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📄 smilejig.h

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//
// (C) Copyright 2000 by Autodesk, Inc. 
//
// Permission to use, copy, modify, and distribute this software in
// object code form for any purpose and without fee is hereby granted, 
// provided that the above copyright notice appears in all copies and 
// that both that copyright notice and the limited warranty and
// restricted rights notice below appear in all supporting 
// documentation.
//
// AUTODESK PROVIDES THIS PROGRAM "AS IS" AND WITH ALL FAULTS. 
// AUTODESK SPECIFICALLY DISCLAIMS ANY IMPLIED WARRANTY OF
// MERCHANTABILITY OR FITNESS FOR A PARTICULAR USE.  AUTODESK, INC. 
// DOES NOT WARRANT THAT THE OPERATION OF THE PROGRAM WILL BE
// UNINTERRUPTED OR ERROR FREE.
//
// Use, duplication, or disclosure by the U.S. Government is subject to 
// restrictions set forth in FAR 52.227-19 (Commercial Computer
// Software - Restricted Rights) and DFAR 252.227-7013(c)(1)(ii)
// (Rights in Technical Data and Computer Software), as applicable.
//
//

// SmileJig.h - Smiley jig header

#ifndef _SMILEJIG_H
#define _SMILEJIG_H

#include <dbjig.h>
#include <dbents.h>
#include "..\SmileyDb\AsdkSmiley.h"

extern "C" __declspec( dllexport ) void createSmiley(void);

class SmileyJig : public AcEdJig
{
public:
    SmileyJig(const AcGePoint3d&, const AcGeVector3d&);
    void start();
    AcDbEntity* entity() const;
    DragStatus sampler();
    Adesk::Boolean update();

private:
    AsdkSmiley *mpSmiley;
    AcGePoint3d mcenter;
    AcGeVector3d mnormal;
    double mradius;
};

#endif // _SMILEJIG_H

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