📄 ccc_wxw.h
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#ifndef CCC_WXW_H
#define CCC_WXW_H
#include <vector>
using namespace std;
#include "ccc_shap.h"
class GraphicCanvas;
class GraphicFrame;
/**
A conduit to a display window.
*/
class GraphicWindow
{
public:
/**
Default constructor. Constructs a window with the standard
coordinate system with corners (-10, -10) and (10, 10).
*/
GraphicWindow();
/**
Sets the coordinate system of this window.
@param x1 the minimum x-value
@param y1 the minimum y-value
@param x2 the maximum x-value
@param y2 the maximum y-value
*/
void coord(double xmin, double ymin, double xmax, double ymax);
/**
Clears this window.
*/
void clear();
/**
Displays a point on this window.
@param p the point to display (as a small circle)
@return a reference to this window
*/
GraphicWindow& operator<<(Point p);
/**
Displays a circle on this window.
@param c the circle to display
@return a reference to this window
*/
GraphicWindow& operator<<(Circle c);
/**
Displays a line on this window.
@param s the line to display
@return a reference to this window
*/
GraphicWindow& operator<<(Line s);
/**
Displays a message on this window.
@param t the message to display
@return a reference to this window
*/
GraphicWindow& operator<<(Message t);
/**
Prompts the user for a string.
@param s the prompt text
@return the string that the user entered.
*/
string get_string(string out_string);
/**
Prompts the user for an integer.
@param s the prompt text
@return the number that the user entered
*/
int get_int(const string& out_string);
/**
Prompts the user for a floating-point value.
@param s the prompt text
@return the number that the user entered
*/
double get_double(const string& out_string);
/**
Prompts the user to click on a point.
@param s the prompt text
@return the point on which the user clicked.
*/
Point get_mouse(string out_string);
/**
Opens the window.
@param frame the application frame
@param canvas the canvas to draw on
*/
void open(GraphicFrame* frame, GraphicCanvas* canvas);
/**
Process mouse input.
@param p the mouse click point
*/
void mouse_input(Point p);
/**
Process mouse input.
@param p the string that the user entered.
*/
void string_input(string p);
private:
GraphicFrame* frame;
GraphicCanvas* canvas;
vector<Point> mouse_inputs;
int mouse_input_count;
bool waiting_for_mouse_input;
vector<string> string_inputs;
int string_input_count;
bool waiting_for_string_input;
};
extern GraphicWindow cwin;
#endif
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