServer(void)
{
return _Module.UnregisterServer(TRUE);
}
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