📄 enginecamera.cpp
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// EngineCamera.cpp: implementation of the CEngineCamera class.
//
//////////////////////////////////////////////////////////////////////
#include "stdafx.h"
#include "EngineCamera.h"
#include "GraphicEngine.h"
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
VECTOR3 CEngineCamera::m_LastAngle;
VECTOR3 CEngineCamera::m_LastPos;
CEngineCamera::CEngineCamera()
{
}
CEngineCamera::~CEngineCamera()
{
}
void CEngineCamera::SetCameraPos(VECTOR3* pPos)
{
if( pPos->x == m_LastPos.x &&
pPos->y == m_LastPos.y &&
pPos->z == m_LastPos.z)
return;
m_LastPos = *pPos;
g_pExecutive->GetGeometry()->SetCameraPos(pPos,0);
}
void CEngineCamera::SetCameraAngle(float AngleXRad,float AngleYRad)
{
if( AngleXRad == m_LastAngle.x &&
AngleYRad == m_LastAngle.y)
return;
VECTOR3 angle;
angle.x = AngleXRad;
angle.y = AngleYRad;
angle.z = 0;
SetCameraAngle(&angle);
}
void CEngineCamera::SetCameraAngle(VECTOR3* pAnglePYR)
{
if( pAnglePYR->x == m_LastAngle.x &&
pAnglePYR->y == m_LastAngle.y &&
pAnglePYR->z == m_LastAngle.z)
return;
m_LastAngle = *pAnglePYR;
g_pExecutive->GetGeometry()->SetCameraAngleRad(pAnglePYR,0);
}
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