📄 clist.h
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// cList.h: interface for the cList class.
//
//////////////////////////////////////////////////////////////////////
#ifndef _cLIST_H_
#define _cLIST_H_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "cWindow.h"
#include "cListItem.h"
class cButton;
//
// cList : °íÁ¤ »çÀÌÁî ¸®½ºÆ®
//
class cList : public cWindow , public cListItem
{
public:
cList();
virtual ~cList();
virtual void Init(LONG x, LONG y, WORD wid, WORD hei, cImage * basicImage, LONG ID);
virtual void InitList(WORD wMaxLine, RECT * textClippingRect);
virtual DWORD ActionEvent(CMouse * mouseInfo);
virtual void Render();
virtual void Add(cWindow * pushupBtn);
virtual void SetAbsXY(LONG x, LONG y);
//virtual DWORD ActionEvent(CMouse * mouseInfo);
void SetMargin(RECT * textClippingRect);
void OnUpwardItem();
void OnDownwardItem();
void SetLineUpward(BOOL val=TRUE) { m_fUpwardLine = val; } // yet, not used
BOOL PtInListBar(LONG x, LONG y);
void SetListBar(LONG x, LONG y, WORD wid, WORD hei, int interval);
void SetListBarImage(cImage * image){ m_BarImage = *image; }
protected:
void Resize();
BOOL m_fUpwardLine;
LONG m_lLineHeight;
LONG m_lLineNum;
LONG m_lTopListItemIdx;
RECT m_textClippingRect;
cButton * m_pUpwardBtn;
cButton * m_pDownwardBtn;
// list bar
cImage m_BarImage;
VECTOR2 m_barListPos;
cSize m_barListSize;
int m_interval;
BOOL m_fBarDrag;
LONG m_dragGabY;
};
#endif // _cLIST_H_
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