📄 enginemap.h
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// EngineMap.h: interface for the EngineMap class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_ENGINEMAP_H__F77B65F3_874B_42AB_BFAE_5A409891E6B7__INCLUDED_)
#define AFX_ENGINEMAP_H__F77B65F3_874B_42AB_BFAE_5A409891E6B7__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "GraphicEngine.h"
class CEngineMap
{
//////////////////////////////////////////////////////////////////////////
I4DyuchiGXExecutive* m_pExecutive;
BOOL m_bMapBuild;
GXMAP_HANDLE m_ghMap;
MAABB m_WorldBox;
IHeightField* m_pHField;
HFIELD_DESC m_hfDesc;
char m_szHFieldName[_MAX_PATH];
I3DStaticModel* m_pStaticModel;
cPtrList m_GXObjectList;
cPtrList m_GXLightList;
BOOL ImportHeightField(char* szFileName,DWORD dwIndexBufferNum);
BOOL ImportStaticModel(char* szFileName);
BOOL BuildMap( MAABB* pWorldBox);
void CleanHeightField();
void CleanStaticModel();
//////////////////////////////////////////////////////////////////////////
public:
CEngineMap();
virtual ~CEngineMap();
BOOL Init(char* szMapFile);
void Release();
void SetAmbientColor(DWORD Color);
};
#endif // !defined(AFX_ENGINEMAP_H__F77B65F3_874B_42AB_BFAE_5A409891E6B7__INCLUDED_)
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