📄 smilejig.h
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//
// (C) Copyright 2000 by Autodesk, Inc.
//
// Permission to use, copy, modify, and distribute this software in
// object code form for any purpose and without fee is hereby granted,
// provided that the above copyright notice appears in all copies and
// that both that copyright notice and the limited warranty and
// restricted rights notice below appear in all supporting
// documentation.
//
// AUTODESK PROVIDES THIS PROGRAM "AS IS" AND WITH ALL FAULTS.
// AUTODESK SPECIFICALLY DISCLAIMS ANY IMPLIED WARRANTY OF
// MERCHANTABILITY OR FITNESS FOR A PARTICULAR USE. AUTODESK, INC.
// DOES NOT WARRANT THAT THE OPERATION OF THE PROGRAM WILL BE
// UNINTERRUPTED OR ERROR FREE.
//
// Use, duplication, or disclosure by the U.S. Government is subject to
// restrictions set forth in FAR 52.227-19 (Commercial Computer
// Software - Restricted Rights) and DFAR 252.227-7013(c)(1)(ii)
// (Rights in Technical Data and Computer Software), as applicable.
//
//
// SmileJig.h - Smiley jig header
#ifndef _SMILEJIG_H
#define _SMILEJIG_H
#include <dbjig.h>
#include <dbents.h>
#include "..\SmileyDb\AsdkSmiley.h"
extern "C" __declspec( dllexport ) void createSmiley(void);
class SmileyJig : public AcEdJig
{
public:
SmileyJig(const AcGePoint3d&, const AcGeVector3d&);
void start();
AcDbEntity* entity() const;
DragStatus sampler();
Adesk::Boolean update();
private:
AsdkSmiley *mpSmiley;
AcGePoint3d mcenter;
AcGeVector3d mnormal;
double mradius;
};
#endif // _SMILEJIG_H
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