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📄 timers.c

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/*! * Copyright (C) 2001-2005 by egnite Software GmbH. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright *    notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright *    notice, this list of conditions and the following disclaimer in the *    documentation and/or other materials provided with the distribution. * 3. Neither the name of the copyright holders nor the names of *    contributors may be used to endorse or promote products derived *    from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY EGNITE SOFTWARE GMBH AND CONTRIBUTORS * ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL EGNITE * SOFTWARE GMBH OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS * OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED * AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF * THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF * SUCH DAMAGE. * * For additional information see http://www.ethernut.de/ *//*! * $Log: timers.c,v $ * Revision 1.5  2005/11/22 09:17:31  haraldkipp * Replaced specific device names by generalized macros. * Thread stack size increased to get it running on ARM CPUs. * * Revision 1.4  2005/04/19 08:57:52  haraldkipp * Description updated and ARM support added * * Revision 1.3  2005/04/05 18:00:29  haraldkipp * Make it work on the Gameboy Advance. * * Revision 1.2  2004/09/08 10:18:23  haraldkipp * For EB40A * * Revision 1.1  2003/08/05 18:59:05  haraldkipp * Release 3.3 update * * Revision 1.14  2003/02/04 18:19:40  harald * Version 3 released * * Revision 1.13  2003/02/04 16:24:37  harald * Adapted to version 3 * * Revision 1.12  2002/11/02 15:13:18  harald * Library dependencies removed * * Revision 1.11  2002/10/31 16:27:40  harald * Mods by troth for Linux * * Revision 1.10  2002/07/03 16:33:21  harald * Broken watchdog patch * * Revision 1.9  2002/06/26 17:29:07  harald * First pre-release with 2.4 stack * * Revision 1.8  2002/06/12 10:59:23  harald * *** empty log message *** * * Revision 1.7  2002/06/04 18:48:50  harald * Problems with ATmega128 watchdog * * Revision 1.6  2002/05/11 21:01:47  harald * Adding more stress to test timer functions * * Revision 1.5  2002/05/09 21:49:57  harald * Using new default UART. * Bufgix: Event queues must be set 0. * * Revision 1.4  2002/05/08 16:02:34  harald * First Imagecraft compilation * * Revision 1.3  2002/05/02 18:48:03  harald * *** empty log message *** * * Revision 1.2  2002/01/28 19:49:28  harald * Testing new timer layout * * Revision 1.1  2001/06/28 18:43:13  harald * Preview release * *//*! * \example timers/timers.c * * This sample demonstrates the usage of Nut/OS timer functions. * * In addition it demonstrates how to enable system debug output. * You need the debug version of the Nut/OS libraries. To create * them, you must enable the RTOS Kernel - OS Debug option in * the Configurator. Then use the Build Menu in the Configurator * to generate the build tree again and build Nut/OS. * * Note, that the debug version consumes much more memory than the * original version. If in doubt, check the map file. */#include <cfg/os.h>#ifdef NUTDEBUG#include <sys/osdebug.h>#endif#include <stdio.h>#include <io.h>#include <cfg/arch.h>#include <dev/board.h>#include <sys/thread.h>#include <sys/timer.h>#include <sys/event.h>#include <sys/heap.h>/* * Timer callback routine. * * This function is called by the system timer thread. It is executed  * at a very high priority and must return as soon as possible and must  * not call any potentially blocking function. * * To keep this example as simple as possible, we break the above rule  * and call print functions. However, this is not really a problem,  * because the UART output queue won't overflow on our few characters  * and return immediately after starting transmit interrupts, which are * running in the background. */void TimerCallback(HANDLE timer, void *arg){    NutEventPostAsync(arg);}THREAD(TimerEvent1, arg){    printf(" I1");    NutThreadSetPriority(4);    for (;;) {        if (NutEventWait(arg, 12500))            printf(" T1");        else            printf(" E1");    }}THREAD(TimerEvent2, arg){    printf(" I2");    NutThreadSetPriority(8);    for (;;) {        if (NutEventWait(arg, 12500))            printf(" T2");        else            printf(" E2");    }}THREAD(TimerEvent3, arg){    printf(" I3");    NutThreadSetPriority(16);    for (;;) {        if (NutEventWait(arg, 12500))            printf(" T3");        else            printf(" E3");    }}THREAD(TimerEvent4, arg){    printf(" I4");    NutThreadSetPriority(32);    for (;;) {        if (NutEventWait(arg, 12500))            printf(" T4");        else            printf(" E4");    }}THREAD(Sleeper1, arg){    NutThreadSetPriority(128);    for (;;) {        if (NutHeapAvailable() > 500)            printf("\n%u free ", (u_int)NutHeapAvailable());        else            puts("Memory low");        NutSleep(500);    }}THREAD(Sleeper2, arg){    NutThreadSetPriority(129);    for (;;) {        NutSleep(500);        printf(" S2");    }}THREAD(Sleeper3, arg){    NutThreadSetPriority(130);    for (;;) {        NutSleep(500);        printf(" S3");    }}THREAD(Sleeper4, arg){    NutThreadSetPriority(131);    for (;;) {        NutSleep(500);        printf(" S4");    }}/* * Main application routine.  * */int main(void){    int seq;    u_long baud = 115200;    u_long sleep_ms = 2000;    u_long timer_ms = 125;    u_long cpu_crystal;    int one_shot;    HANDLE timer1, timer2, timer3, timer4;    HANDLE event1 = 0, event2 = 0, event3 = 0, event4 = 0;    /*     * Register the UART device, open it, assign stdout to it and set      * the baudrate.     */    NutRegisterDevice(&DEV_DEBUG, 0, 0);    freopen(DEV_DEBUG_NAME, "w", stdout);    _ioctl(_fileno(stdout), UART_SETSPEED, &baud);#ifdef NUTDEBUG    NutTraceHeap(stdout, 1);    NutTraceOs(stdout, 1);#endif    NutThreadSetPriority(8);    /*     * The timer functions automatically determine the     * CPU speed during system initialization. Query that     * value and print it on the console.     */    cpu_crystal = NutGetCpuClock();    puts("\n*******************************************************************************");    printf("Timer sample running on %u.%04u MHz CPU\n",           (int) (cpu_crystal / 1000000UL), (int) ((cpu_crystal - (cpu_crystal / 1000000UL) * 1000000UL) / 100)        );    NutThreadCreate("tmr1", TimerEvent1, &event1, 512);    NutThreadCreate("tmr2", TimerEvent2, &event2, 512);    NutThreadCreate("tmr3", TimerEvent3, &event3, 512);    NutThreadCreate("tmr4", TimerEvent4, &event4, 512);    NutThreadCreate("slpr1", Sleeper1, 0, 512);    NutThreadCreate("slpr2", Sleeper2, 0, 512);    NutThreadCreate("slpr3", Sleeper3, 0, 512);    NutThreadCreate("slpr4", Sleeper4, 0, 512);    /*     * Endless application loop.     */    for (seq = 0;; seq++) {        /*         * Predefine the one-shot option flag for the         * timer started below. Each odd sequence starts         * a one-shot timer, each even sequence a         * priodical one.         */        if (seq & 1)            one_shot = TM_ONESHOT;        else            one_shot = 0;        /*         * Start a timer with 1 second timer intervals.         * This timer will call TimerCallback exactly one         * time, if it's a one-shot timer or periodically,         * if not a one-shot timer.         *         * We pass a pointer to the sequence counter,         * which in turn is passed to the callback         * function.         */        //if((timer_ms += 125) > 500)        //    timer_ms = 0;        printf("\nStart %s t1 ", one_shot ? "oneshot" : "periodic");        timer1 = NutTimerStart(timer_ms, TimerCallback, &event1, one_shot);        printf("\nStart %s t2 ", one_shot ? "oneshot" : "periodic");        timer2 = NutTimerStart(timer_ms, TimerCallback, &event2, one_shot);        printf("\nStart %s t3 ", one_shot ? "oneshot" : "periodic");        timer3 = NutTimerStart(timer_ms, TimerCallback, &event3, one_shot);        printf("\nStart %s t4 ", one_shot ? "oneshot" : "periodic");        timer4 = NutTimerStart(timer_ms, TimerCallback, &event4, one_shot);        /*         * Sleep for a number of seconds.         */        if ((sleep_ms += 1000) > 30000)            sleep_ms = 1000;        printf("\nSleeping %u seconds ", (int) (sleep_ms / 1000UL));        NutSleep(sleep_ms);        /*         * Stop periodical timer. One-shot timers         * are automatically stopped by Nut/OS.         */        if (one_shot == 0) {            printf("\nStop timers ");            NutTimerStop(timer1);            NutTimerStop(timer2);            NutTimerStop(timer3);            NutTimerStop(timer4);        }        //printf("\nSleeping %u seconds ", (int)(sleep_ms / 1000UL));        //NutSleep(sleep_ms);        printf("\n%u bytes free\n", (u_int)NutHeapAvailable());    }}

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