📄 cimage.h
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// cImage.h: interface for the cImage class.
//
//////////////////////////////////////////////////////////////////////
#ifndef _cIMAGE_H_
#define _cIMAGE_H_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "cWindowDef.h"
#include "../Engine/GraphicEngine.h"
#include "../4DyuchiGRX_common/IGeometry.h"
//#include "../4DyuchiGRX_common/math.inl"
/*!
* cImage class is updated at 2003/10/14
* coded by taiyo
*/
class cImageBase
{
friend class cImage;
public:
cImageBase();
virtual ~cImageBase();
//void LoadSprite(char * szFilename);
BOOL IsNull() const { return (m_pSurface==NULL); }
void SetSpriteObject(IDISpriteObject * obj) { m_pSurface = obj; }
protected:
inline void RenderSprite( VECTOR2* pv2Scaling, VECTOR2* pv2RotCenter, float fRot,
VECTOR2* pv2Trans, RECT* pRect, DWORD dwColor )
{
if(m_pSurface)
{
g_pExecutive->GetGeometry()->RenderSprite(m_pSurface,pv2Scaling,fRot,pv2Trans,pRect,dwColor,0,RENDER_TYPE_DISABLE_TEX_FILTERING);
}
}
IDISpriteObject * m_pSurface;
};
class cImage : public cImageBase
{
public:
cImage();
virtual ~cImage();
void RenderSprite( VECTOR2* pv2Scaling, VECTOR2* pv2RotCenter, float fRot,
VECTOR2* pv2Trans, DWORD dwColor );
void SetImageSrcSize(const cImageSize * sz) { memcpy( &m_srcImageSize, sz, sizeof(cImageSize) ); }
void SetImageSrcRect(const cImageRect * rt) { memcpy( &m_srcImageRect, rt, sizeof(cImageRect) ); }
cImageSize* GetImageSrcSize() { return &m_srcImageSize; }
protected:
cImageRect m_srcImageRect;
cImageSize m_srcImageSize;
};
#endif // _cIMAGE_H_
/* 捞傈 内靛 混妨 滴菌澜... 辣龋揪 曼炼
class cImage
{
public:
cImage();
virtual ~cImage();
BOOL LoadSprite(char * szFilename);
void RenderSprite(VECTOR2* pv2Scaling,VECTOR2* pv2RotCenter,float fRot,VECTOR2* pv2Trans,DWORD dwColor,int iZOrder,DWORD dwFlag);
void RenderSpriteEx(VECTOR2* pv2Scaling,VECTOR2* pv2RotCenter,float fRot,VECTOR2* pv2Trans,DWORD dwColor,int iZOrder,DWORD dwFlag);
void RenderSpritePart( VECTOR2* pv2Scaling, VECTOR2* pv2RotCenter, float fRot, VECTOR2* pv2Trans, RECT * imgSrcRect, DWORD dwColor );
//void SetXY(LONG x, LONG y){ m_absPos.x=(float)x; m_absPos.y=(float)y; }
void SetWH(LONG wid, LONG hei){ m_width=(WORD)wid; m_height=(WORD)hei; }
void SetRect(RECT * rect) { CopyRect(&m_ImgRect, rect); }
IDISpriteObject * m_pSurface;
//VECTOR2 m_absPos;
WORD m_width;
WORD m_height;
RECT m_ImgRect;
I4DyuchiGXRenderer* m_pRenderer;
I4DyuchiGXGeometry* m_pGeometry;
};
*/
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