📄 battlefactory_suryun.cpp
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// BattleFactory_Suryun.cpp: implementation of the CBattleFactory_Suryun class.
//
//////////////////////////////////////////////////////////////////////
#include "stdafx.h"
#include "BattleFactory_Suryun.h"
#ifdef _MAPSERVER_
#include "GridSystem.h"
#include "TileManager.h"
#endif
#include "Battle_Suryun.h"
#include "BattleTeam_Suryun.h"
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
CBattleFactory_Suryun::CBattleFactory_Suryun()
{
#ifdef _MAPSERVER_
m_BattlePool.Init(100,10,"CBattleFactory_Suryun");
#endif
}
CBattleFactory_Suryun::~CBattleFactory_Suryun()
{
#ifdef _MAPSERVER_
m_BattlePool.Release();
#endif
}
CBattle* CBattleFactory_Suryun::CreateBattle( BATTLE_INFO_BASE* pCreateInfo, MAPTYPE MapNum )
{
#ifdef _MAPSERVER_
//弊府靛 积己
g_pServerSystem->GetGridSystem()->CreateGridTable(pCreateInfo->BattleID, eGridType_Murim, 512,512,MapNum);
//鸥老 积己
if(g_pServerSystem->GetMap()->GetTileManager()->CreateTileGroup(pCreateInfo->BattleID, MapNum, 0, 0, 51200, 51200) == FALSE)
{
return NULL;
}
CBattle_Suryun* pBattle = m_BattlePool.Alloc();
#else
CBattle_Suryun* pBattle = new CBattle_Suryun;
#endif
pBattle->Initialize( pCreateInfo, NULL, NULL );
return pBattle;
}
void CBattleFactory_Suryun::DeleteBattle( CBattle* pBattle )
{
#ifdef _MAPSERVER_
g_pServerSystem->GetGridSystem()->DeleteGridTable(pBattle->GetBattleID());
g_pServerSystem->GetMap()->GetTileManager()->DeleteTileGroup(pBattle->GetBattleID());
m_BattlePool.Free((CBattle_Suryun*)pBattle);
#else
delete pBattle;
#endif
}
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